@sellingthings: Yes, gamestop reallocates inventory between stores and ships out from their supply warehouses based on where stuff will sell. You'll actually find local cultural differences in inventory based on the types of people who live in the area.
@JSusie: Personally I believe that Nintendo generates false hype, false shortages and false claims of low inventory so they can sell the bulk of their stock on ebay and amazon at 2-4x the asking price. Why sell something for $300 when you can make $500+. Same deal with the NES classic. The thing's are apparently no longer in production and no one has stock but check ebay some time. There's a LOT of those things up selling for $300+ and I bet you new ones keep selling for a long, long time. Who would ever imagine Nintendo to sell THIRTY Virtual Console games for less than $10 a pop?
Unsurprising. Engine is one of the most incompetent developers I've ever encountered.
For those unaware, a year and a half or so ago they issued an update to the console versions of Terraria, i.e., PS3, 360 and Vita, that was supposed to bring a ton of content in. The update hit and totally broke the game, every time you loaded your save it would swap item ID and stack counts in all of your inventories, leaving you with dozens of stacks of hundreds of I think it was Iron Pickaxes, and had a chance to bitshift your entire map and corrupt the entire thing into a disturbing banded mess of random blocks. It took them almost 3 months to fix this with no method of fixing the corrupted maps or any retraction of the update and not so much as an apology, it was live like that for several months.
Meanwhile they've continued to have a team assigned to porting Terraria's updates to console who take 3-5x longer to PORT existing content than the original two man dev team took to make it in the first place. ASTOUNDINGLY incompetent.
Xylymphydyte's comments