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jetpower3

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#1 jetpower3
Member since 2005 • 11631 Posts
If that makes the PSP a flop, what does that make the GC in comparison to PS2?
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jetpower3

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#2 jetpower3
Member since 2005 • 11631 Posts
[QUOTE="jetpower3"][QUOTE="Quicksilver128"][QUOTE="fedameda"][QUOTE="jetpower3"]

With only 640x480 resolution and with presumably even lower texture resolutions than the already downgraded resolutions for next-gen consoles, I don't see how it would be as impressive at all.

Quicksilver128

Cuz yer dumb thats why. The ps3 and  360 WILL NOT AND WILL NEVER HAVE THEIR TOTAL CAPACITY USED. DEAL WITH IT COW. Multi threading is what makes games look good(sony multi threads for their demos) but will never be used in practice due to the massive cost of converting from to multi threading

Actually yes the ps3 and xbox360 probably will be used to there full capacity just not for quite awhile and only expect the best developers with the most money to do it.  Also to the previous post that doenst mean it wont look good on 640 by 480 resolution not to mention the ps3 and xbox360 will feature superior particle effects and physics to there pc coutnterparts.

But lower texture resolutions.

maybe and this wont be very noticeable I got in a debate about this with Adrein Warner the other night.  Youll need massive amounts of ram to take advantage of the better textures.  And the difference really wont be that great espcially since console gamers aret usually right upto there tv the entire time.

I have a lot of RAM.

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jetpower3

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#3 jetpower3
Member since 2005 • 11631 Posts
[QUOTE="fedameda"][QUOTE="jetpower3"]

With only 640x480 resolution and with presumably even lower texture resolutions than the already downgraded resolutions for next-gen consoles, I don't see how it would be as impressive at all.

Quicksilver128

Cuz yer dumb thats why. The ps3 and  360 WILL NOT AND WILL NEVER HAVE THEIR TOTAL CAPACITY USED. DEAL WITH IT COW. Multi threading is what makes games look good(sony multi threads for their demos) but will never be used in practice due to the massive cost of converting from to multi threading

Actually yes the ps3 and xbox360 probably will be used to there full capacity just not for quite awhile and only expect the best developers with the most money to do it.  Also to the previous post that doenst mean it wont look good on 640 by 480 resolution not to mention the ps3 and xbox360 will feature superior particle effects and physics to there pc coutnterparts.

But lower texture resolutions.

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jetpower3

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#4 jetpower3
Member since 2005 • 11631 Posts
[QUOTE="jetpower3"]

With only 640x480 resolution and with presumably even lower texture resolutions than the already downgraded resolutions for next-gen consoles, I don't see how it would be as impressive at all.

fedameda

Cuz yer dumb thats why. The ps3 and  360 WILL NOT AND WILL NEVER HAVE THEIR TOTAL CAPACITY USED. DEAL WITH IT COW. Multi threading is what makes games look good(sony multi threads for their demos) but will never be used in practice due to the massive cost of converting from to multi threading

Well, excuse me. I'm no cow, and I was talking about the Rev's inability to handle HD resolutions, and given how not even the PS3 or the 360 can run the UE3 engine at full texture resolutions, I don't see it getting any better for the rev.

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#5 jetpower3
Member since 2005 • 11631 Posts

With only 640x480 resolution and with presumably even lower texture resolutions than the already downgraded resolutions for next-gen consoles, I don't see how it would be as impressive at all.

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#6 jetpower3
Member since 2005 • 11631 Posts
Don't underestimate the power of Gordon Freeman. He took on many, many aliens himself  :wink:.