@Pyrosa: I love Dark Souls, but the dodging and rolling in this looks far more repetitive. Dark Souls doesn’t even have rolling. It has blocking and parrying instead, which is a lot better.
@sladakrobot: I have to agree. They guy was rolling and dodging constantly and that’s my main concern about the gameplay. I don’t particularly enjoy having to hit the dodge button multiple times every couple seconds.
Holy sh*t!!! I can’t even believe it. What amazingly unrealistic attention detail. It’s going to be so much better now. It would have been nothing without this.
@notjm: That’s because everything that gets announced is just another sequel, as expected. There aren’t any surprises. Even the new IPs are basically spiritual successors to something else. There’s nothing original or exciting anymore. There are still great games coming, just nothing groundbreaking. Maybe Sony will have something special to announce over summer.
@Musicsvictim: I loathe bullet sponge enemies. How is it even possible that developers haven’t learned that we don’t enjoy it? It’s the cheapest, most boring “difficulty” modifier on the planet. Sadly, only a handful of games do difficulty modifiers right. I can’t enjoy a game where I have to stab, slice and shoot an enemy 20 times before they go down. Maybe an epic boss, but not casual enemies. It doesn’t make a lick of sense and makes the game feel like even more of a grind than it ever should be.
I sincerely hope that it’s not the typical Ubisoft open world, that’s full of grinding, boring quests, lackluster characters and mind numbingly repetitive mission structure. It seems like every single game they make these days is just a re-skin of their previously released game. All of their franchises are becoming one in the same. It’s time to shuffle things up, Ubi. I love the setting of Avatar, now prove why this game will be any different or any better than your other games.
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