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Good_Coop89

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@videogameninja: That comment is way too good.

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Good_Coop89

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@Brettsky128: To be fair Uncharted did have an unlockable "crushing" mode and stuff. Personally I've never been into unlockables or NG+, but I suppose it's incentive for those that do like them.

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Good_Coop89

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@sippio: You didn't like them but bought 3 consecutive games?

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Good_Coop89

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@Barighm: .....I guess you're right : (

(starts sobbing)

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Good_Coop89

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Good_Coop89

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Edited By Good_Coop89

" BIG BOMB DROPPING"

My Fallout senses are tingling...

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Good_Coop89

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I still haven't played this. I want to experience the story, but the open-world and sheer size of the game kinda makes me feel tired before I've even begun. I hope for next gen, we get a return to shorter games like Uncharted. Seriously how does anybody find the time to play all these huge games? I envy those of you that have the time, honestly.

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Good_Coop89

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For me personally, this sounds better than Yakuza.

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Edited By Good_Coop89

@Barighm: **** 'em. Plenty of games they can be playing. Stuff like Nemesis and Mr. X (and Alien Isolation, and Dead Space's Ubermorph) are created with the understanding that not everybody is going to like it - it's for those that do.

I don't mean that agressively btw, I'm just explaining the rationale behind the "unkillable stalker enemy" scenario design. A certain type of audience sees it just as a pain in the ass, whereas other people like that desperation / vulnerablity / challenge or however you want to describe it.

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Good_Coop89

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@nyran125tk: Exactly. And for a niche genre, those sales ain't bad at all, either (Resident Evil is a big name though).