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darth-pyschosis

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#1 darth-pyschosis
Member since 2006 • 9322 Posts
We got some time playing the early parts of Starhawk's single player campaign at Fantastic Fest Arcade in Austin, TX. It was pretty cool overall, and I enjoyed the demo as a whole, even if multiplayer is what I really was hoping to play when I heard Starhawk was going to be at the event. Click the link to read our full preview as well as watch the first few minutes of the campaign. Additionally, we are giving away codes for an exclusive multi-player skin for when Starhawk comes out, and giving away a Starhawk T-Shirt. Both were only given out if you attended Fantastic Fest Arcade this year. Gimme Gimme Games plays the single player campaign of Starhawk
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#2 darth-pyschosis
Member since 2006 • 9322 Posts
Looks good so far, the online is what i want though.JohnF111
Yea, the demo served to show us how the online will play as far as controls go. Like how the lock on isn't always going to follow the person you're aiming at, they can break the lock on easier in Starhawk, and it snaps to the person much more like COD. Also, if an enemy isn't too close to the on screen cursor it won't auto lock onto anyone at all, instead of like Warhawk where it would pretty much find someone most of the time to lock on to.
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#3 darth-pyschosis
Member since 2006 • 9322 Posts
We got footage of the first few minutes of Starhawk's single player campaign at the Fantastic Fest Arcade event in Austin, TX this weekend. Looks pretty cool in motion, and it played very well. The animated cut scenes look pretty neat on a big screen. Also, we're giving up exclusive multiplayer character skins that were only available at the Fantastic Fest Arcade itself, as well as a Starhawk T-Shirt. Click the link to read our preview, and to find out how you can win the shirt and those multiplayer codes. Gimme Gimme Games plays the first few minutes of Starhawk's single player campaign
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#4 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="i3DS"]

OOT3D - Nobody cares, it released and the only thing we noticed was its crappy sales and failure to achieve AAA

StarFox3D - No online because Nintendo deem it too expensive - pathetic

Super Mario Land 3D -

Mario Kart 7 - the same game we've been playing for years ... but with wings!

Monster Hunter 3G

Kid Icarus - An IP that should have stayed buried

Kingdom Hearts 3D

Resident Evil Mercenaries - Is a glorified minigame being sold at full price

Resident Evil Revelations

Paper Mario 3D

With Luigi's Mansion, Pokemon, Bravely Default: Flying Fairy, Monster Hunter 4, on the way as well. Not to mention $80 cheaper and without proprietary memory costs. Best of luck to the Vita.

RR360DD

So theres 3 maybe 4 potentially good games there with such a head start? Not impressed at all.

1. OOT has sold 1.3 million copies. 1/5 3DS owners has it. How much better can it do than earning $50 million already in profit? How is that crappy? 2. Mario Kart, Super Mario 3D Land are changed in ways that improve the games tremendously but keep the same winning formula. If you can't see that you must have have been playing the recent installments to tell the difference. 3. Why is Kid Icarus an IP that should've stay buried? It looks good and previews are pretty positive. I think it's fine and dandy you're not impressed, but you don't represent the general consumer who seems impressed with the 3DS post-price drop even without the majority of these games being released. Not to mention what is already out. Like I said, its cool if you don't like certain games, nice opinion. But you and I don't make up everyone.
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#5 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"][QUOTE="CarnageHeart"]

Where are you getting your info from?

http://www.joystiq.com/2009/04/16/gta-chinatown-wars-sells-89k-units-in-march/

Proving the analysts wrong, GTA: Chinatown Wars launched far below their prognostications in March with a mere 89,000 units sold, NPD has confirmed to Joystiq. The game was expected to show that a high-profile M-rated franchise like GTA could perform well on Nintendo's handheld. With a mere 0.3% of the 29.3 million DS units sold in the US rocking the crime drama, that could be interpreted as not being a good sign for more big M-rated titles on the system.

Mario1331

Oh my god did you just reference a very old article like that? Are you aware GTA:CW sold better on DS than any other platform, and it sold 1.2 million copies? That's like $30-$50 million profit. Are you saying they spent more than the usual $1 million on a DS game to develop CW?

i knew it sold a million copies

I know you did, you didn't post that link. How is 1.2 million copies on DS alone bad? Like I said, most DS games cost about $1 million to develop. And they made between $30-$50 million between all the different price points (some places sold it for $35, some $30, some $20 after it released) I wouldn't call making $30-$50 million profit on the budget you spent making a product a failure or anything but positive.
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#6 darth-pyschosis
Member since 2006 • 9322 Posts

^ the question is what games are getting released for people that live outside of japan (there are quite a few of us, believe it or not). region-lock kind of makes japan-only games irrelevant unless you want to import another system. most of those games announced at TGS haven't been even mentioned for a western release.

stizz-
Here are some that are very likely to release in the west, since previous versions have made it to the west. Ace Attorney vs Professor Layton, Professor Layton and the Mask of Miracle, Dragon Quest Heroes: Rocket Slime 3, Bravely Default (why are people even assuming this won't make it, this is Square!), Kingdom Hearts Dream Drop Distance, Heroes of Ruin, Metal Gear Solid Snake Eater 3D, Resident Evil Revelations, Dr. Lautrec and the Forgotten Knights, Monster Hunter Tri G (Nintendo published MH Tri in NA, why wouldn't they publish this?), Tales of the Abyss 3D (Dated for Feb 2012 in NA), Shinobi, Gabrielle's Ghostly Groove, Nano Assault, Rayman Origins, Rodea the Sky Soldier, Tekken 3D. That's just some. Not to mention, Luigi's Mansion 2, Pokemon Rumble Blast, Kid Icarus Uprising, Super Mario 3D Land, Mario Kart 7, Fire Emblem 3D, Animal Crossing, Paper Mario 3D from Nintendo. And the inevitable Pokemon RPG (probably in 2013) and Super Smash Bros 3D in the next few years. That isn't counting anything Monster Games, Next Level, or Retro Studios make for Nintendo. Also, N-Space is making Heroes of Ruin, them and Renegade Kid were some of the best Mature shooter developers on DS and it's only a matter of time before they excel at it again on 3DS. There isn't really a lack of games coming to america, if that's what you're wondering.
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#7 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="Mario1331"]

[QUOTE="CarnageHeart"]

The Game Gear sold 11,000,000, died quickly and never boasted much in the way of third party support. The PSP has sold north of 70,000,000, has lived six yearsand is strongly supported by (Japanese) third parties to this day. No Ni

The key to the PSP's appeal is games. Nintendo's DS is not the disaster for core games that the 3DS is, but neither it nor its audience lends itself to certain types of games.

http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2063714.ece

Touch screen and voice recognition technology made for a ****of play unlike anything else on the market – and at a much lower price than its main rival, Sony's PSP. Nintendogs, a virtual pet game, was rolled out and snapped up by girls. Brain Training, billed as a cerebral workout, was launched for game-averse grown-ups. Each has since sold more than 10 million copies. The DS itself has sold more than 40 million units – twice as many as the PSP – making it Nintendo's best-ever seller.

It is not only on the playing side that Mr Iwata is challenging the conventional wisdom. Blue Ocean thinking says that "having a unique product is more important than an attractive price point", he insists.

The 3DS has two problems. The first is it bet on gimmick with little appeal (3D hasn't proven to be the draw many industry figures hoped it would be) and that smartphones/ipads have eaten up the casuals who played a big role in the DS's success. In 2011 casuals can pay a couple bucks investing in games for hardware they already own (for those who care about 3D, there are 3D smartphones out there) or they can spend $170 investing in a system where cheap, indie games are minimal because the first party despises indies (don't buy Angry Birds for $3, pay $40 for Steel Diver!) and lug said hardware around.

So Nintendo and Sony are going to be competing for core gamers. The last system targetting core gamers Nintendo released was the GC, which sold 22,000,000 systems (the fact sales of core games on the Wii ape those of the GC indicate that both have largely the same core gamers). By way of contrast, Sony has been pretty good at targetting core gamers. I don't think the tastes of Nintendo portable owners are as incredibly narrow as the tastes of Nintendo console owners, but historically they are still narrower than those of PSP owners (there are M rated PSP games that have done well, but no M rated DS game has done well).

CarnageHeart

chinatown wars did exceptional actually

Where are you getting your info from?

http://www.joystiq.com/2009/04/16/gta-chinatown-wars-sells-89k-units-in-march/

Proving the analysts wrong, GTA: Chinatown Wars launched far below their prognostications in March with a mere 89,000 units sold, NPD has confirmed to Joystiq. The game was expected to show that a high-profile M-rated franchise like GTA could perform well on Nintendo's handheld. With a mere 0.3% of the 29.3 million DS units sold in the US rocking the crime drama, that could be interpreted as not being a good sign for more big M-rated titles on the system.

Oh my god did you just reference a very old article like that? Are you aware GTA:CW sold better on DS than any other platform, and it sold 1.2 million copies? That's like $30-$50 million profit. Are you saying they spent more than the usual $1 million on a DS game to develop CW?
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#8 darth-pyschosis
Member since 2006 • 9322 Posts
Nice, the 3DS finally dips below 50k for the first time since the price drop to 49k and what happens the next week? 58k. Also, the PSP has been steadily between 25k-30k for the most part since the 3DS price drop. The 3DS could be moving between 200,000 and 250,000 a month in Japan with the new, lower price. The Vita has such an uphill battle as far as sales goes, just on paper that is.
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#9 darth-pyschosis
Member since 2006 • 9322 Posts
[QUOTE="edo-tensei"]

For the people that haven't played re4 yet

charizard1605
Actually, I'm seriously wondering if any such people actually exist. I mean, the game is already available on the Gamecube, PS2, PC, Wii,iOS... how could one NOT have played it by now?

Fixed. No need to listed each device that runs iOS, when iOS is really the platform.
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#10 darth-pyschosis
Member since 2006 • 9322 Posts

The fact that Square-Enix had reservations about releasing a Final Fantasy game on the platform speaks volumes about the piracy level. Hardware sales for the PSP aren't bad at all in the west, but the system seems to appeal specifically to those most likely to want to use CFW and to refrain from paying for games.

hakanakumono
I've asked you before, maybe I missed it. How do you think (and it's your opinion, there is nothing wrong with that I'm just really curious to see your spin on things) that 3-5 million units per year in the west isn't bad? The PSP has clearly been the underperforming console among all consoles sales-wise in the west for years now. I mean, like I've said before, that's 1/2 the 360 and PS3 in most years, and that's 1/3 to 1/5 the Wii and DS in some years. 22 Million PSPs in NA in what, about 6 solid years? and 30 million in Europe. That's about 3-4 million a year in NA, and about 5 million a year in Europe. That's doubled by the DS, and was caught up to or passed by the 360/PS3 in a shorter period of time as well.