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cfisher2833

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#1  Edited By cfisher2833
Member since 2011 • 2150 Posts

@SolidGame_basic said:

@geniobastardo said:

@cfisher2833 said:

@geniobastardo said:

@Bigboi500 said:

Who cares if it's indie or not? It's a fantastic game either way. Stop over-analyzing games and trying to classify them.

wow a sensible post^ finally. Take a look at it guys!

When the OP is using Child of Light is an example of an indie game done right, I think it's pretty relevant to mention how the game isn't in fact an indie, but was instead developed AND published by one of the three largest fucking game publishers in the industry. Had he actually used an example of a real indie game with a lot of polish like Divinity OS or Outlast, that'd be one thing.

but still does it matter if it's an indie or not?? NO. It's a great game. That's one and the other thing.

honestly I was just happy that I was able to get a great game for that price point and thought that could be the future for indies. it's really more about production value and price than anything else.

I get where you're coming from, but at the same time, I just don't see how Child of Light was all that unique. It wasn't a particularly long game from what I've heard (like 10-12hrs?); presentation-wise it wasn't all that much different than games made by Klei or Runic (all games featured voice acted cutscenes); and graphically, it was far more simple than a game like Shadow Warrior or Divinity OS. You're presenting Child of Light as if it was an anomaly within the indie scene, boasting of considerably more polish than the likes of other indie games--a game which all other indies should aspire to. And I just don't see that as the case. The indie scene has already advanced far beyond the level of something like Child of Light, with engines like Unity allowing for far more complex, intricate games like The Forest.

If you're looking for indie games that fall into this category, first off, I'd recommend moving to PC as PC is where most of these type of games have migrated to, and secondly check out these games.

Divinity Original Sin: http://store.steampowered.com/app/230230/ (MC: 87)

The Forest: http://store.steampowered.com/app/242760/

Rise of the Triad http://store.steampowered.com/app/217140/?featured_app=1 (80% off atm--$3)

Shadow Warrior http://store.steampowered.com/app/233130/ (Coming to PS4/XB1 soon)

Chivalry Medieval Warfare http://store.steampowered.com/app/219640/

Torchlight 2 http://store.steampowered.com/app/200710/

Legend of Grimrock http://store.steampowered.com/app/207170/

Natural Selection 2 http://store.steampowered.com/app/4920/

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#2  Edited By cfisher2833
Member since 2011 • 2150 Posts

Divinity Original Sin (on the final boss!)

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#3 cfisher2833
Member since 2011 • 2150 Posts

@geniobastardo said:

@Bigboi500 said:

Who cares if it's indie or not? It's a fantastic game either way. Stop over-analyzing games and trying to classify them.

wow a sensible post^ finally. Take a look at it guys!

When the OP is using Child of Light is an example of an indie game done right, I think it's pretty relevant to mention how the game isn't in fact an indie, but was instead developed AND published by one of the three largest fucking game publishers in the industry. Had he actually used an example of a real indie game with a lot of polish like Divinity OS or Outlast, that'd be one thing.

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#4  Edited By cfisher2833
Member since 2011 • 2150 Posts

@Gue1 said:

never cared for Tekken and too bad they dropped their in-house engine to use a generic piece of trash that most devs will be using this gen.

http://www.aol.com/video/tekken-7-announced/518316459/

The announcement was supposed to be during Evo, so I have no idea how IGN got ahold of this so fast.

[edit: Namco were testing the projector for the footage they will show in a couple of hours and many people saw the logo...]

HAHAHAHAHA!! Yeah, that's why it was voted the best engine to work with by developers:

Epic Games’ Unreal Engine 4 was recently voted the best game engine by developers in the Develop 100: The Tech List. The voting was done by over 45 technology know-hows, indie devs, and other industry experts. Unreal Engine 4 ranked number two overall on the gaming tech list, being surpassed only by a credit-card sized computer that goes by the name of Raspberry Pi. A whole bunch of other game engines made the list as well. This includes Unity 5 (No.3), CryEngine (No.11), Havok Engine (No.17), PhyreEngine (No.44), Shiva Engine (No.47), Turbulenz Engine (No.57), HeroEngine (No.69), Goo Engine (No.75), Leadwerks Engine (No.78) and SGX engine (No.98). Link

Yeah, those look TOTALLY shitty. But seriously, it's good to see Japanese devs adopting middleware; reluctance to embrace middleware was one of the major thing holding back Japanese studios last gen. The use of middleware allows for longer development time on the game itself (ie no having to make individual engines for each new game), and allows developers to take their skills elsewhere.

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#5  Edited By cfisher2833
Member since 2011 • 2150 Posts

I am surprised at how well Red Dead Redemption holds up. I could have sworn I remember it being uglier.

Divinity Original Sin

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#6  Edited By cfisher2833
Member since 2011 • 2150 Posts

@Telekill said:

Resident Evil Remake (Gamecube) says hi and shits on those PC games.

That's not an HD remake. And fucking Black Mesa is god damn amazing. I am sorry, but REmake doesn't have shit on this:

Black Mesa looks like a god damn "next gen" game.

One is an HD remake (1080p+) with high res textures, vastly improved lighting/effects, with physics and all, whereas the other is a sub 480p remake with static, pre-rendered backgrounds. The quality of the game being remade is subjective of course, but at the end of the day, Black Mesa is a hell of a lot more tolerable graphically/presentation-wise than REmake and is thus a better remake. Not to mention, Black Mesa was done by modders and is free.

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#7 cfisher2833
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@jg4xchamp said:

Games like Braid, Super Meat Boy, Spacechem, Mark of the Ninja, FTL, and more recently Xenonauts etc already exist that feel like "real games". I'm not going to get into "is the game indie or not", I think the larger thing you are saying is that the downloadable market should be expected to live up to a "child of light standard".

But, Child of Light is fucking shallow. The grandia combat is done basic to the point of going through the motions after a certain point, none of it is really difficult as you can flee every battle with no impunity, and the plot line is this cliche fairy tale plot that's meant to be grim and "subversive" except it isn't, which would be kind of cute, except the dialogue is all in rhyme. Which at first was a cool gimmick, but then it became obvious the writing is terrible. There are so many forced rhymes in the game ranging from them expecting you to pronounce a word a certain way to make it rhyme (this shit is stupid in rap music, why the hell wouldn't it be dumb in something emulating epic poems?), and in general they often pair words that emphasize a different syllable, but the ending is the same, so it must rhyme. It doesn't work that way.

If anything it's refreshing that Ubisoft can go from making stale, lifeless, boring triple A games with no vision ala Ass Creed 1 billion and Watchdogs, to something like Child of Light. Not a great game, but at least an attempt at trying to do something out of their wheel house. And in the case of Valiant Hearts, they did make something worth a spin.

As for those games being a standard for indie game? eh, not really. There are better indie games, and more accomplished ones that came before it. Not all indie games need a plot, the same way all games don't need a plot. Not all games need to be super long, and not all games need to be short. More to the point not all games need to be bought at full price. Price in the modern era is avoidable at this point to anyone with patience and willing to wait for a deal more appropriate to them.

Plus I'd rather play a Journey than a Child of Light, any day of the week.

Tell me about it. I was all excited for Child of Light at first, but after watching let's plays and the "WTF is" of it....and wow, is it bad. I mean, typically a game's writing doesn't turn me off completely from the game, but my god was it horrendous, especially the lines the characters say as you're just running around the environment. Utterly horrendous writing. And it's a shame too, as the story itself is not remotely bad--when they speak in prose at the beginning of the game, it's actually quite good. But the rhyming is just soooo forced; it sounds terrible.

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#8  Edited By cfisher2833
Member since 2011 • 2150 Posts

I guess, although I don't consider running Swat 4 in 1080p or modding the shit out of games like System Shock 2 to be "remakes."

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#9  Edited By cfisher2833
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@SolidGame_basic said:

Just got this for Vita and it's damn good! Fits the system well. But what I'm really getting at is that for $14.99 you get a full fledged game with great gameplay, story, and cool graphics. The Vita version also has the benefit of touch controls. Which got me thinking - shouldn't this be the standard now? My biggest gripe with indies before was that they didn't feel like real games. I know everyone loved Journey, but for $14.99, that was a rip off! 2-3 hours of just walking around in some artsy realm with some artsy music and apparently the reviewers cried at how beautiful that was. What do you think, SW? Have you made your way to the indie scene?

How is Child of Light an indie game? It was developed by an internal Ubisoft team and published by Ubisoft, probably the second largest publisher in the industry. And if you think indies don't "feel like real games," then it's your own fault for limiting yourself to the miniscule amount of indies that get released on consoles (which do tend to only get the small indie games--the only exception I can think of is Outlast). Games like Divinity Original Sin, Torchlight 2, Legend of Grimrock, and the aforementioned Outlast put "AAA" games to shame. Oh, and Shadow Warrior is releasing soon on consoles--that's an indie that occupies that weird space between big AAA (very few of them are actually big, with the majority barely lasting 12hrs if that) and small scale indies.

Really, you sound like you're looking for the AA games--the type of games/genres that aren't popular enough to get mass produced, but are a considerable step above the pixellated side-scrollers that are typical of the indie scene. Really, where you need to be is PC, as those sorts of games are all but dead on consoles.

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#10  Edited By cfisher2833
Member since 2011 • 2150 Posts

Divinity Original Sin