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Yo-SUP

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#1 Yo-SUP
Member since 2013 • 357 Posts
[QUOTE="bonesawisready5"][QUOTE="Yo-SUP"][QUOTE="bonesawisready5"]Maybe. Add in a DVD player and up the CPU clock a bit, up the RAM a bit and launch in late 2000 and maybe things would have gotten better. The most important thing is they shouldn't have confirmed "Katana" in mid-1997. That left a bad taste in consumers mouth as they didn't want to buy the Saturn or any Sega platform for fear that it would be replaced quickly. As rough as it may have been, have the Saturn on the market until 1999/2000. Put out Sonic Adventure on it and Shenmue. Try really, really hard to get the Saturn to do better, then debut the DC in 2000. They could have maybe priced it at $249 instead of $199 if DVD drive raised costs too much. Then launch in 2000 with Jet Set, Sea man, Sonic Adventure 2, etc. Honestly though the biggest thing was MS not investing more in Sega. Had they been satisifed making games for Sega consoles we'd still have them around.

Where are you people getting this idea that MS invested in the DC outside of WIn CE? MS did not release one game on the system.

I didn't mean investing as in money spent. I meant investing more in it as their "home console". It has been revealed that Microsoft initially thought about buying Sega to get into the game console market in the late 90s but Bill Gates didn't feel like it was "enough" for them, thus they made the Xbox. Hence, had they felt like Sega was good "enough" they would have bought them and put their games on the DC instead of making the Xbox

Inaccurate. The Xbox was already a thing when the DC released. The Xbox was actually proposed to bill Gates in the first place for approval.
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#2 Yo-SUP
Member since 2013 • 357 Posts
[QUOTE="Yo-SUP"][QUOTE="HarlockJC"]As long as Sony thinks making something more powerful will be the only factor to winning over the handheld market they will lose. It's like the gamegear vs the Gameboy all over again. HarlockJC
GG was not even the most powerful console. The GG's problem was most games that were put out in the spot light were ports or downgraded versions of similar console games. Gameboy had a killer app(which they almost lost the rights to.) that got people to go on board, and the game making costs were significantly lower. (oddly the Lynx games costed less to make despite being more powerful than the GG.)

It was color vs green/black

Has nothing to do with power, it was the 2nd most(actually third) most powerful handheld with the TEX and the Lynx at the top. If you were talking about budget, than no, that did not matter as the NGP and Megaduck costed way more to make games with than the GB.
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#3 Yo-SUP
Member since 2013 • 357 Posts
Lol
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#4 Yo-SUP
Member since 2013 • 357 Posts
As long as Sony thinks making something more powerful will be the only factor to winning over the handheld market they will lose. It's like the gamegear vs the Gameboy all over again. HarlockJC
GG was not even the most powerful console. The GG's problem was most games that were put out in the spot light were ports or downgraded versions of similar console games. Gameboy had a killer app(which they almost lost the rights to.) that got people to go on board, and the game making costs were significantly lower. (oddly the Lynx games costed less to make despite being more powerful than the GG.)
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#5 Yo-SUP
Member since 2013 • 357 Posts
The only reason is Tetris. If Tengen didn't lose the lawsuit, Nintendo never would have had it, and Atari would be dominating the handheld market (with more powerful hardware than what we have now most likely looking at their Lynx which was near a GBA in 1989.) That gave Nintendo a heavy installbase, and considering that the first GB was also the cheapest to make games for, and you could literally grayscale NES games and downport in SOME cases, it was a done deal. Gamegear relied to much on ports you could get on the master system that played better on the master system. All other competitors in the portable market where: 1.Made at the last second with issues. 2.Were released by a company that was already losing tons of money, and not sure why they released a portable(SNK) 3.Were literally just playing console games on a small screen. 4.Costed too much. Nintendo consoles have always been the cheapest to make games for due to lower specs and lower cost distribution. If the GB had a slower time with the killer app the market would be different.
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#6 Yo-SUP
Member since 2013 • 357 Posts

[QUOTE="SecretPolice"]

Likely in the same way iphones, ipods etc are as well :o oh wait, wait. :P

Zen_Light

Oh wait, two-year contracts! :shock:

Ipads are on two year contracts? I can get the Asus Transformer prime, and the Blackberry playbook on a contract? Oh wait..., Also, MS has that plan as well, talk about backfiring.
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#7 Yo-SUP
Member since 2013 • 357 Posts

[QUOTE="ManatuBeard"]

They have "deteriorated" sooooooo much that many of the 1st studios are growing into 2 or 3 teams producing quality games non-stop.

MS can only wish its few 1st party studios and many 3rd party moneysluts would reach the same quality!

Guerrilla Studios grew into 3 teams, Naughty Dog grew into 2 big teams and 1 smaller for 3rd party/indie support, Santa Monica Studios grew into 2 big teams and has smaller ones for 3rd party/indie support, Media Molecule grew into 2 teams, Quantic Dream grew into 2 teams (2nd party, but its almost like 1st party).

 

Somebody please warn SONY about this deterioration! PLEASE!

RR360DD

What good is splitting into teams when the core wasn't that great to begin with?

Guerilla have made 3 games, only one was AAA and one was embarrasingly B grade crap, so them splitting into more teams means nothing. If anything, the B team will be of lower quality lmao. Like how Uncharted 3 (created by Naughty Dogs B team) was nowhere near the quality of Uncharted 2 or TLOU.

And theres no such thing as second party. Stop trying.

So yes, their first party has deteorated. Having mediocre studios set up more internal teams means nothing.

:cool:

2nd party is under contract. Insomniac was contracted to make games that were owned by sony only on Sony platforms, but they did not have to if they did not want. It's the same deal Sony made with Universal
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#8 Yo-SUP
Member since 2013 • 357 Posts
My bet is on a random big company we never heard of that just wants atlus to give them a share of the profits and do what they want.BrunoBRS
Nokia for the N-gage 3.
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#9 Yo-SUP
Member since 2013 • 357 Posts

[QUOTE="SonOfChewbacca"]

[QUOTE="WhySoLimp"]

Xbox was known as the graphics king that gen, right? Didn't some of its games even run in 720p?

Chozofication

 

Correct. A couple even supported 1080i:

http://en.wikipedia.org/wiki/List_of_Xbox_games_with_HD_support

Upscaled.  Poorly at that.

Why are you a poor fanboy? The Gamecube was less powerful period, and there were a couple native HD games that were DOWNSCALED depending if your cables (or TV) could support 720.
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#10 Yo-SUP
Member since 2013 • 357 Posts
[QUOTE="Stinger78"]Goldeneye made 4-player split-screen FPS gaming popular. Halo took 4-player split-screen FPS gaming, utilized System Link (LAN gaming so you didn't have to share a single screen), and added vehicles. I know I had a LOT of fun 2 years later when Halo was ported to the PC with online multiplayer, and then Xbox gamers got to experience Halo online with Halo 2.

I would not say that, a lot of FPS did not use 4 player split screen at the time.