@doctor_mg: But what about 3DS? Switch? Who knows what they'll do, and most of the transferring processes DID require you to buy it again, at a discounted price, though that wasn't implemented initially. WiiU required you run into the clunky Wii interface to play a lot of stuff too so I can't really say that was native support.
I'm simply tired of buying things I already own, or buying the same thing over and over entirely on nostalgia. It's reached ludicrous levels with Nintendo especially.
And coffee/food analogies are hugely subjective. I don't eat fast food, consume refined sugars or have coffee that isn't black and brewed in my home, you couldn't pay me to have most of that stuff, so clearly I wouldn't spend $7 on it, much less a game that's over two decades old.
@swavo13: Generally agreed. Though nothing in recent memory has had the quality and lasting appeal to really make me care one way or the other. I get physical when I can as much for the ability to resell it as anything. Another reason is to be able to 'rollback' to the unpatched version, before they screwed so many of them up fixing what wasn't broken until it was.
@swavo13: I just assumed you were trying to bait me into a TOS violation to report so I wasn't giving you the satisfaction. You basically summed it up though.
Another option is to have never gotten rid of your original hardware in the first place and just plug the old SNES back in, pop the Earthbound cartridge that still has your initials on it in and play it without spending any additional money.
@doctor_mg: I imagine the pricing would be less of a bother if they didn't expect you to buy it again every time you went to new hardware, be it generation jumping OR hardware failures. Another thing that makes any pricing they give less valuable is the fact that those buy-it-again-per-generation points coincide with a company willing to produce substandard hardware then abandon it mid-generation without ever really supporting it. Everything they do is now suspect since they might well decide the Switch didn't work out so well and leave the customerbase footing the bill again.
Giving them any money for anything is too much at this point, you're better served going with other platforms or lagging back a generation until the new one has proved its value. Hardware and software sales mean nothing, a company's monetary success does not equate end-user value, only a library of high quality and reasonably priced software makes it worth while. They haven't done that for a couple generations.
@swavo13: I care little for Sterling but he recently put out a video titled something like "Why It's Morally Acceptable to Pirate Nintendo Games". I figured the reference would be sufficient since it popped up on several news sites with fainting couches at the ready. I was making sarky methods of avoiding TOS violation. I think I'm still in the clear.
@swavo13: You and I both know there are better options than Nintendo's godawful prices and godawful lack of account systems. I'd never advocate them here though, of course not. Jim Sterling probably would. Also, good job cherry picking the worst case scenario possible.
@joshrmeyer: How are they not meeting demands and satisfying customers then? They use the same manufacturing companies as the other platform holders who didn't have NEARLY the shortages and were selling far more units.
Besides, Nintendo doesn't need to worry about their reputation with a userbase such as yourself, willing to defend their every action and failure as a virtue.
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