Hmm, the smile was a fake one for sure. But I didn't like the loop. They could have easily have smoothed that loop out.
But do remember that even though this technology is amazing; if it is taking up half of the power of the very latest GPU then it won't appear on game character faces any time soon, if just a face half killed it
So they must also scale back films. I don't see the point at all. One gamer with serious issues does not equal the many hundreds of thousands that play you know... sanely.
Nintendo would do very well with what Sega is doing. First party games is what makes Nintendo so successful, but they don't get much support from third party developers on their own consoles. They could have seriously have done with 3D Mario title at launch to kick start sales. But is it any wonder that developers want to port over games with a solid user base?
@Kiamir @Redsyrup @enoslives7 As I've said countless times before, PC first party developers don't have access to all the power a PC has because every PC is different. On the other hand, a console developer has ALL the power in their hands because every console is identical. I don't count resolution as anything to shout out about. Running a game at 720p/1080p can be just as technically impressive a game running in 2k/4k on a PC environment. Its what goes on in the pixels.
I'm not saying that next gen consoles will rule the world, but the graphics won't be half as bad as what people make out to be. The graphics will get better and better as developers learn to make use of the hardware.
Put it this way, if a console came out with TOP OF THE LINE PC specs, the games would look a hell of a lot better than a PC game could running exactly the same specs, with first party titles, by dedicated developers on the hardware. It would be useless for a first party developer on a PC to develop a game only a certain amount of PC's could run
More than likely, console games of the next gen will just keep getting better and better until they hit a point like this generation has.
The article I think goes into the fact that developers have far more control over everything in a console game, than they do over a PC game, and it is to do with one console for all. Every PC is different, so a developer cannot push the PC as it otherwise could.
In other words, if games took FULL use of PC hardware, games would look a hell of a lot better than they do on PC now. Ramping up resolutions isn't all a PC should be able to do.
So that is where the article is coming from. The gap won't be all that big to begin with.
Heck, Uncharted series looks amazing, and is certainly on par (even at 720p, as I don't believe resolution is be all and end all) to a PC game of this generation.
I have to agree with him. The gaming world needs innovation, and people are now afraid to do that, incase of failure, but that all comes down to marketing, etc, right?
It actually looks better with it...off? I much prefer the thicker looking hair with it off, than on. The TressFX engine makes the hair look too thin, and unlayered compared with it off.
Its obvious, that games with a different IP to most games is going to not sell as well as lets say "Angry Birds". Its daft. If anything, EA, is the killer of uniqueness.
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