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deleteduser198

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#1 deleteduser198
Member since 2011 • 25 Posts

[QUOTE="Kid-Atari"]

Power management on iOS negates the need for power toggles. Leave it to Android to require its users to nerf features and just to regulate and maintain adequate battery life. You can adjust the brightness level without exiting a game via the multi-tasking bar.

Games serve a functional purpose: Social interaction. Something Android gamers aren't familiar with considering the horrendous fragmentation on your platform. Online community in the likes of Xbox Live and PSN and GameCenter? You don't have. I doubt you and your buddies huddle in a circle-jerk showing off how you can re-arrange your UI. You clearly admit that iOS effectively beats Android in the gaming department. Welcome to GameSpot. Where this website is all about games. We come to these forums specifically for that reason, and since this websites inception, all discussion and comparisons were meant to center around games. Android lost this war a very long time ago. Just let it go, man. There's still time to save face.

I admit iOS doesn't have the ability to re-skin its UI, but you seem adamant on not accepting that this sort of "functionality" is trivial and useless at best.

Gambler_3

By power toggles I did not in any way mean battery saving shortcuts but actual necessary shortcuts. You think someone only changes brightness to save battery? :?

Ah via the iOS muti-tasking bar where do you suppose to go? In the settings "menu"? Thats where it is as good as exiting a game, on android it's just a "click" away after you pause a game. What about auto-rotation? Another immensely useful thing you will need to turn on-off depending on what you are doing. I can also keep direct shortcuts to apps on the notification bar. We call these power toggles but it has nothing to do with saving battery but putting power into the hands of the user.

I dont care about social gaming, never did even on PC cuz you know I have a life. I only play games for a fun time when I am alone. This and the android forum is about discussion of the OS, nowhere it says that it's just for gaming. And as I said the small screen is a HUGE problem with gaming on iphone, not for those who never had an android but for those of us used to big screens it's just too big a compromise. And you know the biggest forum community here is the off topic forum so not everything is about gaming on "gamespot".

Double tap home button, multitasking bar comes up unobtrusively while the game is running. Adjust brightness level and auto-orientation setting here. All done without leaving the game. Right.

You don't care much about gaming. That's why you have an account on gamespot and not on some random android forum. and thats why you're so desperate to convince us that gaming on iOS is a no-no.

What small screen? You mean the 3.5 inch screen on an iPhone that's double the size of the original gameboy and sega gamegear, double the size of the GBA and still bigger than the upper-display screen of a DS, and just one measly centimeter smaller than a PSP screen?

Never had an issue playing games on any of those older handhelds, and their screens were much smaller save for the PSP which was essentially the same size.

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#2 deleteduser198
Member since 2011 • 25 Posts

Android can run multiple apps on screen simultaniously. While this is currently not unlimited, its a booming sector of android, and rumored to become integrated into the next version of android.

Until iOS allows you to do that, Android's multitasking chops are objectively better.

semianonymous
This makes no sense. Why would anyone want to run a web-browser, note-editor and a video side by side on a 4 inch screen? It wouldn't even be an issue of "why" as much as it's an issue of "how."
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#3 deleteduser198
Member since 2011 • 25 Posts

[QUOTE="Kid-Atari"][QUOTE="NVIDIATI"]

The LG KE850 had a capacitive screen before the iPhone. Apple's biggest jump was their software (iOS), as you mentioned the way it used the capacitive touch screen. Many other aspects of the iPhone are nothing new to the industry.

NVIDIATI

"Multi-touch capacitive touchscreen" That is not multi-touch.

"Apple's biggest jump was their software (iOS), as you mentioned the way it used the capacitive touch screen" That is irrelevent as either way the software was not programmed for multi-touch, hence my comment concerning Apple's software. Yet the KE850 in many ways was already on the path towards the common all touch smartphones we're familiar with today. The shape and design has been refined, but is used by many phones today, even Apple.

iPhone%2Ba%2Bdirect%2Bcopy%2Bof%2BLG%2Bp

"The key innovation was the inclusion of multi-touch capacitive touchscreens. Even after the iPhone's debut, many Android phones couldn't get it right the first year or so." The above statement is what I said. Not sure where you're quoting me from.

Even from a software standpoint, I'm not sure what you mean that iOS wasn't programmed for multi-touch. You're thinking about Android software. iOS incorporated double, triple and even quadruple finger gestures right out the gate. Another discrepency in terms of similarity is the chrome band around the LG Prada is not the same as the metal band around the iPhone 4 and 4S. That metal band encasing the iPhone is actually the cellular and WiFi bands, doubling as the antenneas as well as the outer-protective casing that houses all the components inside.

Also please note that LG Prada phone was a slide-out qwerty keyboard based phone. Typing was designed to be done on the keyboard, being that multi-touch was not available for that phone.

I wouldn't be surprised if the next iPhone featured some sort of unibody construction similar to the macbook lines, seeing as the iPhone 4 and 4S are quite literally one step away from incorporating the style. (its worth noting that the unibody construction design is also yet another design ethos that the entire industry has scrambled to copy and imitate in recent years, just like many PC manufacturers now imitate the all-in-one "tower-less" design of the iMacs)

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#4 deleteduser198
Member since 2011 • 25 Posts

[QUOTE="Kid-Atari"][QUOTE="NVIDIATI"]

I don't see the big deal, the industry was going in that direction with or without Apple. Apple jumped in post Pocket PC era and managed to become the poster child for the years to come.

Even there idea of all types of multimedia coming to a single device was also making leaps and bounds ahead of things such as the iPod. Take Archos for example, they had devices on the market such as the Archos AV400. It could play music, video, pictures and record TV. This was when Apple had their 4th generation iPod (2004-2005).

NVIDIATI

The key innovation was the inclusion of multi-touch capacitive touchscreens. Even after the iPhone's debut, many Android phones couldn't get it right the first year or so. They had touchscreens that only registered one or two inputs at most. The iPhone could register ten sources of input right off the bat, and with remarkable accuracy, responsiveness and fluidity. Sure, it's undeniable that many a company would have gone the direction of a multi-functional all purpose device... But I sincerely do not believe that they would have pulled it off as beautifully as Apple has. Everyone else has simply just been following their design ethics and principles after all is said and done, and they all still do.

The LG KE850 had a capacitive screen before the iPhone. Apple's biggest jump was their software (iOS), as you mentioned the way it used the capacitive touch screen. Many other aspects of the iPhone are nothing new to the industry.

lg_ke850.jpg

"Multi-touch capacitive touchscreen" That is not multi-touch.
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#5 deleteduser198
Member since 2011 • 25 Posts

[QUOTE="musicalmac"][QUOTE="lbjkurono23"]Lol not surprised to see the usual suspects fighting the "war". :lol:Gambler_3

Not supposed to be a "war", supposed to be the iOS forum. Not the defend Android forum... :roll:

Says the guy who makes a thread discussing iphone's dominance over android and then cant take it when the post is critiqued. :lol:

Gambler, why don't you take after some of your ex-android colleagues and jump ship? You should have already seen some recognizable Android users in here that have moved on over and now own an iPhone. They were able to own an Android and subjectively try an iPhone and stayed for obvious reasons. (iOS is better than Android)
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#6 deleteduser198
Member since 2011 • 25 Posts

[QUOTE="Kid-Atari"] Only games? How long did it take for apps like Netflix, Skype and Facebook take to be supported on Android after being out on iOS? Two years. And each of the apps I mentioned STILL arent all compatible with every Android handset out there. No matter how you slice it: Apps ARE functionality. And Android has a proven track record of lacking it long after iOS has it. It took three years for Android to come up with its own robust remote desktop virtualization tool when iOS had it right out the gate when the appstore launched. So you can imitate iOS with a skin? Too bad underneath that surface remains the clunky and inefficient OS. Tinkering and customizing the appearance of your UI has no functional purpose. In a manority of cases, all those different skins you're applying contribute to lag an processor drain to begin with.Gambler_3

We are talking about now not 2 years ago, android has pretty much all the basic apps covered now. And doesnt matter if they are not compatible with some no name android phones, nobody asked anyone to buy those. Buy a samsung, HTC or sony phone and there is no way a non-gaming app wont be compatible with your phone. Yes there can be problem with certain games for even the popular phones which I already admitted iOS is ahead with games.

No functional purpose? Who said there was one? What purpose do games have? Fun and thats whats tinkering with UI is all about. As for lag well yes poorly coded launchers and themes will have lag but there are plenty of apps that deliver excellent performance and completely transform the look of the UI.

I admit android is behind in gaming but you seem adamant on not accepting the limitations of iOS, it is far from perfect. You still cant have power toggles in the pull down notification menu without jailbreak which eliminates half the purpose of it as far as I am concerned. I can change screen brightness without even exiting a game after android 4.0, iOS cant do that and dont tell me it is something without a functional purpose.

Power management on iOS negates the need for power toggles. Leave it to Android to require its users to nerf features and just to regulate and maintain adequate battery life. You can adjust the brightness level without exiting a game via the multi-tasking bar.

Games serve a functional purpose: Social interaction. Something Android gamers aren't familiar with considering the horrendous fragmentation on your platform. Online community in the likes of Xbox Live and PSN and GameCenter? You don't have. I doubt you and your buddies huddle in a circle-jerk showing off how you can re-arrange your UI. You clearly admit that iOS effectively beats Android in the gaming department. Welcome to GameSpot. Where this website is all about games. We come to these forums specifically for that reason, and since this websites inception, all discussion and comparisons were meant to center around games. Android lost this war a very long time ago. Just let it go, man. There's still time to save face.

I admit iOS doesn't have the ability to re-skin its UI, but you seem adamant on not accepting that this sort of "functionality" is trivial and useless at best.

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#7 deleteduser198
Member since 2011 • 25 Posts

Generally you "need" more apps on iOS than android because android can do more stuff natively. However it is by no means perfect out of the box and there are alot of absolutely essential apps you gotta download but then again no OS is perfect out of the box even windows "needs" many apps on a fresh installation to make it fully functional depending on user needs.

And talking about the "quality" of applications the only difference is in games and yes it is a big one. But unfortunately due to the small screen iphone gets a huge negative for gaming otherwise it would be indisputably the best for gaming if it had a bigger screen.

On the other hand you go to the personalisation section of the google play store and there is a whole world out there you will never find on iOS and WP7. It can be so much fun customizing and tinkering with the UI it is a big part of my smartphone entertainment that iOS doesnt have. Last day I transformed my nexus S into an iphone like UI just for the heck of it. From the lockscreen to the icons everything was the same. Now next time I am gonna try the windows metro theme.

And to the other guy complaining about his android being jerky and slow, well you got the wrong device then not every android phone is the same. There are many very smooth and stable android phones out there and they dont have to be expensive, my nexus S never lags for a second with normal tasks.

Gambler_3
Only games? How long did it take for apps like Netflix, Skype and Facebook take to be supported on Android after being out on iOS? Two years. And each of the apps I mentioned STILL arent all compatible with every Android handset out there. No matter how you slice it: Apps ARE functionality. And Android has a proven track record of lacking it long after iOS has it. It took three years for Android to come up with its own robust remote desktop virtualization tool when iOS had it right out the gate when the appstore launched. So you can imitate iOS with a skin? Too bad underneath that surface remains the clunky and inefficient OS. Tinkering and customizing the appearance of your UI has no functional purpose. In a manority of cases, all those different skins you're applying contribute to lag an processor drain to begin with.
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#8 deleteduser198
Member since 2011 • 25 Posts

[QUOTE="Heil68"][QUOTE="Gambler_3"]

Nobody was talking about growth over the previous quarter. This thread is about growth of iphone 4S demand a phone which you know didnt exist in the same quarter last year.Gambler_3

You brought up the quarterly report, I was referencing it as well since you introduced it and it proved you wrong. Since the phone didnt exist last year, where are they pulling that 88% growth from? From 2011 2nd qt-This compares to only $13.50 billion in revenue and $3.07 billion in profits just a year ago in the same quarter. Apple sold 3.76M Macs, *18.65M iPhones* and 4.69M iPads in the second quarter of 2011. The 18.65 million iPhones sold in the second quarter eclipses the previous record of 16.24 million set just last quarter. derrrpppp But I can see that it now doesn't fit your argument and has been rendered invalid. Ok then.

iPhone 4S Demand CONTINUES to Grow

If you cant read and understand the title of the thread then I cant do anything. According to this thread more iphones should have sold in Q2 2012 than they did in Q1 2012 which didnt happen.

You're in for a real rude awakening when the new iPhone releases this summer. A REAL rude awakening.
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#9 deleteduser198
Member since 2011 • 25 Posts
[QUOTE="Jamex1987"]

[QUOTE="imprezawrx500"]how exactly is ios better? no widgets, no customization, and Android has the best handsets. an software can make up for the midget screen on the iphone. Pretty much any decent app on ios is also on android. If you don't develop for Android these days you are pretty much saying bye bye to 60% of potential sales. mystic_knight

That's just where you are wrong. Many of the apps on IOS and Android has the IOS version to be much better. I have come across lots of high quality apps that are not on Android. I have an Android phone and just got an iPad and realizing just how nice it is. Also you can multitask better with IOS. Try leaving a youtube video playing on Android while doing something else.

If in the future T-Mobile has an iphone I will be getting one. Android is also a bit buggy. Sometimes my phone would restart or an app will quit plus there are the security risks. Google solution is for the user to pay attention to what the apps have access to. It is really bad when an app with a virus ends up in the official market. Also IOS has incorporated some great technology like airplay plus having videos from website play without the need of flash is a major plus. Everything is so smooth and I can use airplay to send the video to my XBMC running HTPC or receiver.

Today was the first day I using my iPad for class instead of the Android tablet and man I just don't know what I was thinking using Android. IOS does everything so much better and seemless.

I guess if you care about spending your time time tinkering when they are much better things to do then Android is the way to go.

You are about nearly everything except about multitasking, android is unrivalled as a multitasker. iOS pauses its applications while doing other tasks, Android does not pause anything it just puts it on a lower priority if something else is active. Android is by no means as smooth as iOS and WP and there has been explanations why, WP and iOS place screen responsiveness quite high on its priority list. Android does not have the same priority listing for screen responsiveness, hence why you need a more powerful CPU in order to gain the same smoothness as a WP7 and iOS. In saying that the HTC One X is nearly as smooth as the 2 other OS's so the quality of devices are becoming on par with user interfaces.

Multi-tasking on iOS is definitely better, the biggest factor being that it incorporates "state-save" multi-tasking. This is how iOS is able to multi-task across literally 60 apps without taking a single hit to battery life or experiencing processor drain. It's vastly more stable, and keeps data integrity even if you experience a rare case of an unexpected shutdown. Once you boot back up, everything you've been doing is still there. Why would you need your web-browser, word-editing app and other various apps constantly running in the background anyway? You're only able to view one app at a time, Traditional desktop multi-tasking is completely unecessary on a mobile device, and Apple had the foresight to address it. On iOS, all the important background processes like updates, installations, downloads, cross-application and server-to-client communications still are able to run in the background, and Apple allows developers to access the same API's to do the same. State-save multi-tasking doesn't just make sense for a mobile device, it's the best way to do it with the limited amount of battery life and processing power every mobile device is limited to.
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#10 deleteduser198
Member since 2011 • 25 Posts

I don't see the big deal, the industry was going in that direction with or without Apple. Apple jumped in post Pocket PC era and managed to become the poster child for the years to come.

Even there idea of all types of multimedia coming to a single device was also making leaps and bounds ahead of things such as the iPod. Take Archos for example, they had devices on the market such as the Archos AV400. It could play music, video, pictures and record TV. This was when Apple had their 4th generation iPod (2004-2005).

NVIDIATI
The key innovation was the inclusion of multi-touch capacitive touchscreens. Even after the iPhone's debut, many Android phones couldn't get it right the first year or so. They had touchscreens that only registered one or two inputs at most. The iPhone could register ten sources of input right off the bat, and with remarkable accuracy, responsiveness and fluidity. Sure, it's undeniable that many a company would have gone the direction of a multi-functional all purpose device... But I sincerely do not believe that they would have pulled it off as beautifully as Apple has. Everyone else has simply just been following their design ethics and principles after all is said and done, and they all still do.