On the Internet, for some people, it never comes. Sadly, you can't assume this guy is 15 based on his black and white thinking pattern and need for affirmation.
You have to review the game they released, not what they claim it might be in a year. There are MMO's with problems they launched with that will never go away because it would mean they'd have to change the game engine, and that never happens. The floatiness and combat timing seems like something that would be difficult to fix without engine overhaul.
MMO's need to capture an audience early because with very few exceptions the pattern is have their biggest numbers shortly after launch and then lose many of those players after a few months. They very rarely get the chance to grow slowly.
Reviewers can and should and often do come back to MMO's and do an updated review after a year or so. The problem is by that time the population has stabilized after the original boom and subsequent exodus and for whatever reason it's very hard to get people to try an old MMO.
Everyone who plays MMO's has a special place in their heart for their first game, and they're always trying new MMO's looking to 'recapture the magic'. The trouble is no matter how much you like something, you eventually get tired of it, and that's probably why you left your first game. Since most MMO's use refined versions of the same mechanics and gameplay that originated with UO and Everquest, to varying degrees you're already tired of any new game before you even start.
Someone needs to do a major reinvention or at least combine all the best innovations of the latest games into one uber-game. (Don't tell me about GW2, please. We'll see. I've been hearing people claim some yet to be released MMO was going to be the Holy Grail for years and it hasn't happened yet.)
It's the easiest way for the server to keep track of all the players and enemies and most of all account for lag. In most MMO's you lock onto an enemy and the enemy locks onto you and you throw damage at each other until one of you dies or runs away.
If you're interested in an MMO that does truly action oriented combat, give Tera a try.
That's not how color blindness works. Most of the time it means someone sees one color differently, e.g. green instead of blue. They can still distinguish various colors and match them to a key. Only 0.00001% of people are completely unable to see color.
They said they needed it to start up the actual manufacturing and related expenses. They also said if they got more money than they needed they would use it to fund first party games. If they get a lot, some good AAA new IP launch titles would make the system more attractive.
There is a logical flaw in their sales pitch. They say all the best creative talent is going to mobile gaming. They say those people would love to develop games for a real controller that play on your TV.
HOWEVER, the devs are going to mobile gaming because it's a huge market. It's a huge market because there's a huge EXISTING installed base of devices. There is zero installed base for this on launch day, and unlike those iOS and Android devices there is really no other reason (like making phone calls) that people would want this beyond playing games.
HENCE Since realistically, there is little chance for this to go beyond a niche, it won't attract developers to make Android games that use a controller. (Yeah, HENCE.)
This is the Andriod open system answer to Apple TV/AirPlay. Except for $100.00 you get the whole system. Apple gives you is a box that streams content from your existing iOS device to your TV. Hell, Apple doesn't even include the cable to connect their box to your TV.
The touch screen isn't appropriate for all games? Oh, lord, can it be true? A revelation...!
Now all the haters can spin this to claim he says the tablet is an all around bad idea.
I've said it before; that it will let you navigate menus as with a mouse and use a virtual keyboard by themselves make it attractive. Using a gamepad to type absolutely sucks.
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