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#1  Edited By cooolio
Member since 2013 • 586 Posts

@ojmstr: Eh, I have not experienced the multiplayer for myself, but is it not kind of like tactical team based multiplayer- is there not low health and an emphasis on stealth? It is a very long stretch to say that it has never been done. It all comes down to presentation and the spin that is put on the established formula.

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#2 cooolio
Member since 2013 • 586 Posts

@cyloninside said:

@cooolio said:

@cyloninside said:

@blueinheaven said:

Potentially the biggest disappointment for PS4 owners next year. Vapid QTE's. forced stealth and instant death if you don't 'read the mind' of the devs for their cover mechanics, it's looking really fucking grim tbh.

I love Steampunk this is one game I was really hoping they wouldn't **** up. Sucks.

the **** are you even talking about? the playstation experience demo was stellar. the game looks fantastic.

The demo looked good visually, that much I can agree on

what is there to complain about? it showed action, stealth, de emphasis on QTEs, amazing graphics.... and the impressions from journalists regarding the controls and gunplay have been extremely positive.

I have no complaints, there have just not shown anything that grabs me.

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#3 cooolio
Member since 2013 • 586 Posts

@cyloninside said:

@blueinheaven said:

Potentially the biggest disappointment for PS4 owners next year. Vapid QTE's. forced stealth and instant death if you don't 'read the mind' of the devs for their cover mechanics, it's looking really fucking grim tbh.

I love Steampunk this is one game I was really hoping they wouldn't **** up. Sucks.

the **** are you even talking about? the playstation experience demo was stellar. the game looks fantastic.

The demo looked good visually, that much I can agree on

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#4 cooolio
Member since 2013 • 586 Posts

@MirkoS77 said:

I've been playing a lot of the GTA V re-release, so this topic comes at a great time for me to express my aggravation. I suppose this is mostly directed at V, but could be generally applied to mostly all open-world games out there.

V, despite its technical accomplishments, has not done much to expand upon the basic foundation that was built 17 years ago. Many of the game mechanics remain sloppy and/or poorly executed, the mission structure is the same as it's always been (go here, do this, go here, do that), and the formula is familiar. It's frustrating to see such attention paid to every detail of the game world to give such a sense of freedom, yet then be precluded from having much of a say on anything. All R* does is fill their worlds to the brim with shallow, theme-park bullshit (skydiving, stunt jumps, hunting, collect-a-thons, mountain biking, SCUBA, etc) to compliment a very narrow and linear script, yet don't let the player alter the world. I await the day a GTA game arrives that gives me real options.

I want my own Scarface desk to sit down at my mansion to grow my power and run the land through intimidation or corrupt political/judicial sway. There needs to be an underlying infrastructure in place to truly take advantage of what R* has created and to give power that extends past the barrel of a gun. That's where real power resides. I understand this would be no easy undertaking (to put it lightly), but if you had told me 10 years ago we'd have seen a world so fully realized and alive as GTA V portrays, I'd have laughed at you. That was no easy undertaking, yet R* pulled it off. It's possible, and in fact R* has taken steps towards this: the drug mini-game in Chinatown Wars, the stock market V brought into play which allowed the manipulation of share prices by destroying the properties of respective opposing businesses on the map, and heists, which allowed for a tailoring of player style to take on missions. This is what's needed, but they need to centralize these mechanics into one cohesive, underlying, central core system that supports a narrative gameplay focus that progresses the story.

  • allow me to extort shops for "protection"
  • allow me to run a black market, smuggling drugs and weapons through the ports and adjust the prices on the streets, and set-up major deals
  • allow me to hire crews to do hits or intimidation on reluctant "participants"
  • allow me to bribe city officials (police, politicians) and infiltrate their organizations
  • allow me to buy businesses and run them
  • allow me to run drug dealers and hookers and place them on street corners

Etc, etc....

This series, despite its amazing breadth, is really starting to feel like a prison more than a playground. GTA is not much past the merest of illusions, and it's unfortunately one so impressive that it is obscuring gameplay shortcomings that have remained mired in stagnation for years. Even worse, reviewers and gamers are so blown away with each release by the technical prowess on display here that they are blinded to the lack of real gameplay progression that would make it the game it deserves to be, and thus immediately throw out 10s and accolades without a second thought. Hence, giving R* no imputes to improve on anything past the superficial. Just imagine what GTA could be if there were real options the player could do that would truly affect the world to meaningful degrees.

I have expressed my disappointment with the lack of real progression being present the mechanics in GTA V. In terms of the console installments, IV's cover system felt like a breath of fresh air to me. Hell, I expressed a lot of ideas similar to yours, and while I know everyone will probably disagree with me, I think that a serious story like 4's would move the franchise along.

Also, I really hate to say it, and I do not blame anyone for lashing out at me, but I do not even believe that Rockstar really cares about adding a lot of depth to the gameplay right now. It appears to me that GTA is designed to be something that most people can pick up and play just to have fun. Granted, I know that fun is the whole point, especially due to its open world design that lets the player do almost anything, but.....there has to be more to it

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#5 cooolio
Member since 2013 • 586 Posts

Something they could do in the next WD is allow a certain app or holographic map that allows you to set up ambushes. Maybe you could connect to devices and cameras that are very far away- but there would have to be some kind of balance. Maybe research different areas or something..... idk. It does not matter anyway

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#6  Edited By cooolio
Member since 2013 • 586 Posts

@Pikminmaniac: What do you mean RUMORED to be working on Deep Down

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#7 cooolio
Member since 2013 • 586 Posts

MGS V TPP has impressed me, and it is not even out yet

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#8  Edited By cooolio
Member since 2013 • 586 Posts

@thedude- said:

@Lulu_Lulu said:

@thedude-

Actually you would still get the gist of what was happening in Portal with the Voice Acting Alone than if was just the gameplay alone. My sister Watched me play Portal 2 and she understood what the story was, just by looking.... No gameplay.....

As for Brothers..... like I said before, the story exists because you recognize those characters as brothers, you recognize everybody else as human, not because of the gameplay, but because of the talented work of artists and writers. Replace anything in that game with something random, without touching the gameplay at all, and the story changes. Remove every feature not essential to completing the game, boil something down to purely a gameplay Experience and theres no Story at all.

You don't need to recognize Mario as a plummer who jumps on goombas to be able to play it..... If it were a purely abstract gameplay only game then you could a blue block, stepping on other brown blocks. Its still the exact same gameplay as before, but no theres no story.

I'm not even sure If I'm explaining this right, but I have given it alot of thought, gameplay just doesn't tell story, you can use it in a story but the gameplay part of the experience has no story itself. If it did, you would be able to have an Abstract Game tell a story..... Which is what Lonliness tried to do...... Actually now that I think about it, Lonliness, abstract as it was, isn't even a game at all.

Your sister watching has nothing to do with this. If Portal was purely just a movie of the same events of the game it would not be as meaningful. Clearly you were not paying attention to the small details. The way GLaDOS responds to your actions in the game would not have the same effect if it was done by a character in a film. When you are fighting the AI in the last part of Portal and every time you drop different parts of GLaDOS's "brain" into the incinerator, GLaDOS reacts and changes to this action. If this was done purely with a cinematic cutscene then you shoot down 20 enemies like you would In CoD Ghosts because their limitations on gameplay is set in stone, it would not have the impact that Portal has had on the gaming world. Because of Portal's interactivity and the reaction to how you affect the world around you takes place we have a game that will be remembered forever.

You are going in circles with your argument particularly with Brothers. The story only partly exists because of traditional elements. If it helps you understand, I am in agreement with you on Brothers that you cannot have a story without dialogue and some background, same with Portal. What you fail to accept is that the story does not end with that voice acting or dialogue bubble like it would in a game that has neglected to utilize gameplay for further immersion into a world. You pushing both analogue sticks is the next level of the story in a way that has never been able to be told in books, music, paintings, or film. When you strip away the gameplay elements that have furthered the story or are the entire story in themselves (like almost every Mario game) you have a shallow narrative.

Mario does not have a story in the way that you will understand. mario saving Peach is not the story. That is almost a repeating construct in meta defiance of traditional storytelling. The story is up to you and how you have fun in the different variations of the Mushroom Kingdom.

Games should be telling stories through their gameplay more if we want to see a proper progression of the medium. I am not here to say one method of game making is the all powerful correct way. I am here to say that trying to set up a story that is in complete conflict with your game like say Halo 3 will not elevate the medium the way other avenues like film have brought themselves to. Games that try desperately to be a film are usually lackluster.

That is what you call the experience

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#9 cooolio
Member since 2013 • 586 Posts

@gajbutler: You must not be farmilar with Telltale games