@nelson85: Clearly 20 million people are too retarded to have judgments of their own. Obviously it was just streamer influence.... What would we do without your clever insight Nelson!
@origamibomber: It's an extremely dangerous thing to rely on the user score average to indicate a game's worth. Especially in Nintendo's case, they are victims of the VERY thing you accuse professional critique of: Bias. This unreliability is often because of the risk and uncertainty of an authentic review. User reviews often evaluate a game based on how a trailer makes them feel, or bias towards a title or publisher. Some never even played the game. Some review the game based off critique found in a professional video review. Basically all this to say that a score might even dull your perception of a well made game rather than experiencing it's fun factor first hand.
@origamibomber: the challenge with user scores is the inate trollish nature of them, they are often unreliable due to crass overpraising fanboyism or spit dirt critique that was either done in spite or nailed for flaws which can easily be attribute to perspective. Lastly, as for what a 10 should and could be, that's impossible to measure because anyone's definition of a 10 varies. Gamespot defines a 10 as an essential experience, a game which despite it's minor flaws can be highly recommended to anyone as an enjoyable gaming experience. That's why metacritic scores vary, a 10 means different things to everyone just as it does to you.
@donald10: Gamespot explains constantly that 10/10 scores do not mean "perfect" games, there's no such thing because perfection is subject to the eye of the beholder. It means that despite flaws, it fits excellent masterpiece rank which could be recommended to anyone who plays games. Scores are impacted by flaws which potentially ruin a game.
@origamibomber: Nintendo has slapped their name on plenty of first party games which got low scores, 10/10 doesnot mean flawless, it means that despite flaws it meets the A grade criteria of what a good game is and that it's essential to any avid gamer collection.
@phili878: Battle royale games are repetitive by nature, you do nothing beyond "loot, camp, kill, survive". What makes them so appealing to most is the freedom of how to approach each fight. Player unknown forces you to change your entire strategy depending on what loot you find first.
@AccursedGamer: that's a tough argument, because if they end paid online memberships, they'll start including it in the initial console price. Online servers with secure infrastructures and the capacity to sustain millions of worldwide logins does cost a hefty bit of coin.
@skipper847: I guess overall the aim is to target streamers who game and record over extended periods of time. It would be silly to get these as an average enthusiast I suppose.
@joeshock: They hardly give 7 f*cks about consumer expectations. Fiscal reports, announcements and tentative releases exist mainly to make investors happy about the company's projected earnings. Publishers are perfectly cool with shelving beloved franchises in development hell as long as they meet quotas elsewhere.
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