I agree that The Witcher 3's main strengths are in its absolutely top-notch writing, storytelling, roleplaying, questing, monster design, world-building and graphical design. Those aren't really up for debate - CDPR did an incredible job with this game.
Let's lay this myth to rest though: The Witcher 3's combat...is actually pretty excellent. The enemies are varied and attack ruthlessly in packs. The parrying, counter-attack, and dodging system work extremely well with a little practice. The targetting system is excellent once you actually know how to play the game. The spellcasting options are fun, and can be mixed and matched to create your own interesting combat tactics.
Overall...I honestly can't think of too many real-time RPGs with better combat. Sure, there's the Souls series...but little else. The Witcher 3 certainly has better combat than anything Bethesda has ever made, and anything Bioware has made since BG2. Perhaps Kingdoms of Amalur, but that game was weak at everything except for combat...
Anyway, short version? It's a wonderfully skill-heavy combat system that is difficult to master - but plays *very* well when you get the hang of it.
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