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Wickerman777

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#1  Edited By Wickerman777
Member since 2013 • 2164 Posts

@StrongBlackVine said:
@Wickerman777 said:

I wouldn't count on 1080p for PS4 and 900p for X1 forever. As these consoles mature it's gonna get more difficult to port PC games and I expect that late in the generation 900p on PS4 and 720p on X1 will become frequent.

That is speculation. We'll worry about that when it happens. Publishers could just easily decide to hold back the PC versions(CD Projekt Red already did and they were the saviors of PC gaming). They admitted they they needed console sales to even make the game.

And look at the framerate of Witcher 3 on consoles. That game should have its resolution dialed back a bit to get to a steady 30 fps on both machines, especially on PS4 cuz its framerate is the bigger problem.

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#2 Wickerman777
Member since 2013 • 2164 Posts

I wouldn't count on 1080p for PS4 and 900p for X1 forever. As these consoles mature it's gonna get more difficult to port PC games and I expect that late in the generation 900p on PS4 and 720p on X1 will become frequent.

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#3  Edited By Wickerman777
Member since 2013 • 2164 Posts

@FLOPPAGE_50 said:

I went from 360 to PS4 back to Xbone.

There aren't any really appealing PS4 exclusives right now, unless you want shitty indies like a lot of hipster kids are loving these days.

I like indie games when done right. Dust, for example, was excellent. And I like that many of them are 2D. What I don't care for is the retro, deliberately pixelated graphics that so many of them have. 2D is fine, but strive to make that 2D art look good.

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#4 Wickerman777
Member since 2013 • 2164 Posts

@speak_low said:

Even if it's a hybrid of some sort, Nintendo isn't special enough to make their own rule. It's a 9th gen home console (with possible handheld integration).

Whatever the Wii U successor is called, that's going to be a 9th gen home console, first and foremost. You can't just bow out and redefine what generations mean, go a little soft and fuzzy on the definition all of a sudden, or say the Wii U was just a practice swing and not really in contention, lol. The more interesting argument that I can see happening soon is not what we call the next console, but what we call the NX software.

When a Mario Kart 9 comes out, will it be called a "next-gen game" since it's exclusive and neither of the current-gen consoles can play it (oh, the Sheep love the ring of that), or will Mario Kart 9 on the NX be current gen? I'm leaning towards next-gen and Gen 9 games.

But then, the problem now is the NX will likely start getting the future Mass Effect Andromeda (or the next MA game), CODs, and new Assassin Creed games that are coming to the X1/PS4/PC. So the NX will likely have "next-gen AND current gen games."

Oh, the Sheep (and Nintendo marketing) would love the sound of that one. I won't attribute a single bit of this minty advantage to careful planning or cleverness though. NX is going to have the unique ability to play Gen9/Gen8 games (and who knows, maybe Gen 7 and handhelds). I'm going to have to warn PS4/X1 owners about a new future conceit we might be seeing these next two years. "The NX can play Gen 9 games and the PS4/X1 can't! HAHA!!"

I totally disagree with this. Power and what the other console manufacturers do will determine if it's 8th or 9th gen. If it's only equal to/worse/or slightly better than 8th gen consoles and they don't do a hardware refresh for a while after it's a late entry 8th gen console. If it technically blows them out of the water and/or if they release new consoles shortly after it's arrival then it could be considered an early entry 9th gen console. But anyway, we don't even know if it will be a console yet.

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#5 Wickerman777
Member since 2013 • 2164 Posts

@04dcarraher said:

@tormentos:

lol yea ok, what ever makes you feel better.

Still denying what DX12 will fix? you are afraid of any type of gain that DX12 will bring, how funny. Fact is DX12 will improve performance, fix inherent flaws, bring coding standards upto snuff. Make multiplats maximize hardware in both consoles since coding standards will be the same. X1's DX11.X limits the PS4 with multiplats. DX12 will remove those issues.

Your delusional....... Never said once that DX12 will bring PC large gains on X1... only your twisted mind could come up with that interpretation.... Then your bring up "console API" vs DX with a quote from AMD complaining about Direct X.... good grief

DirectX was created so everyone wouldn't need write new API's for their games from the beginning each and every time they wanted to make a new game. Yet you ignore AMD's recant of that statement, and then the fact that in 2011 many games were still using DX9/DX10 DX11 single threaded gpu communications limiting performance.

However you of course twist what people say and speak half truths. Console optimization hyper bole is what was being toned down and corrected not the facts about the low level API. Console optimization according to fanboys allowed the 360 or PS3 to perform as well or better than PC. Which was wrong..... Totally ignoring the list of compromises being done to allow certain aspects to be improved or to a set standard. Once you overcame DirectX's API overhead with a good cpu console optimization meant squat, since we seen equivalent gpu's perform on par with those consoles once you overcame cpu overheads.

Now lets fast forward to 2013-present these new consoles are using the same Direct X limitations with the vast majority of games.

Also then what is funny is that you bring up console optimization and try to defend it while at the same time bash and deny that console optimization of an API on the X1..... such a hypocrite.

It'll improve it some but nothing is going to get the console around the fact that it's missing 6 GPU cores that the competition has.

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#6  Edited By Wickerman777
Member since 2013 • 2164 Posts

Looks like Titanfall is proving to be pretty damned influential cuz everyone's copying it now just like everyone was copying Gears of War after it came out.

But anyway, free to start = who cares.

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#7 Wickerman777
Member since 2013 • 2164 Posts

Since ND is a Sony dev shouldn't this comparison be limited to games on Sony consoles?

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#8  Edited By Wickerman777
Member since 2013 • 2164 Posts

@xxyetixx said:

@ten_pints: I just gonna leave this here for you:

http://www.gamespot.com/videos/reality-check-can-you-tell-the-difference-between-/2300-6423491/

Funny how none of the fanboys ever mention it.

I think increased framerate is a heck of a lot easier to spot than resolution ... up to a point anyway. 60 fps is all you need, any higher is getting silly. The resolution thing really is overblown, not because it doesn't matter but because after ya get past 720p returns start diminishing hugely. 1080p is absolutely fine for gaming. The 4K craze is just plain stupid. I see advantages to it with film but for games it's dumb. Imagine the kind of art modern, top of the line graphics cards could draw if they were pushed at 1080p rather than squandering away their abilities with pointless 4K rendering. Really the only practical use for 4k in gaming is VR.

With that being said I do complain a lot about the lack of power of both of the consoles. But that isn't because I want them to display at 4k or stupidly crazy framerates like 120. 1080p/60 with high quality art is perfect for games and these consoles don't have the juice to deliver it consistently ... but they could/should have. At 2.5 tflops with appropriate CPUs they'd be in a much better position to deliver it than what they are, and those specs were deliverable in late 2013.

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#9 Wickerman777
Member since 2013 • 2164 Posts

@ladyblue said:

You lot spent your weekend fighting over this...

Here, let me save you some time PC>PS4>XBox

That is greatly simplified. Now here's something more accurate:

Some PCs>PS4>X1>Most PCs

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#10 Wickerman777
Member since 2013 • 2164 Posts

They're desperate? Don't they control something like 80% of the market share?