@registeredpunk: If you're having trouble with those buttons, you're doing it wrong. Lay your finger across the buttons so the mid-phalangeal joint rests on it. Then you can activate the bumpers with the same finger using the triggers without having to take your fingers off. It's a god-send once you get used to that, and the difference between crap and good player-- at least in shooters. I don't do fighters, but I imagine the improved response would be similarly helpful there.
@killmoore: titanfall was a "good" game. But it didn't live up to the hype, really. And honestly, I don't think it could have, no matter how good it played. People were expecting something as revolutionary as COD4 MP was when it launched. Now it's old and tired, but man-- MW multiplayer was a legit revolution in MP FPS play. Making small refinements to the formula will not give this title the recognition Vince desires. They need to make it fundamentally so awesome-- so new and fresh-- that people are like, "wow"... this is the best game I've ever played MP.
I love star wars. I grew up on it. But being a MP only game, meh-- you can keep it. I don't want to play Battlefield with AT-ATs. I want a Big, over-the-top campaign with AT-ATs--- that does not rehash the same shit over and over. I love the battle of Hoth, but c;mon, guys-- there's so much more that can be done with this universe.
Wow.. With all the other games, I completely forgot Call of Duty was coming out. Meh. Might be the first one I skip. I like CoD, but there's too much competing this year. Maybe if this somehow scores a 10 or something-- on Campaign and MP, I'll buy-- but I have a feeling it's pretty much more of the same-- which is a fun experience, but at a weekend rental level.
@GrendelSP: I'm the exact opposite. No plans to buy Fallout4 til maybe next year. Fallout 3 was so boring most of the time. A wander-simulator. It had good moments, but a TON of treadmill filler, too. I like polished games that can be beat in a month with a couple hours every weekend. That's what happens when you have a job, family, kids. So he's actually right-- the games do appeal to different demos. I will be the first to agree that in a head-to-head sales contest, Fallout will sell 5-8x the number of copies. But TR will still push a million units this holiday, and a million more before spring. And when it launches on PS4, total sales by beginning of 2017 will be about 6-8 million, which is, by all measures, a resounding success.
If there's one thing Microsoft has out the wazoo, it's bean-counters. They have this figured out. The game is not meant to be a system seller per se. It's meant to be a portfolio-piece. Something that waxes nostalgic with the 30-something gamers who have yet to buy an Xbone and aren't into Halo or Fallout. This demo bought heavy into Forza and will be looking for another game right about now. It's called marketing, and it works. Really, we're lucky to have SO MANY quality games to choose from this fall. Compared to last year and the year before, it's like the generation is FINALLY getting it's running shoes on.
@neil_law: How so? I'm buying TR this year and I'll wait til the doldrums of spring/summer next year to do Fallout. It's too long a game. I just recently finished Witcher 3 and it was a summer doldrum game. Not everyone is that hard up for Fallout that they have to get it launch. TR is a nice, short-to-mid adventure for those of us who don't have 40 hours a week to play. If you do have that kind of time, more power to you-- not judging you. But to claim that they both can't sell is crazy-- they're targeted at different AND intersecting demographics. Besides-- even if it doesn't sell this year, the game will see renewed interest next year when it launches on PS4 and everything. Win-win for Microsoft/Crystal.
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