buginthesystem's comments

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@yukushi: have any evidence to back up that statement?

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By buginthesystem

@e3man01: the thing is Sony didn't do anything right......it's that Microsoft did everything wrong

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Mirimon78: The idiocy of this comment is just mind blowing

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@musalala: I still don't see them putting up sales numbers.......

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@bussaondabeatho: what are you smoking?

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Richardthe3rd: it's not about me making a point. I just hate when people spew crap and then act like it's truth.

"Indies often provide the progress that AAA companies refine." if it's something that happens often then you shouldn't need to split hairs about it.

also in the case of doom (from the 90s), almost everyone were independent developers at the time so you can't use that to define indie progress of today. doom were like an AAA game in its time. you remember halo was supposed to be a mac title from newly formed independent studio bungie which Microsoft snapped up and turned AAA?

the gaming landscape is absolutely different now than in the 90s. in today's definition, there is a difference between an independent developer and an "indie" developer. an independent developer is a well established developer who make AAA games like respawn, bungie, etc who often rely on a publisher, while an "indie" developer is one that does small non-AAA games and often self-publish.

there are no progress by indies which are being refined by AAA game companies. also, no one said indie devs don't create great games or that non turns into bigger companies who make triple A games.

your statement: "Indies often provide the progress that AAA companies refine" is complete bullshiiit.

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@blufalconultra: says the guy who eats up every word every Sony exec says. Go read his history and see how he bashes everything Microsoft and xbox while priases Sony and ps4. The bias is strong in this one.

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Avatar image for buginthesystem
buginthesystem

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Richardthe3rd: you are half answering the question or side-stepping it all together.

You said indie games provide the progress that AAA games refine.

So which indie provided what progress and which AAA refined it?

As in what did rocket league do that other AAA games are following or refined?

Eg. Kill.switch did cover based shooting as its core mechanic which other triple A games like Gears of War refined and possibly perfected.