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grayyfoxx

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@ZackAngeal01 Actually the solid was introduced because of the transition from 2D to 3D, and using polygons. A common misconception, but the solid isn't there because the games playable character is Solid Snake.

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@Pierce_Sparrow I didn't dislike the games from bioware or bethesda, and actually beat them but they are what they are, hybrids of action games with rpg elements. They struggle to be great in any one area because they are balancing out all of the different elements. There is very little strategy involved, you can do any number of things to get the same desired effect. Mass Effect 1 had a great story and can respect it, but I'm calling for a different type of game altogether that is still in reach. Also I'm glad they sell millions of copies, but so do Justin Beiber CDs and Transformer Movies. Does that make them great? Or are they a product of the pop culture and they hype machine.

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@DashRender619 Not all of the games I listed are even like that. Also if the battles are diverse enough you wouldn't bore of "attack, magic, item and defend", not to mention to possiblity of different commands or an entirely different battle system all together. Xenoblade and the Tales games are much more than the attack or defend command. As for Radiant Historia it had limitations being a handheld, but it was still a very deep game.

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@mat989 I realize it's all about the bottom line, but I think that enough gamers are starting to tire of the yearly releases and the all polish and no depth type of games. It would take more than one good release, but if a company could release a few good titles back to back I think they would build the reputation that's needed. Hence you would have a new formula, and then someone would feel the need to one up that formula, and so on.

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Too many RPGs? Please... where? I think he means too many action/adventure games with RPG elements thrown in. Don't get me wrong, a good hybrid mix could have a lot of potential and be fine if it's done right, but that hasn't been the case at all recently.

The RPG genre use to be games that required genuine strategy and had good stories and characters to boot. Sorry the games that Bethesda and Bioware have put out are not RPGs, they are nothing more than adventure and shoot'em ups with some RPG elements. Really pretty shallow on all fronts.

I wish the developers had the confidence to release a true RPG on the big consoles, imagine if a game like Radiant Historia had been given the full treatment and released on the PS3 instead, or if companies like Mistwalker and Monlith Soft had the confidence to release full budget games on the HD consoles.

They need to realize if they go back to making good story driven games with strategical battle systems, people will have faith again in the RPG genre and will draw in new gamers as well.

None of this watered down stuff that lowers itself to the lowest common denominator. When companies start to do that to broaden their base, it's nothing but a slap in the face to gamers that ultimately ends up hurting their bottom line. I Realize the global economy plays a role in this, and companies are afraid to take risks in releasing big budget games that may be too specialized for some, but with good enough depth and gameplay people will be more willing to learn.

Obviously games like Xenoblade Chronicles, Radiant Historia and the past couple of Tales entries are a good start, but now we need to start to see a consistent stream of these games to bring back the gamers. As well as some new innovative IPs. Sorry, I realize this is a little off base but I had to seriously laugh when he said there are too many RPGs.

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Edited By grayyfoxx

Demon's Souls and Dark Souls are very good games, but the Tales series will always be my favorite namco games.

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Buffs and Debuffs, "that's getting more into like hardcore rpg stuff". If you consider that hardcore Todd than please do not put it in the game. Sounds like it will be a broken or incomplete experience. Either that or bring in someone who has worked on a rpg before to implement it properly. Hopefully we won't see a God of War mmo after they milk their lackluster story some more.

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As far as 2K goes, not only should they bring back legendary teams, but they should put in the rivalries of great teams too. Wings and Avs of the 90's anyone? Montreal and Quebec, Edmonton and LA, all of the Original 6 etc. Also the presentation can be greatly improved upon.

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Actually the NHL 12 legends are right their in the player movement screen. You can put them on any team you want to right from the start. That being said though, I agree 2K hockey needs to come back. I've been playing EA hockey since the 90's, but the recent iterations of NHL's have been full of errors. In particular the Be a GM mode. For one, the coaching strategies you change in the GM menu doesn't show up in the game. Teams wear the opposite teams gloves when you beat somebody in a playoff match, but most serious is the flaw of player potential. It all seems to be random, and by the end of your first year your top prospect at the ripe age of 20 or 21 can have a potential of C-. Did you win a record amount of games with your goalie who is in his prime, watch out his potential can drop to C- for some reason. Even if thats not the case, most likely your teams future prospects have a potential rating of C. It's a joke, it takes away any sense of accomplishment and building your team when it comes to future prospects. All prospects IMO, and most players under the age of 25 or 26 should have some untapped potential at least, and it needs to fixed. Also the player ratings in the recent NHL games have been bad too. Way too many players in that 81 to 83 overall range. There's got to be a better way to differentiate these players. Trading is another serious problem in recent NHL games. It's simply not realistic and you have to overcompensate for every trade. Many more too.