Why do you post the entirety of PSN sales but only a portion of XBL sales with links to their blogs and sites? Weird.
Kinda like how you often report PSN outages when there's only a big of lag and don't update that it's fixed for days but give hourly updates on XBL outages... Weird.
Almost seems like there might be a bias around here.
This Gamespot Reporter Needs To Go Back To Journalism School
@mikemurphy80: I'm pretty sure anything occurring in that video can occur in Elite, Space Engineers, Halo, X, or any number of other spacey games. Putting it all into one game isn't terribly innovative. Either that or formulaic games that get ever more piles of minigames and features like the GTA series and anything by Bethesda are INCREDIBLY innovative. They keep cramming more things from other games that do them better into themselves with shinier graphics and more physics than the last iteration.
It's fine if you like the game, but you don't need to make up arguments. I just hope that you haven't blown a bunch of money on it and it ends up failing. If it succeeds that's great, but I wouldn't be putting any money into it if I wasn't seeing return on investment.
@rajafa: I'm afraid that more complex physics isn't innovation, that's not a new thing that's just more of a thing that already exists.
So far as all features met, Freelancer was expected to have thousands of players in a persistent universe among many other things promised in Star Citizen. The point was that he's made claims before and fallen very short. The Wingcomander games are also from the early and mid 90's. You would suggest that because someone managed to build a log cabin in the forest that they can build a skyscraper, with no further qualifications.
The point I was making is that as time has progressed he's grown ever more insane in his promises and claims and, conversely, succeeded in fewer and fewer of them, see: Peter Molyneux's entire career.
Just because you liked something someone made in the past doesn't mean they're going to be able to maintain that quality indefinitely and his very own history has shown that chances are he is NOT capable of it.
As I said, I hope it does come out well, but I have significant doubts.
@rajafa: I'm not sure what they're innovating. Chris Roberts hasn't completed a game that met with his claims... ever.
I enjoyed Freelancer quite a lot but it feature list was basically the same as what you see in Star Citizen. Same goes for Starlancer before it.
The guy's the Peter Molyneux of space.
I'm just being realistic. Maybe the game will come out and meet expectations and that would be great, but his track record, and the track record of over-funded crowd funded games helmed by primadonna developers a decade or more past their prime is incredibly terrible.
Anyway, I don't know what he's expected to innovate in the meantime. Seems most of the ground breaking features have been pulled off already by things like Elite: Dangerous at a fraction of the time and cost.
@humanji: Which was a self funded project in a proven franchise. not a crowdfunded experimental project that keeps demanding more money. Wasn't their original demand something like just a million dollars? Claiming they could FINISH it with that? And now they keep coming up with new excuses to ask for more money. It's the most celebrated boondoggle of all time.
People need to stop buying incomplete products, and even more importantly, they need to stop buying microtransaction accessories and vehicles that doesn't exist yet in incomplete products. I'm not sure a $900 ship qualifies as MICROtransaction though...
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