People liked Ubisoft's conference better and the one major reason is that they hired a professional host. These wooden corporate types with the missing ties are lame. Especially when they try to sound 'hip'.
Yeah, keyboards belong in the room where you want to do your real gaming. Unless you feel like bringing your laptop into the living room.
Seriously though, it's strange to hear Microsoft kicking PCs to the curb like that. It wasn't that long ago they wanted your Windows PC to be your household entertainment hub. Oh, well. You know this isn't going to happen either.
Except you can click the "block" button or hotkey and if your timing is right, you can reduce some incoming damage. They claim that makes it more like TES because it's somehow quasi real-time. In reality it's just a super short term version of the typical MMO buff. But people who know have seen REAL real-time in Tera, and even Age of Conan has more action based combat than this seems to.
They've made a conscious decision to mimic WoW in order to attract WoW players who also like Elder Scrolls, which I personally feel is a HUGE MISTAKE. What they need to do is mimic Vanguard or some other huge open world MMO with lots of options on what to do, and make the combat real time, like it is in all TES games.
I was really disappointed reading the long article in GameInformer about this game. I can't remember how many times the devs kept saying they had to make it work like people expect an MMO to work, and how many gameplay elements intrinsic to Elder Scrolls they couldn't implement because it was "too hard" They said they couldn't do real time combat in an MMO (Really? How did Tera do it?). They couldn't do player housing the way people expect it should work (Really? How did SWG or EQ2 do it?). They're falling into the same been there done that trap SWTOR and just about every other MMO is falling into. It's been repeated inumerable times by many people, but it's true. No one wants to play WoW with a new skin. You don't copy games from 5 years ago and expect them to shake the earth because they have a few new features or they're in a popular setting.
There are 3 articles, one for each company, entitled "Why X Won E3" and presenting their best arguments to back that premise up. You have to make up your own mind as to who "Won".
Bright colorful and whimsical does not equal "for kids." Extreme violence does not equal "for adults" in the way people are equating it here. Judging from the other presentations, it actually means "for the adolescent boy mentality," and Nintendo is the only console maker who doesn't want to limit itself to that demographic.
Yes! This. When a game like God of War comes along and shocks/intrigues people mostly because of it's level of violence, coming along afterwards and being more violent is just anticlimactic. Gaming would do well to expand it's subject matter. I like a good violent movie, but I like other kinds too, and luckily the film industry provides choices. It doesn't produce 90% violence aimed at testosterone overloaded young males and neither should the games industry.
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