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jecomans

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@jinzo9988 Directors are the most important part of that machine. Most programmers are highly competent these days. That's not to shun the individual efforts, but that's why a bad director can produce a crap film from a great script even if they have a top notch cast and crew.

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jecomans

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Edited By jecomans

@PDiddyHere I used my phone as a hot spot for my PS3 until about 2 weeks ago when I got NakedDSL. It's pretty poor for online play but it would do your 24-hour check in just fine.

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@dudnaito I find it hard to accept that the person who thought of the idea and explained it to the studio head had anything to do with the finished product.

Let us go play something else.


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jecomans

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@dudnaito I wasn't thrilled either. I also didn't get why such a short game absolutely demands you do everything so quickly. I put the controller down during a puzzle element to drink some tea and it seemed like only seconds before the game was telling me what to do.

It would have been better if the devs spent less money on the 'production values' and released it as a PSN game.

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@Bumblebee1138 @DomZeal Yeah, the alien/giant monster thing vs huge robot defence has been one of the most popular tropes in animation and anime, and manga for a hell of a long time now. Evangelion is less similar to Pacific Rim than a small bunch of other series.

Still, it's an original story/take on the subject, and there has yet to be a competent live-action version of the trope, as far as I'm aware.

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@DamnILoveGames I was really hoping for a return to top form in the MGS series after MGS4, which was a horrible disappointment in a well-loved series for me. So far I'm not sure MGS5 is really doing it. I'm uncertain now about Kojima and what he'll do with an open-world; though as you mention, it does imply that this time the gameplay component will be longer than the cut-scenes at least.

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jecomans

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@DarkE0n All we hear from most developers these days is lay-offs. I hope Square and IO are able to find positions on other projects for a lot of them.

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@Citizen_King That study didn't clearly differentiate between reasons people don't finish games, which would of made the study actually useful. There's a big difference for a developer knowing whether someone doesn't finish your game because; they get stuck somewhere/it's too hard, they bought it for the MP (probably why many don't finish war FPS games), and because they got bored of the game.

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@The-Neon-Seal I'm pretty sure I watch How To Train Your Dragon and the Dark Knight Trilogy almost once a month. Those are my go-to 'need something to do this evening' movies. Sweet!

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@blackace @falloutworld272 @inscript So about 20-30 games once they get into it?