erglesmergle's forum posts

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#1 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

[QUOTE="foxhound_fox"]

Yeah... no.

There is no advantage the gamepad has over the mouse and keyboard. Even the analogue stick is negligible compared to the many advantages of the keyboard and mouse.

swontario

Why not? There are lots of pros and cons to each.

Can you play on the couch comfortably with a M/KB? Can you play a game while lying on your back? Can you choose how slow or fast you want your character to walk and not be limited to toggling walk/run with shift? Can you get the precision you need for racing games? How about fighting games? How about vibration?

What is with these replies of "can you play on the couch and can you play while laying on your back"? Is that seriously an advantage?

You dont watch TV while laying on your back?

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#2 erglesmergle
Member since 2009 • 1769 Posts

Its almost as if theyre purposely setting up the Kinect to fail. I wonder what else theyll strip from this already featureless product.

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#3 erglesmergle
Member since 2009 • 1769 Posts

Design:It might look funny, like, as Totilo likes to say, an ice cream cone for a robot, but the Move's controller feels all kinds of right. The Move is actually slightly thinner in the middle, giving it a subtle, almost dumbbell feel. The finish seems to grab onto your hand a bit more than we're used to, putting any fears of flying controllers to rest. We also absolutely love the placement and feel of both the big, fat, Move button and the analog trigger. The trigger has the same feel to it as the R2 and L2 triggers of the standard Playstation 3 controller. But instead of curving away from your finger, the Move's trigger curves towards it like the trigger on a gun. That new Move button, located in the top center of the controller, is an over-sized, pressure-sensitive oval that feels squishy, but still remains responsive.

We all know what he wanted to say.

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#4 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="XenonRadon"]

Why is it that PC-only fans can't admit that controllers have any advantages when they clearly do? I know you want to be right, but you can still be right while admitting the other side has legitimate points. The fact is millions of people prefer gamepads to KB + M. They must have their reasons.

I personally prefer gamepads over KB + Mouse for FPSs. I'll outline my reasoning below. These won't apply to everyone, but surely you can all agree that I have at least some legitimate points. I game for fun and immersion, so those are the criteria on which I am basing the advantages/disadvantages. I also work 8+ hours a day in a computer chair on a KB + Mouse. Therefore if your life differs from mine, I concede that KB + M may, in fact, be best for you.

KB + Mouse Advantages:

  • Better aiming precision
  • Significantly faster turning speed
  • More buttons
  • Lean (which I never remember to use)
  • No auto-aim required

KB + Mouse Disadvantages (Note that I work 8+ hours a day on a computer chair with KB + Mouse.)

  • Less comfortable on couch or recliner, which I prefer to game on.
  • I have concers about developing repetitive strain injuries if I spend both my free time and my work day repeating the same motions.
  • Unlike with a gamepad, I am constantly aware of my hands hovering over the keyboard and mouse (due in part to the above concerns). This detracts from the immersion
  • Requires me to sit close to the screen, which makes flaws, sprites, aliasing and other visual problems much more noticeable, reducing the perceived graphical quality. *
  • Fingers can get momentarily lost on the keyboard. Locating some buttons requires looking down. It doesn't help that ASDW is the standard over SDFE (anchoring on the home row)
  • Movement looks spastic and less convincing visually (to me), destracting from the immersion. The lack of spring tension reduces the feeling of weight to both moving the player and aiming a heavy weapon.
  • No force feedback.
  • Clicking a mouse is a rather ginger, dainty movement compared to pulling a controller trigger (which is more viscerally satisfying)
  • No analog movement control

Gamepad Advantages:

  • Ideal for couch gaming, resulting in greater comfort
  • Allows me to sit back from the screen, which, to my eyes, greatly reduces the appearance of flaws, improving the percieved quality of the visuals. *
  • Analog movement control
  • Fingers cannot become lost on the gamepad
  • Different ergonomic conditions than work. Physically and mentally, that difference means a lot to me. It lets my body and mind know it's time for fun.
  • Gripping handles is more suitable for an intense experience than hovering hands over KB + mouse. The natural reaction of the hands during an intense experience is to grip. I prefer not to deny them that.
  • Squeezing trigger + feeling force feedback feels much more viscerally satisfying than clicking a mouse (even if the controller trigger does not resemble a real weapon trigger)
  • Spring tension adds more believable visual weight to the movements, increasing immersion. (movement is less spastic looking)

Gamepad Disadvantages

  • Worse aiming precision
  • Significantly slower turning speed
  • Fewer buttons in total
  • Generally no lean.
  • Auto-aim can feel cheap or appear distracting (fighting the helicopter in HL2 is the most distracting example I've come across)

So as you can see, for me there are more advantages to the gamepad than disadvantages, and most of the advantages have to do with immersion (which is very important to me) at the expense of precision (which is less important to me). More precise does not equal better if you have other, more heavily weighted criteria. For example, an F1 car is faster and more precise than a human, but F1 Racing isn't neccessarily a 'better' sport than sprinting.

And ultimately I'm not doing a spreadsheet in my mind when I play. I can just feel myself having more fun when gaming with a gamepad. Playing on KB +M feels like I'm gaming at work.

*Note: I have a feeling some people might take issue with my assertion that games look better when sitting back from the screen. Let me make a comparison: have you ever seen a Monet painting? How does it look up close? Pretty lousy, right? How does it look far away? Brilliant. In my opinion, games are still at a point where they don't look good close-up. You can see too many of the seams, the jaggies, the polygonal edges, texture and geometry pop-in, etc. Sit back, and they look much better. IMO, that's the main reason why the layman has no idea PC game graphics surpass console graphics. Try playing Crysis while sitting back 4 feet from the screen. Brilliant. (GTX 275, by the way).

EDIT: I used the word "concede" way too many times.

KHAndAnime

Most of your points are preference, all of which I disagree with.

I dont even know what to say. *scratches head for 5 minutes*

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#5 erglesmergle
Member since 2009 • 1769 Posts

your polls is completely biased and will not tell the whole story.

They do it because its called buisness, because these companies are out their to make money, Do you actually think Valve if they could wouldn't charge money for steam? if the Pc populace was perfectly fine with paying a fee to use the service then Valve would charge it, Since they cannot they keep it free no matter what, because 1. they can't charge for it. 2. It gives them a place in the hearts of PC users hey they offer that for free.

Deals on Steam do you think they absolutely want to undercut often a game 50% of what it was worth a few months earlier? no they do it to get sales when you have a sale like that or other sales you induce people into a buying attitude they more often then not will buy other things its the same super market mentality that wal-mart, kmart, and meijer uses. Get someone into the store with a sale and more often then not they will buy other things. I certainly know when I missed a sale and see my friends playing games I'll take the plunge to get the game to play with said friends even outside of the sale, I certainly know that I've purchased other things on steam and then saw a game I wanted and purchased it full price.

ITS CALLED buisness, When will people get this? there is not some elusive hand in these things? some sort of greed or malfeasance guiding these decisions its simply buisness. One company uses a different method to make their profits compared to another. do you actually believe Sony wouldn't start charging and get in on the what? billions Microsoft has made from Xbox live if they could? they have made the service free for so long its hard to go from free to charge, they will likely have to wait till next generation. But as it is now they keep it free to put that extra bit of umph into the buisness practice, Hey we are free.

Its buisness people, no matter how hard you wish it, no matter how much bias you have it will not change the fact there is nothing wrong with it, It might suck but you don't dictate how buisness itself works, If you dont want to pay for it then don't, but if you want to change things in the execution not the form of buisness VOTE with your dollars its as simple as that. So many people have problems with DLC, DLC prices, and online service Fee's but obviously there aren't alot of you or the ones that have the problems don't follow their own advice, DLC still keeps happening, It keeps selling, and Xbox live still keeps getting purchased.

WilliamRLBaker

No one is confused on the matter that MS is a company and companies care about profit. Were saying forcing us to pay money to play online is a dirty way to make money. Can you at least agree to that?

If your answer is "No, because XBL contains features other than online access", then my response is "Its dirty to force people to pay for a free necessity and include unnecessary features at an overblown price. Can you at least agree to that?"

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#6 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="The_RedLion"] He didn't say anything about integrity. =S Live makes a mountain of profit for MS, it's very smart.skrat_01
He did say Valve would charge if they owned a closed network. I said they had integrity and aren't going to cut users short of content they have already paid for, as they do the exact opposite. It's not smart. It's profitable. Smart would be gaining such profits without such a blatantly dividing business tactic. Same with this generations era of DLC like 'horse armour', 'wow mounts' and capcom's unlockable multiplayer. Not smart business, even if it's profitable (as you would damn well hope it would be).

How dare you attack DLC at a time like this! The world isnt ready to accept the truth yet.

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#7 erglesmergle
Member since 2009 • 1769 Posts

The poll got glitched yesterday so I made a new one. Is XBL $50 (soon to be $60) material or just a way for MS to cash in.

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#8 erglesmergle
Member since 2009 • 1769 Posts

Reach-3

How come?

waltefmoney

Reach looks a lot better than 3.

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#9 erglesmergle
Member since 2009 • 1769 Posts

Awesome. Still waiting for the Razer one though.

waltefmoney

It got banned before it even got released. The only bad thing I can see about it is the sharp edges and corners of the D-pad. Seems like it would hurt the thumb after a while.

Avatar image for erglesmergle
erglesmergle

1769

Forum Posts

0

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#10 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="Espada12"]

Have you ever held a gun before? Because a controller is nothing like that.

topgunmv

He's probably referring to the act of pulling a trigger to shoot vs. pushing a mouse button, not that it actually feels like some malformed gun in his hands.

They know that. They just wanted to flame him.