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cfisher2833

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#1  Edited By cfisher2833
Member since 2011 • 2150 Posts

I don't remember hearing anything about it at E3, but given the direction Epic is going nowadays (literally folowing Cliffy B's Minecraft-like directives to a tee), I am not surprised they weren't there. E3 has become pretty irrelevant; LoL and DoTA 2 didn't need big E3 reveals to go on to become the biggest names in the industry.

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#2 cfisher2833
Member since 2011 • 2150 Posts

How is the AssCreed's Anvil engine better? That engine has some of the worst multi-core support of any modern engine, with the game barely utilizing more than two cores. At least Disrupt manages to use all available cores. Disrupt's problem is that it streams textures very poorly. The Dunya engine is nice for the most part, but it also has a terrible AO implementation, which will hopefully be improved upon in the next game.

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#3  Edited By cfisher2833
Member since 2011 • 2150 Posts

To be fair, I am playing it on PC, and even with Mantle enabled, I still get some weird framerate fluctuations ranging from 40fps to 110fps. The game is pretty unoptimized atm, especially considering it has a 32 player cap in each of the game modes.

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#4  Edited By cfisher2833
Member since 2011 • 2150 Posts

@sts106mat said:

because those PC gamers you encounter are more likely to be basement dwellers...unlike console gamers.

Ah yes, the globe-trotting, pussy-magnet console gamers, rolling in money (but not enough to actually buy a PC), running corporate empires, and overall, just living it large. Oh, how we envy thee!

To OP: the PC gaming demographics tend to skew towards older gamers, who are more likely to be into simulation style games like ARMA and also more likely to take a game seriously (when you get to a certain age, you get over running around deliberately trying to screw up peoples's game session just for the hell of it). That combined with the PC's more extensive communication methods probably accounts for it.

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#5 cfisher2833
Member since 2011 • 2150 Posts

@speedfreak48t5p said:

Seriously. If you're gonna do a troll thread, at least keep it short and sweet. No one wants to read five large paragraphs of fanboy rantings.

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#6 cfisher2833
Member since 2011 • 2150 Posts

@razu2444 said:

Hermits get comfort in their $1000 video card...

Actually mine was only $30 after I sold my old GPU and sent in the mail in rebate for my new one.

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#7  Edited By cfisher2833
Member since 2011 • 2150 Posts

@m3dude1 said:

@zeeshanhaider said:

@m3dude1 said:

@zeeshanhaider said:

@m3dude1 said:

because what ND has done relative to the hardware they are developing on far outclasses anything crytek has ever done. give naughtydog a 680 and i7 intel processor and theyd make something many orders of magnitude more impressive than crysis 3

And that is why when Crysis 2 hit consoles every all the press was praising Crytek over Crysis 2 even the OPM. Wanna compare the technical merits of the two games Sherlock on consoles?

nah id rather just see which game won more graphic awards between the uncharted and crysis series.. hint, neither crysis 2 nor crysis 3 have ever won a graphics award(or any award for that matter). bye bye kiddo

Says who? Crysis 2 and 3 both won many technical graphics awards. Bye bye Sony drone.

link

@cfisher2833 the AO in all frostbite 2 and 3 games is horrid, what are you talking about. bf3 was a fluke, as evidenced by the fact that every other battlefield game is a technical mess and runs very poorly for its graphical quality.

hahaha! Oh, that's cute. You wanna see bad AO? Look at Far Cry 3 or Dark Souls 2. Frostbite's AO is subtle, yet impactful, just as AO should be, with none of the asinine halo effects you get with shitty AO implementations. You can read more about BF3's AO here

Bad Company 1 and 2 also ran well btw, and BF4 was obviously rushed out by EA, so I really don't get why you'd blame DICE for that; were they supposed to overrule EA? And how many devs can brag about hitting 900p60fps on the PS4 with a game that has 64 man multiplayer matches?

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#8  Edited By cfisher2833
Member since 2011 • 2150 Posts

I could care less. Only a few devs like Blizzard (who still do boxed games) ever had anything remotely interesting in the boxes. It might be hard for you to understand, but for me, it's just really not an issue--I simply don't care. Not to mention, digital distribution is the saving grace of the games industry, allowing developers to publish games that simply wouldn't be feasible under the traditional retail publishing model. The sooner consoles transition to digital distribution as their primary means of distribution, the better--not just for developers/publishers, but for gamers as a whole. Max Schaefer from Runic Games (Torchlight 1/2) has a lot to say about this:

"Back in the day, when we would sell a $60-dollar box, by the time the money came back to us, it would be maybe $14 dollars a copy. And that's what we get nowadays on Steam, selling a digital download version for $20. So from our perspective, we're as viable and as profitable as an independent developer used to be selling $60 boxes," said Schaefer.

"We're bypassing the publisher and box distribution and that lets us bring a $60 game to people for $20. We don't want people to look at Torchlight as a cheap game, because we think it's competitive with anything out there. But we like the idea that we're at this price. It sets us apart a little bit. We also want people to buy a Runic Games product without even thinking about it, because they know it's always a good value."

Link

btw, even when there were hard copies, you still couldn't resell or trade most of them in due to the serial code activation. I don't remember trading in any of my old PC games at places like Gamestop.

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#9  Edited By cfisher2833
Member since 2011 • 2150 Posts

@harry_james_pot said:

@LustForSoul said:

Why is this game 50 gigs anyway?

No idea. Max Payne 3 was 30GB because of the 2k textures, but this.. it doesn't even look that good.

I remember hearing something about it from people that dug around the PC files. Most of the size is due to the large amount of 1080p video files, and the rest was language packs. The actual game data itself amounted to around 11gb or something.

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#10 cfisher2833
Member since 2011 • 2150 Posts

I don't see why people are bitching at DICE. Frostbite was one of the first--if not the first--engine to truly support multicore systems. Very few games runs as well as BF3/BF4 while looking anywhere near as good--they also happen to be one of the few devs that have managed to implement incredibly efficient, high quality ambient occlusion in their games. Blaming them for BF4's technical problems is very misguided, as I am sure if they were given the choice, they wouldn't have released it as is, but EA wanted to make sure they shipped the game out before CoD.