ZaoQuan's forum posts

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 ZaoQuan
Member since 2011 • 44 Posts

Why haven't they got this right?

If upon restarting a misson from within a mission. The time, hits, headshots, etc,everything will add on next attempt from that restart the only way is to exit and restart the mssion all over again from scratch, this generally means wasting time to travel to it.

If upon exiting a mission as an example prior to completion, where in the mission having to buy a gun from amunation, done that part of the mission, exiting that mission after. On the next attempt this gun is still purchased within invetory. This mission is now unable to be completed due to the criteria for purchase being met. Having to load a previous save.

100% mission completion adds on each attempt, example I start a mission with 2 criteria it is my first attempt I get 1 of the criteria only. The next attempt I get the next 2nd criteria only but the mission is now completed at 100%.

3rd point is an error, but can be helpful. However ths first 2 points are ridiculously unpresidented on this level of game. Why RS why?

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 ZaoQuan
Member since 2011 • 44 Posts

Doesn't take much for some people to be amazed...... Story, graphic's, concepts don't make a good game.

Atleast with Battlefeild, Ops, Crysis and any other shooter the AI acts like AI. They don't get stuck, they don't have zones where they will turn around and go home I not talking about going into the next area. They don't commit suicide, and they often don't run back and forth like muppets constantly showing you their ass. Bioshock Infinite had zombies dumbie atleast your post has confirmed the zombie

I really don't support the original thread in particular Witcher 2. Yes the story was amazing as far as RPG's went mainly due to the nudity and the choices of who to f..k. The gameplay was awful roll to dodge then attack the enemy who would never hit you, all you did was roll and counter. The enemies also constantly got stuck. The american narrator with his thick accent, when everyone else was speaking in a particular game theme of the period, mainly using English or Atlantic accents deserved to be hung draw and quartered with his tongue ripped out by heated or electric pliers as he was totally out of place and his accent was damn annoying mute or skipped when possible.

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 ZaoQuan
Member since 2011 • 44 Posts

I didn't rush I explored every damn inch except there werent that many inches....

You said 2 weeks the game hasn't even be out a week well not since your post anyway.

There werent any real variations of duke and dimwit they looked different but did exactly the same thing saying are you a duke or a dimwit?

The first handyman is exploited by using A skyhook hooking near the club with the gate jumping on the left side roof near and entrance to a building looks like a workshop in the corner. Then jumping down and using skyhook to jump on the roof around the middle he should get stuck on the opposite side after a few times. When using any skyrail the handyman will jump up and electrify it, when he does you can shoot his heart twice if quick and repeat till dead. Shooting the heart does the most damage. The handyman shocks, so why would you go and shock him for? In the massive open area's on handyman 2 and 3 both had manage to fall off, while I was in combat with other enemies. They just where randomly not there anymore. Handyman 4 there are 2 turrents to pound him with he breaks one summon the other that breaks and summon the first repeat while on skyrail avoiding the electricty and shooting the other enemies.

Patriots what are you taking about? They only really came after all other enemies where eliminated and then you could play round the round about with them or shock lock them to death. The end was tricky on 99, but so easy if you had full possession and shock duration upgrades. Posses one, shock the other, then Songbird CD pow them both repeat as taking care of the zeps. I still had 1/3 of the beacon or power core by end. Most enemies would only follow you so far before turning around, another easy exploit when you knew there zones. Or trap f..k them first or simply sniped thembefore they got near they would tend to just run back and forth the only danger was a flak cannon or fireman cos they would break cover hardly dangerous with eat any health and your invunerable for 10+ seconds gear then just bronco and pow they dead before they hit the ground.

I choose to play the game a shame it had no duration

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ZaoQuan
Member since 2011 • 44 Posts

You got the game before the rest of us then bravo? 16-18 hours on 2 playthroughs is laughable as far as game duration is concerned but you stretched that out for 2 weeks? I got it on Tuesday playing it Tuesday evening and was finished Saturday morning on 2x 6-10 hour playthroughs. The only game I have finished almost that quick is darkness 2

I don't know what you need a heavy hitting gun for? Shock the patriots then shoot the gear on the back. Last fight wait for songbird while possessing one and shocking the other. Handyman just wait till they grab a skyline and electric it then fire x2 sniper/carbine at heart, often then just do something stupid get stuck the first one or next 2 commited suicide the 4th one dies from turrents.

Though I will play a 3rd time with a proper 99 mode which isn't spending anything in any machine.... That might be painful. To annoyed to bother atm

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 ZaoQuan
Member since 2011 • 44 Posts

Booker was getting nosebleeds from the start. As explained by Elizabeth saying they remember they are dead in the parallel Gunsmith tear. In which that Booker was also dead

It wasn't only Comstock who was killed, it was also Booker.

The baptism happened before Anna was even born

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 ZaoQuan
Member since 2011 • 44 Posts

The weapon system 2 guns didn't need improving it was actually better you had limited guns. The vigor where way to I win with. The guns had little differences. This was annoying most where the same Vox Repeater, Machine Gun, and Vox Burst Cannon where useless, Carbine any day. Rocket launcher and Hell fire, never used maybe once for handy man though they just commited suicide and vigor would do more damage. Pistol and Hand Cannon, Pistol everytime reload sucked on Hand Cannon. Shotgun over the Fire Cannon with its bad reload and bad clip size. Mainly just Sniper and Carbine while switching to Shotgun or Pistol if about. Having massive slots would have made this game much much easier. Ammo, health, salt, where everywhere and vigor would totally pawn.

Vigor some where quite useless being similiar in effect without specific reasons to use all mostly. I only used 5 out of the 8 noticeably and frequently . Bronco, Devil's Kiss and Possession. Rarely using Shock for patriots and mechanicals. Undertow sometimes for knockoff's. Crows for traps. The Dpad would have been better not pausing game play. Spec'ing 9 or 10 Salt, 8 Sheild, 8 or 7 Health.

You are right the game play was far to easy and the AI was plain stupid.

No choice could change the outcome of this story which was a very engaging story line. They should have maybe added in quests and more in game choices. Rather then flip a coin and what pendant do you wanna wear. I wouldn't have altered the ending in any way. Fast travel points where un-needed but should have added in far more area's in a much larger open world. With more travelled tears going and back and forth into the same area's with different outcome affecting them. 6-10 hours of game time is just plain shit what where they doing for 3 years?

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 ZaoQuan
Member since 2011 • 44 Posts
Unfortunately the game makes no reference to karma or any of that stuff. Like I said you make your own story up I am sticking to the game.Jooj
It actually does which is why he accepts being drowned by the multiple Elizabeths in the end. Do you need an explanation for that? There are constant references throughout. However your problem seems you only looked for at the scientific explanation which through quantum parallels will engineer mutiple worlds. While never even reading your multiple worlds wiki reference. This clearly states multiple universes and also clearly states that no matter what happens in past present or future that outcome will always be the same eventuallity. My wording was to say there is more then I will ever understand, but the universe is infinitely woven together, be it after the blah beforehand. This was only to show there is that kind of unexplained in our daily lives without the need for quantum parrellels. As far as this story is concerned I really don't care that John Shephard didn't die in a DLC. I am pissed off that yes this game was awesome and hugely fun. The price of that was 6-10 hours worth. No it isn't worth it and you expect this to be a memorable game, because in 6-10 hours of gameplay it is over? Yes you have to play that twice through still it be forgotten as quickly. The content was worth 3-4 times that duration and would have been truly great if it had bothered going the extra mile. No it had a great story, great concepts, and graphics. The rest was just average or below average in game duration. Lets throw in some mutiplay, cos that will keep the fans occupied until John Shephard resurrects as a Let'us Dimwit in an upcoming DLC
Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 ZaoQuan
Member since 2011 • 44 Posts

In my opinion the plot made sense. I don't need to work out anything more nothing was unanswered and could all be explained by it was his mind and the fragments of it. His fate was already determined no matter what course he took.

My version of karma is we are all connected. I see somebody sad the next thing I know a family member is phoning me in the same state of being. I give somebody directions and come home to find a mate waiting for me outside my place. Sometimes even seeing the same converstations again. Coincidence or quanatum parallels, no. Just the simple fact, there is more then I will ever understand and this universe is infinitely woven together.

Although this games story, would have all those loose ends tied up in multiple DLC's so as not to disappiont the gamer. The fact stands it was far to short a game.

Personally I love losing myself in a game while be rewarded with an engaging storyline that plays well and is a lot of fun. Not 100% true of this entire game. The story and concepts were awesome the rest was okay

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 ZaoQuan
Member since 2011 • 44 Posts

The price wasn't the issue it was the duration. The story could have been that much longer it was far to short. I don't shop online for games I have already 1'ked. XCOM another short game WTF did Firaxis make a campaign in 3 months for? Most of their other games last centuries. Although that game did have real difficulties Iron Man was awesome. It also took me 2 odd weeks of playing to get full completion which required 5 playthroughs and it had multiplayer which I didn't buy the game for it was limited, glitchy, and laggy. Darkness 2 I didn't like it at all, it took me just over a day to fully complete. I bought it on friday and finished it on saturday. The store gave me all my money back for that crap game.

Personally I will get most of my money back once I return this game. Any addons that come out over the next year, sadly I didn't buy this game to keep for a year. That content should have been included from the get go, be it if it was more a little bit more expensive when fully included. You can run through this story in just over 5-7 hours or take the 10-12 hours to fully complete 1 playthrough, requiring 2 playthroughs maybe a 3rd for a filler or something missed. Unacceptable really on a brand new Console game.

I like engaging stories that take @ 60-100 hours of gameplay GTA, Final Fantasy, Red Dead, Skyrim, Dark Souls, not some wannabe that was given an over the top rating because a lot of kids and paid critic's review games today.

Please consider what is a 10 out of 10 game is. There can be only 1 your all time favourite, or maybe for the undecided a top 5 with that kind of rating. Now take that scale and gauge properly. A 9 out of 10 rating, shouldn't include all top 10 games of last year when that year only produced what 50 or less recognised games, LMAO

Avatar image for ZaoQuan
ZaoQuan

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 ZaoQuan
Member since 2011 • 44 Posts

Personally the game is far to short ,it should have been double if not triple in size with this content and story. I am massively disappionted that 38 quid has bought me 3ish days playtime for total completion.

This disappiontment is from this game being one of the most engaging stories played. While also being hugely fun. Coming from collecting all the collectibles and having enthusiasm with collecting each one. Instead of them boring the hell out of me like in so many other games which they are often pointless, here they have a story with each one collected. While exploring every inch of each level to acquire them. Upgrading each weapons and vigor. Often sadly a lot of the weapons and vigors where very similar to each other, and they should have many more specific differences. This is while being purposefully used for specific individual encounters. The AI was quite clumsy at times often getting stuck, they could be exploited from terrain or camping. The AI would tend to act quite stupidly, running back and forth. While you had massive I win buttons at disposal, through both gear and vigors. Making almost all enemies quite easy, except perhaps the handyman who would commit suicide. While there was lots of ammo, salts, and health constantly lying around in abundance to use.

This game is:

9.5 out of 10 for story and fun

9 out of 10 for graphic's and concepts

7 out 10 for game duration and replayability

7.5 out 10 for difficulty etc

OVERALL 8 out of 10