@Barighm: Mistwalker is currently collaborating on a new title with Silicon Studio (the team that made the Bravely Default games). Whether this is a console version of Terra Battle or something new entirely remains to be seen, but Sakaguchi is indeed working on something and it isn't a mobile game. Currently Silicon Studio is working with multiple game engines that would seem to be indicating a console game. Here is a link to their engine running on PS4 https://www.youtube.com/watch?v=sYX9I3ONHc4
@hoyholyhoy: Yeah I think you're right but it's hard to know what Scorpio will actually be seeing how little we know about it. I've seen plenty speculation after they announced they were aiming for 5.5 - 6 tflops and people seem to be thinking it will be more of an overhaul than PS4 Pro as far the components go. I believe for the PS4 Pro the only thing changed was the graphics card, the processor and the RAM are pretty much the same with just some slight overclocking and tweaking.
@mdinger: When Gamespot or anyone else is reviewing a game, they will probably jump between the two systems using the same save and see if the game is having any technical problems or hiccups. I doubt they will do a full playthrough on both consoles, but I may be wrong. As far as multiplayer goes, Sony said they weren't going to fragment their online user base. Multiplayer will have to be the same frame rate on both systems, and in the case of games like Uncharted 4 and Killzone they bumped down the resolution on the current PS4 to get Multiplayer running at 60fps already. So we will probably see something like that going forward for multiplayer games, or else it will have to be 30fps on both consoles.
People are blowing this out of proportion as usual. The reason this console isn't phasing out the orginal/slim PS4 is because this is a marginal bump in performance for tech enthusiasts, a stop gap. This was never marketed as the next generation of consoles. If you already have a PS4 you don't have to worry about upgrading if it's not enough of a leap for you, and you can wait for PS5 or Scorpio.
Also those trying to say no games will run at 4k, no games will run at 1080p/60fps (for those who don't have 4k TVs) need to sit back and wait. These options are going to be entirely up to the developers, and if Rise of the Tomb Raider is any indication we may be happily surprised. It was announced that Rise of the Tomb Raider will have 3 modes; A 4k mode, a high frame rate mode (1080p/60fps) and an enhanced visual mode that will run 1080p 30fps. If this becomes the standard for all games that launch October and beyond (needing a NEO mode) chances are there is going to be a mode that will make most people happy. No we won't see 4k at 60fps or with high graphical fidelity, but I'm not sure who was expecting that out of a $400 console.
This is a nice list, but there are a few missing that I'm aware of.
The Legend of Heroes: Trails of Cold Steel II - 9/6/16 for PS3 and PSV
Shin Megami Tensei IV: Apocalypse - 9/20/16 for 3DS
Tokyo Twilight Ghost Hunters Daybreak: Special Gigs - 9/20/16 for PS3, PS4 and PSV
Shantae: Half Genie Hero - 9/27/16 for PS3, PS4, PSV, Wii U, X360, XBox 1 and PC
Fate/Extella: The Umbral Star - 11/15/16 for PS4 and PSV
There are a few more I have with generic Q4 2016 release dates as well. I realize these are mostly niche games, but since the list seems to being going for all games I figured they are worthy additions.
@xOmniCloudx: Yeah that's true the demo for FF XII was included, but I would argue about how many people bought it solely for the demo. I think it's at least fair to assume the people who primarily wanted the demo also had some degree of interest in DQ VIII, especially when it was well received upon launch by critics and players. Either way you look at it, it was either the highest selling game or the highest selling since the original Dragon Warrior by a long shot even if the demo skewed sales by a large margin.
@DragonessAthena: Dragon Quest has always been much bigger in Japan than it has here in the West sadly. As much as I've grown to love the series, I can see why it's success has been limited outside of Japan. Between skipping the initial releases of DQ V-VI, the ports of DQ IV - VI being handheld only, VII coming out very late in the PS1's life cycle (2 Months before the release of the PS2 in NA) and not to mention already being overshadowed by Final Fantasy during it's own absence in the West.
That being said I think Dragon Quest primary focus has always been Japan, and it's hard to fault SE for tailoring the series to the home market (mobility being a key factor). DQ VIII however showed what can happen with this series in the West, I think it being on the big screen and having good production values were big factors in it being more visible and in turn helped it become the best selling game in the West. Dragon Quest XI also looks amazing, and with more and more people saying they miss turn based combat it will easily be the biggest game in series outside Japan, as long as it's localized that is.
@WilliamRLBaker: FF VII only weighs in around 1.2 GB, a small game by today's standards. People adding texture mods to a game (that modders have almost 20 years to work on) is nowhere near indicative of the work in recreating a game of FF VII's scale with modern assets. You want to play the original with mods in all it's "HD remaster" glory, have fun. All these years and mods later the game looks nowhere near a modern HD game.
More importantly I don't think you realize the expectations for this game, FF VII is arguably the most popular game in a beloved franchise. Ever since Square Enix did the FF VII PS3 tech demo back in '05, people were expecting a remake of that quality, of top notch visuals. SE has always pushed the boundaries graphically when it comes to Final Fantasy. Maybe you would of been happy to see the remake in the "same style" but that's not what people were expecting after that tech demo. So yes it is a massive undertaking, and they're not going to half ass a remake so they can get the game out in 2 years like you claim they should.
@WilliamRLBaker: Not sure what you're trying to add to the conversation here. They have too much content, and my comment and years of coverage should make that pretty clear for you. In case you're confused though; when the game changed from Versus XIII to FF XV sometime in mid to late 2012, they ended up switching engines. Development basically started over when they rebranded the game because FF XIII's engine could no longer handle what they had in mind for Versus XIII. Tabata views this as FF XV's dev time essentially, it's a different game than what Versus XIII was going to be in many respects. My original point about adding more content (this DLC) was that it would push the game back even further, that's why it's being released as DLC.
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