i see, the nintendudes are still refusing to give the players what they want. instead they are going great lengths to produce strange spin offs no one asked for - and then acting butthurt when the sales figures are forgettable. i mean, lol.
i only bought the game because of san francisco. but sadly, the devs and pubs will get the wrong impression because my money hasn't got "only for sf" imprinted. they will think "another unit sold, another guy made happy". actually, no. i find the game to be abysmal. it's really just the setting that sold it to me.
the visuals are not very compelling and frankly, the zelda games are not what people are making them out to be. i can't remember the last zelda game that truely rocked me. must have been on the snes. breath of the wild feels like it was done by a company that spent the last 10 years in cryosleep and now has the idea to bring a stunning new open world game to the table - i mean, even skyrim was very, very stale and boring because its 0815 formula.
i can already tell the different parts this new zelda will have. oh, a boomerang.. oh, sailing on water... oh, dungeons with puzzles inside.. oh, hit the dungeon boss 3 times on the head and he will be beaten. yaaaaaaawn. jesus, it seems like it is demanded way too much to develop something that pushes the boundaries of a genre. instead they are going to release this borefest. another reason i got no hopes for this title is: it's nintendos first try in copying the open world formula. i got no confidence at all that they know what they are doing.
puzzles? usually every game loses me at "puzzles". because every puzzle there is has already been done a million times. i am already sick and tired of moving blocks around, reflecting lightbeams or deciphering cryptic stuff. it's always the same. some puzzles are so weird that you just can't go on but consulting a walkthrough, which results in no fun. so if the latest resident evil will be a puzzle-fest then i'll gladly pass until they came up with other means of stalling us in the progress of their games. i wish there was a complete reboot of the gaming scene.
oh sweet little jesus. stop the whining about a wrong release date. if the game was worth the hype it would sell like crazy, but the thing is:
a) it is an egoshooter b) it depends on multiplayer (solo campaign merely alibi in the hopes to get more sales, but ultimately falls flat) c) it does nothing for the genre to move on
hence we got this giantic flop. as an advice to the devs and pubs: maybe, just maybe do a proper market research next time before you put your resources into the next title that wants to hop on the bandwagon of the day. there are already more than enough 0815 shooters out there. there are more than enough onlineshooters out there. most of them are struggling. who in the right mind thought it was a good idea to produce another mee-too-shooter. must be an exec who doesn't know the slightest thing about gaming and its market. it almost feels like the nintendo-virus is circulating in the devs scene. they are out of touch with gamers in a similar way.
sounds like one spectacle of a game. but as multiplayer is still the main focus and the single campaign merely an alibi asset, i am still going to pass. multiplayer is just not fun enough to invest money.
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