Mr. Ebert.
Mr. Barker.
Me?
Lets have a meal first.
Fine restaurant with a knowledgeable and creative head chef and a great team of sous chefs, wait staff, and sommelier. You step in, watching the practiced staff seat you, bring you menus, drinks, and informing you of the chef's special inspired by a trip out of country. You order that; why not? The order hits the kitchen, and the its abuzz making your meal. The chef took flavors foreign to you (and ordinarily your dish), ingeniously blending and contrasting them, mindful of pleasing textures, aromas, and subtleties. The sommelier recommends a wine or two that could go well with the meal you ordered. The food is cooked and plated, your wine arrives, everything is served. Each action by every person there paints a stroke on the canvas before you.
I believe this is no less a work of art than a painting, a piece of music, a song. I will agree with Clive Barker in part. Now here is where some Ebert comes in:
You inhale the meal without a second thought. All that work, preparation, research and experimentation has been for naught; you treat a 5-Star experience with the same familiar contempt you would a dollar menu McDonalds hamburger.
Art is a form of communication between the artist and the audience. Some forms of art have an innate distance (go to any museum and attempt to touch a painting - see how fast the guards move), others allow for participation and interaction (singing and music are wonderful examples). Art is creative, be it "starving artist" pure or commercial (like many of Mr. Ebert's movies), but regardless of intent, medium used or message, art has one undeniable requirement; an audience. Even if the artist is the only person who "takes in" the piece, the requirement is met.
Games are art. That being said, many gamers play games as only games and do not take the time to fully appreciate what has been laid out before them. Subtle nuances of craft and detail are ignored for basic satiation of "boredom," desiring at most the most basic of flavors in terms of presentation, game-play, writing, etcetera.
"More violence! More blood! More sex! More rush!"
I have no problem with the malleability of games in terms of art as Mr. Ebert does. And I can see Mr. Barker's enthusiasm for the potential of games as an art-form. But I argue that the biggest obstacle video games as a whole face to being recognized by art (outside our gaming community) is the audience the games are being made for needs to deepen its palatte and be be thoughtful in playing games so they can talk and discuss the art form, even from a near apologetical standpoint. While not all games will lend themselves readily to in-depth discussions, a thoughtful conversation on themes and ideas shown will do more for the cause than heady intellectuals arguing or "She blows things up better in a thong."
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