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Wii-U4Fun

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#1 Wii-U4Fun
Member since 2011 • 114 Posts

[QUOTE="Wii-U4Fun"]

[QUOTE="FPSfan1985"] Yeah, that's my point. I don't understand why PC gamers just roll over and take that. We as a community should not only expect more, but demand more. And no this isn't a troll console gamer post. It's more a why have PC devs stopped pushing PC tech post.FPSfan1985

Game devs aren't going to go PC exclusive and risk losing alot of money or going bankrupt just so you can have prettier graphics.

The industry has mostly gone multi-plat to make profits from high budget games. Deal with it.

Not asking for exclusive. Personally I think exclusives do nothing but hurt gamers. I'm asking for the BF3 approach to game development. From the most powerful to the least powerful. Not from the least to most.

How many devs can afford the budget of BF3 though?

EA is one of the biggest in the industry.

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Wii-U4Fun

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#2 Wii-U4Fun
Member since 2011 • 114 Posts

You could do so many crazy things when going on a rampage in San Andreas and Vice City.

But Rockstar decided to make GTA4 'more serious' and 'next gen' by removing alot of the craziness that made the previous ones so fun in the first place.

It's not a bad game but it isn't as fun as the previous ones.

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#3 Wii-U4Fun
Member since 2011 • 114 Posts

[QUOTE="kris9031998"][QUOTE="FPSfan1985"] It was done before.... Oblivion at it's release was the one of the best looking games out if not the best looking game. I'm not saying it would be easy, I'm saying it's possible. The fact Devs just toss PC gamers left overs from the console versions now is imo unacceptable. But as long as they continue getting free passes by the community it won't stop. And enough with the name calling, act like a normal person, not some internet asshat. I know if we were face to face you wouldn't say these things. It's hurtful.FPSfan1985
Simply because of technology of consoles. the new consoles had just come out in 2006, so bethesda was able to take advantage of that and make amazing graphics (for the time). But now, the consoles have aged quite a bit and PC's have only gotten stronger. So trying to make it run on consoles without destroying the pc version the graphics obviously werent going to be amazing.

Yeah, that's my point. I don't understand why PC gamers just roll over and take that. We as a community should not only expect more, but demand more. And no this isn't a troll console gamer post. It's more a why have PC devs stopped pushing PC tech post.

Game devs aren't going to go PC exclusive and risk losing alot of money or going bankrupt just so you can have prettier graphics.

The industry has mostly gone multi-plat to make profits from high budget games. Deal with it.

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Wii-U4Fun

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#4 Wii-U4Fun
Member since 2011 • 114 Posts

No.

Devs are going multi-plat. Not consoles only.

Certain PC gamers who blame consoles for PC hardware not being maxed out and feel they are being 'betrayed' when a PC dev goes multi-plat don't seem to understand that devs need to make as much money on their games as possible to recoup develoment costs so they don't go into the red or bankrupt altogether.

Game devs aren't going to risk going bankrupt just for one platform.

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#5 Wii-U4Fun
Member since 2011 • 114 Posts

[QUOTE="Wii-U4Fun"]

[QUOTE="04dcarraher"] Optimization does not mean crap if they already know what a piece of hardware can do. And the next set of consoles will be using hardware even more related to Pc hardware. Once the code is optimized to use less resources, optimization is just a bunch of compromises and balancing act. 04dcarraher

What do you mean more related to PC hardware?

The reason why console hardware is optimised so well is that there is a specific hardware to develop for, unlike the PC where games have to be developed for a wide range of hardware.

Last time I checked that's not going to change next gen so optimisation is still going to count for alot.

The fact that the PS3 used G70 chipset (Geforce 7800) and next the WiiU is suppose to be using a R700 chipset ie AMD 4800 series gpu, and MS's next xbox is suppose to be based off the upcoming AMD APU "Trinity" They will have more in common with hardware allowing a more universal basis.

Console hardware and games are not optimized to fact that they can overcome their hardware limits. The only reason they can sqeeze every ounce of resource and make it work on consoles is because its all the same. However Pc games do not have to be designed for a wide range of hardware thats why there are requirements and direct x and opengl to handle everything in between.

Alot of people misunderstand what Optimization is. Some believe its magic coding that allows unlimited possibilities. But once the code/engine has been optiminzed where it uses the least amount of resources to do a job, then its all about compromises and balancing the rest of the resources. that is how it works in a closed system.

PC games DO have to be designed for a wide range of hardware. What are you talking about?...

PC gamers have different GPUs and CPUs in their rigs. All ranging from low end to high end and from different manufacturers. PC games are not made for one specific hardware.

On the other hand, all PS4s will have the same GPUs, CPUs, etc. Same for Wii-U and Xbox 3 respectively.

That's why games are better optimised for consoles, because the software is specifically made for that console's hardware. The same is not true for PC games. That's why optimisation goes a long way for consoles, has nothing to do with magic coding and no-one said it was unlimited.

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#6 Wii-U4Fun
Member since 2011 • 114 Posts

Player population is probably starting to fall, I guess.

WOW has been king for so long. It can't be far off from being de-crowned.

By whom? I don't know. Haven't been following the MMO scene for a while now.

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#7 Wii-U4Fun
Member since 2011 • 114 Posts

[QUOTE="SaltyMeatballs"][QUOTE="ShadowDeathX"]Nope. Next-gen consoles won't be powerful enough to muster those visuals properly. AND I doubt Bethesda will release a game looking that.04dcarraher
Yes they will. They won't be as powerful as PC's when released, but the advantage is that the hardware is all the same so I believe developers could optimise it well to get those quality visuals.

Optimization does not mean crap if they already know what a piece of hardware can do. And the next set of consoles will be using hardware even more related to Pc hardware. Once the code is optimized to use less resources, optimization is just a bunch of compromises and balancing act.

What do you mean more related to PC hardware?

The reason why console hardware is optimised so well is that there is a specific hardware to develop for, unlike the PC where games have to be developed for a wide range of hardware.

Last time I checked that's not going to change next gen so optimisation is still going to count for alot.

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#8 Wii-U4Fun
Member since 2011 • 114 Posts

what elder scrolls will look like on a next gen system is what skyrim looks like on a 6 month old pc right now.

Riverwolf007

See? This is the kind of people I am talking about.

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#9 Wii-U4Fun
Member since 2011 • 114 Posts

Can someone who actually knows what they are talking about tell me what the minimum hardware needed to pull something like that off would be on next gen consoles?

Take into consideration devs getting better and better at optimising the consoles' hardware through-out the generation.

The reason I say this is because I remember earlier this gen when people would say PS360 can't make games that look as good as [insert PC game here] because consoles don't have as much RAM and blah blah blah and they ended up being proven wrong by mid-generation. (The wonders of optimisation, eh?)

So once again, someone who knows what they are actually talking about.

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#10 Wii-U4Fun
Member since 2011 • 114 Posts

As long as they want to make very cheap games, they can't make games with the quality of console and PC games.