umm.. it is feature that is barely noticeable and does not has even a fraction of affect which something like a video editor would have, which you were so ready to dissnaval
It is pretty evident that no matter what bugs, glitches or errors I demonstrate to you, you will simply go "oh that isn't important". No ONE bug isn't of any great importance but GTA 4 is infested with bugs, glitches and errors. You don't find the moon missing all that important then woohoo, it is just ONE example there are plenty more.
hold on, what do you mean by recoil ? do you mean the controller movement or recoil of guns ? I really doubt that recoil of guns would be affected by input methods --- as once you issue the command to fire the behaviour is pretty much the same.naval
When you fire a gun in the console version of GTA 4 you get bullet spread the longer you hold down the trigger. You try it on the PC go up to a wall aim at the wall and every single bullet will hit the exact same place. In the PC version there was bullet spread if you used the joypad. However when they discovered that mouse users didn't have bullet spread they simply removed it from joypad users too.
I didn't got the issue, care to elaborate ?naval
Yes you do have this issue everyone has this issue, in the console version the distance at which a driver spawns into a car is incredibly high. In fact on the console version you can be all the way down the end of the road and snipe a driver whilst they are in the car. You try and do that in the PC version and you stand no chance because there is NO driver in the car till the car is practically on top of Niko. It has been said that the driver spawning distance is actually 2 - 3 times greater on the consoles than it is on the PC.
Now let me guess you are going to say "well turn your settings up", give it a go see what happens. You can max view distance and draw distance to 100% and it will not affect the driver spawn distance it will stay the same. Now it is fair to say a PC gamer that hasn't played the console version wouldn't know this. I owned GTA 4 on the 360 and PC and as embarrassed as I am to say this the 360 version is superior in some pretty important ways.
Every major site :shock: GS gave it 9.0 (they didn't gave it any demeritemblem) , IGN - 9.2 or Eurogamer 9.0 because it is an awful port, right (and that was before the 3 patches to improve performance) ? I guess 9+ games represent crap ports from now onwards, thanks for the info. thanks for all the glitches which you mentioned -- zomg no moon what could I donaval
Yeah isn't it curious how major sites all gave GTA 4 high marks yet the metascore from users is 4.5 out of 10. There is a gross disparency their isn't there ? So someone is spouting bull, I wonder is it the people that bought the game or websites that have vested interest in keeping chummy with Rockstar ?
Oh and it hasn't been just "3 patches" it has been FIVE patches. Seriously at least get your facts straight. This game has received 5 hefty patches and nearly all of the glitches present on launch are still present today. I used to be a major GTA fan, hell I used to defend GTA 4 to the hilt but the screw up that was patch 5 or rather patch 1.0.0.4 (they couldn't even get the version number right) screwed the game up that much I am past caring now.
Again as far as I think tc will be able to run at 25-30 fps after applying the 3 patches at mid settings which is more than console versionnaval
Again you are wrong he has a dual core which means he will be lucky to get past 20fps at console settings. Anyway I am done here I don't need to show people why GTA 4 is a bad port any one with some common sense can tell that GTA 4 runs like an absolute turd on the PC and it is a damn disgrace what Rockstar have done to GTA on the PC.
Log in to comment