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cfisher2833

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#1 cfisher2833
Member since 2011 • 2150 Posts

@texasgoldrush said:

On Divinity....this.

Also story problems keep it back....do not compare this game to Ultima or Baldur's Gate. The storytelling is not great here.

And regarding map markers, there a good ways to do this. NPCs can mark the players map, making it reasonable to have a map marker. But then, this doesn't solve the NPC hunt problem, which would be a nightmare with Oblivions Radiant AI.

The story of Ultima I revolves around the evil wizard Mondain and his rule over the kingdom of Sosaria. According to the game's back story, Mondain created an evil gem over 1000 years ago that granted him immortality.[8] Since then, Mondain has released monsters and beasts upon the land that ravage the villages and towns of Sosaria and cause most of the nobles to bicker amongst themselves.[5] In an effort to stop Mondain's dominion, Lord British searches for a person to bring about the wizard's end.[5] This call is answered by the player.

The player is informed that the only way to defeat Mondain is to travel back in time and kill him before the gem of immortality is created.[9] The majority of the game is spent searching for a time machine, and a way to activate it. Four of the lords in the game, one from each realm, hold a gem that will allow the time machine to work once all four gems have been found. In exchange for the gem, the lord will ask the player to complete a quest that involves traveling into a dungeon and killing a specific creature. Once this has been achieved, the lord will hand over his gem.

The time machine itself also needs to be found. Purchasing a space shuttle and traveling into outer space is a prerequisite of this —the player must become a space ace, by destroying 20 enemy ships, in order to complete the game.[10] Once this task has been completed, rescuing a princess will reveal the location of the time machine, which always appears to the north of the castle in which the princess was held prisoner. The main character will then travel back in time and face Mondain before he has completed the gem of immortality. Destroying the gem is a requirement for beating the game as well as killing the wizard himself. Once Mondain is dead, the player is transported one thousand years into the future and rewarded by Lord British.[11][12] The game narration does not attempt to explain away the temporal paradox caused by killing Mondain 1000 years in the past, thus preventing the events which cause the player to be called to the world in the first place.

Yeah, how could Divinity possibly compete with that amazing story! /rollseyes

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cfisher2833

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#2 cfisher2833
Member since 2011 • 2150 Posts

@texasgoldrush said:

@uninspiredcup said:

@texasgoldrush said:

@cfisher2833 said:

@chronoschris said:

I'm trying to like this game but it's just way too old school for my liking. There is zero hand holding and way too much reading involved to actually know what the hell you're doing. I like the combat, puzzles, graphics, soundtrack and all that. But I at least need some kind of waypoint system to tell me where the hell I'm going or I will just run out of patience.

My god! They actually expect you to use your brain while playing--the horror! And no, you don't need a waypoint to tell you where to go constantly (one of the worst elements of modern RPGs). What you need to do is actually bother to read the dialogue and think logically.

however, NPC hunts in town are annoying, and for a big world such as a Bethesda game and upcoming Witcher 3, they are necessary.

My friend, the Witcher 3 will be incredibly tight levels much like the Witcher 2.

Perhaps you fellows are so yummy yummy yum yum to PR bullshitty but, as someone with a memory, I specifically remember watching the Witcher 2 live demo with the CDP developer pointing and saying "oh, see that village in the distance, that will be in the final game".

Bullshit, inflated tripe, like pretty much every piece of nonsense from the highly overrated CDP.

Likewise, In Bethesda titles, simply having someone say "x is here" and having the player bring up a map, with logical deduction as a guide while also encouraging exploration (as a superior title like Divinity does). Instead, the player has a huge DINGDONGDINGDONG pointer to the exact location. Along with the option to fast travel, practically anywhere making the open world aspect, moot.

It's no very good imo. Which is factually correct.

and yet where you have NPCs wondering around town, and have schedules, a marker is needed. And once again, for a game as big as Bethesda's games, you need a map marker.

Even Fallout New Vegas uses these markers.

No, you don't. People got by perfectly fine in Morrowind and that didn't have giant arrows telling you exactly where you need to go at all times. And it's not like NPCs in these games are trotting around the world. At best, they stay in one general area during the day and go to their beds at night.

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#3 cfisher2833
Member since 2011 • 2150 Posts

@chronoschris said:

I'm trying to like this game but it's just way too old school for my liking. There is zero hand holding and way too much reading involved to actually know what the hell you're doing. I like the combat, puzzles, graphics, soundtrack and all that. But I at least need some kind of waypoint system to tell me where the hell I'm going or I will just run out of patience.

My god! They actually expect you to use your brain while playing--the horror! And no, you don't need a waypoint to tell you where to go constantly (one of the worst elements of modern RPGs). What you need to do is actually bother to read the dialogue and think logically.

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#4  Edited By cfisher2833
Member since 2011 • 2150 Posts

@R4gn4r0k said:

@FreedomFreeLife said:

I'm pretty sure that's how it looked when I played it on PS3

How you imagine it looked is likely very different than how it actually looked. I remember when I posted images of my HEAVILY modified version of System Shock 2, and there were quite a few people that could have sworn that's how they remember it looking. The Last of Us had horrendous image quality--jaggies everywhere, low res textures, poor texture filtering, etc. This seems to have corrected most of those image quality issues, but it's certainly less of an upgrade than what we saw with the Tomb Raider re-release.

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#5 cfisher2833
Member since 2011 • 2150 Posts

@foxhound_fox said:

And so begins the era of crowd-funded games outscoring AAA high-budget blockbusters.

Pretty much. FTL, Shovel Knight, and now this. It'll only get more embarrassing for "AAA"s once Wasteland 2, PoE, Star Citizen, and Elite Dangerous get released.

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#6 cfisher2833
Member since 2011 • 2150 Posts

@cainetao11 said:

@cfisher2833: "I'll get hyped when I see some single player with open levels, slower gameplay, and a team that I can issue numerous, complex orders to. Until then, I won't believe for a second that Ubisoft is investing millions of dollars into the development of what's now considered a fairly niche genre (tactical FPSs). "

While I agree, its insane in the realm of business to invest 'millions' in niche.

Which is why I don't expect this game to anywhere near as good as games like Swat 4 or Ravenshield. The movement is already way too fast, and resembles CoD/BF movement far more than it does the old tactical FPSs. That kind of fast movement also makes leaning borderline useless, as we can see in the video, where almost no one bothers to lean when entering a room. There also doesn't seem to be any significant aim penalty when you're coming out of a sprint; in games like Swat 4, you had to be standing still in order to not incur any aim penalty. Altogether, this just reminds me far more of close-quarters Battlefield game than it does a Rainbow Six game. It's too fast paced.

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#7  Edited By cfisher2833
Member since 2011 • 2150 Posts

@mesomorphin said:

PC has a larger amount of games, but half of them are trash. Ps4 has a smaller amount of games, but alot of exclusives that are soo worth your time!

Exclusives that barely last 10 hours. PC exclusives like FTL, Chivalry Medieval Warfare, Total War, and Divinity OS can easily give you hundreds of hours of gameplay.

To OP:

PCPartPicker part list: http://pcpartpicker.com/p/4hYhFT

Price breakdown by merchant: http://pcpartpicker.com/p/4hYhFT/by_merchant/

CPU: Intel Core i5-4670K 3.4GHz Quad-Core Processor ($233.95 @ OutletPC)

CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($29.98 @ OutletPC)

Motherboard: Gigabyte GA-B85-HD3 ATX LGA1150 Motherboard ($81.24 @ Amazon)

Memory: Kingston HyperX 8GB (2 x 4GB) DDR3-1600 Memory ($79.99 @ Amazon)

Storage: Western Digital Caviar Black 1TB 3.5" 7200RPM Internal Hard Drive ($88.97 @ OutletPC)

Video Card: XFX Radeon R9 290 4GB Black Edition Double Dissipation Video Card ($389.99 @ SuperBiiz)

Case: Cooler Master HAF 912 ATX Mid Tower Case ($49.99 @ Newegg)

Power Supply: Cooler Master i700 700W 80+ Bronze Certified ATX Power Supply ($78.99 @ SuperBiiz)

Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer ($19.98 @ OutletPC)

Operating System: Microsoft Windows 7 Home Premium SP1 (OEM) (64-bit) ($84.98 @ OutletPC)

Total: $1138.06

Prices include shipping, taxes, and discounts when available

Link

There you go. R9 290 has 4.9TFLOPs at stock speeds (it can easily overclock to r9 290x levels--5.6TFLOPs), whereas a PS4 has 1.84TFLOPs in an ideal situation where the CPU isn't bottlenecking it.

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#8 cfisher2833
Member since 2011 • 2150 Posts

So, for some reason, when I try to post a comment to a review article, it's not showing up, but when I post it to a regular article, it works. Just wondering what the issue might be.

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#9 cfisher2833
Member since 2011 • 2150 Posts

I'll get hyped when I see some single player with open levels, slower gameplay, and a team that I can issue numerous, complex orders to. Until then, I won't believe for a second that Ubisoft is investing millions of dollars into the development of what's now considered a fairly niche genre (tactical FPSs).

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#10  Edited By cfisher2833
Member since 2011 • 2150 Posts

Damn, took him long enough to get this out! Pretty much what I expected though. GS hasn't been to generous with the 10/10s lately (with the exception of that stupid fucking Gone Home game), and the game has enough minor flaws to take away that 1 point.

Capture footage of the game looks really dark on their review vid for some reason.