I'd like to refer everyone to the similarly polarizing ending of Lost. Some people loved it and thought it was a satisfying end to the series (myself included). Others, including many friends of mine who watched the series with me, cried foul, demanded 7 years of their lives back and wondered why anyone would ever think Lost's ending was satisfactory (similar things can/are said about The Matrix Trilogy and even Return of the Jedi). The point is, every ending to an epic tale can't possibly please everybody. Choices have to be made, and the best way to keep an audience on their toes is to do something that at least some of them will not expect. I haven't gotten to the end of ME3 yet, but I've very much enjoyed my time with the series. I don't know whether I'll be a fan of Bioware's ending or not, but whatever it is, I'll accept it as their creative choice and form my opinion on it- independent of what I THINK SHOULD happen at the end of Mass Effect. Even if I end up hating the ending, if they release a patch to change the ending because a bunch of people complained on the internet, THAT is what will make me lose all respect for Bioware. In other news, who thinks there's any chance in hell that the ending of Assassin's Creed will please everybody? Maybe you should start petitioning to have Ubisoft change the ending preemptively to something "satisfying".
@Slash_out All art is business- to say Mass Effect 3 is not art, is to say that anything that costs money (movies, books, paintings) are also not art. When you bought Mass Effect 1, you did not enter into some magical contract that guaranteed a satisfying (by your definition) trilogy. You bought the first entry in a series. A series that you then chose whether or not you liked enough to view subsequent instalments of. To blame Bioware for not delivering you PERSONALLY, the experience that you expected is absolutely ridiculous. As content generators, they can only follow their collective artistic vision, and deliver the experience THEY deem the correct one. WE as the audience, then are given the choice to purchase said experience (of our own free will) and can form our opinion of the end result. If you were disappointed by the ending of ME3, that's fine; but to say that Bioware breached some kind of agreement that they entered into with YOU, because you bought Mass Effect 1 is beyond crazy.
Also, not only is Infiltrator a lot of fun, I think it's amazing that I can work towards upping my Galactic Readiness Rating while on the bus to work- It gives an interesting sense of progress that most cell phone games couldn't hope to have. If Sony starts similar features with PS3/Vita games, portable gaming could get pretty interesting. Imagine being able to grind your PS3 Dark Souls character by playing a companion game on your Vita, for example.
This is actually an interesting issue- I actually think that when references to the shadow broker, the batarian relay, Kasumi, and David (from Project Overlord) popped up, it gave me a sense of accomplishment for having played the DLC. It gratified the money that I had already spent and made the DLC feel less like one-off profit gouges and more like integral parts of the story. That being said, I think it's a shame that people who only play the main game slighted- and I play on PS3 so the only DLC i specifically paid for was The Arrival (regardless of the lacklustre gamespot score, I loved Mass Effect 2 and wouldn't NOT play the DLC that was widely known to directly set up ME3).
@Disturbed_88 I don't think it's fair to say that MW3 didn't live up to its trailer. I think the trailers for MW3 told you EXACTLY what you were in for. They were crazy, quick cut, adrenaline rushes filled with gun battles, wow-moments and constant explosions. That's precisely what COD games always deliver in their campaigns (at least since the original MW). Hating on the game is one thing, as the Call of Duty series seems to be very polarizing, but saying that it didn't live up to its trailer is a problematic stance to take.
I disagree about the disconnect on the Gears of War 3 trailers; the music may set a down that is not representative of most of the game, but particularly in "Dust to Dust" and at the very least, the end of "Ashes to Ashes" are basically EXACTLY what the game is all about. The music's foreboding feel is also justified by the emotional moments that happen in the third game (one of which uses "Mad World" in its cutscene). The Dead Island trailer is a much better example of a disconnect between trailer and actual game.
I would like to openly state that I think people, in North America, in 2012, getting angered by gay content in the media (any media) is absolutely ridiculous. Name one possible benefit to homophobia? anybody? Does it make girls think you're more straight? Does it make other guys think you're tough and badass? Does it make gay people fear you and give you some sense of power? Or does it make you sound like a closet case who is simply angry at who they really are? Hating gay people serves about as much of a purpose as hating other ethnicities or other genders... none at all. It won't help you, it won't make people like you and all it does is make you look like an uneducated, naive bigot. Kevin, everyone in here with half a brain and a sense a human decency is with you 100%. (as far as the Day-1 DLC goes, I got the N7 edition, so I'm not feeling the sting of that as much- and the new character you get with it is awesome, so it's all the more difficult to complain about. Also, haven't met Diana Allers in the game so I'll reserve judgement, but if they cast Naomi Kyle instead of Jessica Chobot, I'd be blind defending for sure; she's the only reason I frequent IGN)
I think a $10 price cut on digital download games would make all the difference, $5 is nice, but that's still 25 games to balance out the price of a 32 gb memory card, which (depending on the games) may not hold 25 games (some, like Uncharted, also don't have a discount at all). If you only had to buy 10 games to even out the cost of the memory card, it would be a much better strategy and people would probably stop complaining about the memory card prices (and also, would likely buy more games digitally, as they are WAY more convenient and essentially impossible for people to steal- they can always be re-downloaded through your PSN account)
I'm a fairly hardcore gamer and I sure enjoy a good combat challenge (Halo games on Legendary are a favourite past time of mine). But I'm all for the skippable gameplay sequences. I think it'll do wonders towards introducing casual gamers into less-casual games. Most people I know who aren't good players won't play games like Mass Effect, Halo or even Uncharted (which is by no means a difficult series) for fear that they'll get "stuck" and then feel like they've wasted their money. It shouldn't affect us core gamers at all if they have the option to say, skip a boss fight or a shootout; and if anything, gives developers an excuse to throw a "completed game on hard mode without skipping any fights" achievement. Win, win if you ask me. I don't see why this issue requires sexism, prejudice and accusations (or suggestions?) of bestiality and cannibalism...
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