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Xylymphydyte

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@Dark_sageX: This becomes incredibly apparent when you check out Steam's hardware survey data, with almost 50% of the userbase still rocking a dual core CPU, less than 20% running a video card less than 4 or 5 years old, not even 17% having more than 8gb memory, barely more than 20% have more than 2gb VRAM, etc etc.. The actual average PC player is not quite on par with the modern consoles once you account for OS overhead, multi-configuration optimization being less than ideal, and so very many of them being on laptops.

Generally speaking console sales fund the majority of development, without them there basically wouldn't be PC versions of many games. PC versions tend to have better performance and visuals on far more expensive and modern hardware but that serves largely as a showpiece. The hobbyist who spends the two or three grand every few years keeping their hardware up to date to run new releases on max settings is hardly the majority.

It's very difficult to know for sure though since you never really hear any direct anecdotal stories from companies if they do less well on a new platform. Usually it's only the indie devs that talk about it, and you can generally expect to hear a pretty even mix of devs going console to PC saying they were surprised at how much more money they made on PC than console, and then devs going from PC to console saying they were surprised by how much more money they made on console than on PC. I think that's an artifact of high quality games with a big following and a lot of praise being introduced to a new platform with numerous interested parties mixed with the existing playerbase also buying it a second or third time both to support the developers and to enjoy the game on the go, on their TV, in the office, etc..

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Xylymphydyte

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@gokartmozart89: You were pretty clear in designating the humble part as being about charity. You could normally designate all of the money to charity. You cannot here, you can only designate 20% to charity. Therefor it is only 20% about charity where it was previously 100% about charity.

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Xylymphydyte

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Xylymphydyte

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@gokartmozart89: The point of the humble bundles was that you could apply your money however you want, that the developers were putting up the games as an act of charity and you could, if you were so inclined, give 100% of the value to charity.

This bundle is the cashier and the grocery store asking if you'd like to donate 5 dollars to children in need.

If you care about charity, give to charity, if you care about buying a game, buy a game. If you want to virtue signal about how you gave to charity but ACTUALLY just want to buy a game, get this bundle.

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Xylymphydyte

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@gokartmozart89: Because you can't give it to charity. You said it yourself that the 'humble' refers to the charity aspect yet fully 80% of the cost just goes to buying the game. It defeats the purpose in its entirety.

But whatever, it's your time and money, I was just pointing out where the charity aspect isn't terribly charitable.

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Xylymphydyte

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@gokartmozart89: Except that you can get the Division for around $40 on Greenmangaming with coupon codes and that the fine print states that $60 of the price you pay for the bundle if you get the Division is taken for the game and can't be decided which charity/dev/whatever it goes to.

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Xylymphydyte

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@hailstorm32: They're saying you won't be able to decide where that $60 goes because it's for the game.

Basically it's subverting the entire concept of the humble bundle, i.e., get some cheap indie games and give to charity, to instead just buy a AAA game that isn't even out yet.

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Xylymphydyte

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And Cliffy B goeth among the people and he spake, "See you not that multiplayer is ten and five times what thoust play on thine own? And that mine effort and time and money as well goest forth to thine campaign for thine own to play on thine own. And then thoust go to the players of many. And thoust spend ten and five times therein. And therefor shouldst thou not still spend for me the 60 dollars for thoust not notice the lacking time, for it is but one part of five and ten times., and that one part of five and ten times is a trifling."

And the people did pay Cliffy B 60 dollars yet again. And the people did play the multiplayer five and ten times that of the campaign thoust play on thine own. And they were salty. And Cliffy B shookst his head and said unto himself, "It workest every time, doth it not? I am the best. I am surely the best."

And Cliffy B didst swim in his money like the Scrooge, son of Duck. And Cliffy B did produce yet another uninspired shooter with men of necks and shoulders like trees and boulders, and voices like gravel, and the brown and the bloom was plentiful, for Cliffy B is a tool, as Cliffy B has always been and shalt Cliffy B always be.

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Xylymphydyte

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@ZERO_X02: This is one place Nintendo has actually beaten everyone. Basically all of their F2P games limit you to about $40 in purchases at which point you just have unlimited premium currency or energy or the like, as if you'd just purchased a normal game. It cuts you off and won't let you spend anymore because it gives you the keys to the city. A lot of devs could learn from that these days.