[QUOTE="Wii-U4Fun"]
[QUOTE="04dcarraher"] Optimization does not mean crap if they already know what a piece of hardware can do. And the next set of consoles will be using hardware even more related to Pc hardware. Once the code is optimized to use less resources, optimization is just a bunch of compromises and balancing act. 04dcarraher
What do you mean more related to PC hardware?
The reason why console hardware is optimised so well is that there is a specific hardware to develop for, unlike the PC where games have to be developed for a wide range of hardware.
Last time I checked that's not going to change next gen so optimisation is still going to count for alot.
The fact that the PS3 used G70 chipset (Geforce 7800) and next the WiiU is suppose to be using a R700 chipset ie AMD 4800 series gpu, and MS's next xbox is suppose to be based off the upcoming AMD APU "Trinity" They will have more in common with hardware allowing a more universal basis.
Console hardware and games are not optimized to fact that they can overcome their hardware limits. The only reason they can sqeeze every ounce of resource and make it work on consoles is because its all the same. However Pc games do not have to be designed for a wide range of hardware thats why there are requirements and direct x and opengl to handle everything in between.
Alot of people misunderstand what Optimization is. Some believe its magic coding that allows unlimited possibilities. But once the code/engine has been optiminzed where it uses the least amount of resources to do a job, then its all about compromises and balancing the rest of the resources. that is how it works in a closed system.
PC games DO have to be designed for a wide range of hardware. What are you talking about?...
PC gamers have different GPUs and CPUs in their rigs. All ranging from low end to high end and from different manufacturers. PC games are not made for one specific hardware.
On the other hand, all PS4s will have the same GPUs, CPUs, etc. Same for Wii-U and Xbox 3 respectively.
That's why games are better optimised for consoles, because the software is specifically made for that console's hardware. The same is not true for PC games. That's why optimisation goes a long way for consoles, has nothing to do with magic coding and no-one said it was unlimited.
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