[QUOTE="fathoms_basic"][QUOTE="dvader654"][QUOTE="AlwaysSoft"] Yes, I've never seen anyone just disregard MGS's story the way you do, Dvader. Perhaps you've been spending a little too much time around these "It's all about the gameplay!" elitists that tend to pop their heads up every now and then and become oh so annoying.
I don't think games have been "all about the gameplay" for quite sometime.
I pretty much agree with Fathom's word for word. I play MGS for the story, and I play SC for the gameplay. In fact, if you were to ask me what the storyline was in any of the previous SCs, I honestly could'nt tell you, even though I've played through all of them and enjoyed them immensely.
Now granted, if MGS's gameplay were complete trash, there's no way I would play through a hunk of junk for it's story, but I think you are a bit mixed up when you talk as if MGS's priorities lie in the gameplay. I think very few, if any, have found MGS games to be some of the most memorable experiences theyv'e had because of the gameplay.
dvader654
No read most any review of a Metal Gear and its the gameplay that gets praise, thats why its such a success. Metal Gear has always had excellent gameplay, they have always been excellent games in every way from boss fights, the vairety in situations, the variety of weapons. The story adds to the complete package but its the gameplay that makes the game what it is.
Sorry but the reason I play games is to PLAY games, thats how its been since I was a kid and how it will be till I'm old. If it has a great story great but if not thats fine too. All that matters to me is that I am having fun PLAYING the game. I don't understand how so many can just bypass that, it makes zero sense to me.
Whatever your reasons to play games are your reasons but simply know that mine are to have fun playing a game, its as simple as that.
I don't think anyone is "bypassing" the gameplay, here. This is an interactive medium, after all, and as long as you do more interacting than watching, the gameplay will always be the most important. But I believe you're wrong about those MGS 3 reviews; I've read many that gave much higher praise to the storyline than to the gameplay. Take me, for example. As I said, I play and love both franchises, but both for different reasons (just like AlwaysSoft), and there's a darn good reason for that.
In comparison to SC, MGS's gameplay is over-complicated, not as fluid, and even clunky at times. It's also nowhere near as realistic, although I'm not saying SC is the pinnacle of a spy simulator. When I play SC, I get beautifully molded controls that are mapped extremely well to the controller, and I never feel as if I'm battling the control format. In MGS, in order to carefully target a foe with my rifle, I have to hold down two buttons, gently press another (halfway to aim and all the way to supress the trigger), and that's just plain silly. Yes, I did like the gameplay very much in MGS; I wouldn't have played it if I didn't. But there is no way on earth the gameplay stood out for me over the story, which was downright awesome from start to finish.
I understand what you're saying about playing games for fun, and having fun because we're playing. I totally get that. But there are those of us who get a great deal of enjoyment from fantastic stories, and often remember them more than the gameplay. I will always remember that scene in FF VII where Cloud was laying Aeris to rest, but I have difficulty remembering the boss fight that directly preceded it. And I adore the gameplay in FF VII; I think it's the greatest RPG ever. But without that story, it wouldn't have been half as memorable. I guess that's the point I'm trying to make.
The whole MGS vs SC is a whole different argument so I don't want to get into that here. I know what you mean about MGS controls but I got used to them and basically the style of game that MGS is, is more to my liking than the style of game SC is.
Anyway, yeah i can agree with you that story can help enhance a game, its doing so with HS. With certain genres story is very important to the point where it becomes a main aspect of the game, but to some I don't think its that nesessary. I'm not against, I love a great story mixed with my game. The issue is when people start to demand it or put the story ahead of the gameplay. My brain doesn't comprehend how someone can not like, say RE4, cause the story was dumb, who cares. If you didn't like RE4 cause you didn't enjoy the gameplay thats fine, but if you use story as your reasoning I cannot understand that at all. I see a strong story as a positive to a certain extent butI don't see a lack of good story as a negative, if the gameplay is excellent, the story could be about a man trying to poop in a toilet or something and it wouldn't change how great the game was. If it has it great, if not ok, I'm not anti-story just very against the whole "it needs to have a great story" idea.
Well, I've never met anyone who actually said RE 4 wasn't worth playing because the story was dumb (thankfully). That's just plain silly. As you say, the story is more important with certain genres (like RPGs), but sometimes, it's not always necessary. I agree with the rest of what you said, and I would never completely ignore a game because it didn't have a good story. I would, however, ignore one if it had bad gameplay, which I suppose is your point. On the other hand, I'd be given pause if I heard the story of an RPG wasn't very good, even if the gameplay was fantastic...get what I mean?
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