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jsquared0905

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#1 jsquared0905
Member since 2008 • 57 Posts

Surprised this hasnt been posted yet in the conduit thread with everything in it..

My thoughts....

I was really hoping for splitscreen, and I am glad they cleared the air that they werent being lazy, but that it would have been too expensive to make the attempt. That said, I hope conduit sells well so they have more money in their budget for a sequel where they could go for splitscreen.

I wish there was a better option than lan. I was hoping this could be a game where you could invite friends over, and bam, have a blast. My internets encrypted, and I only have one spare tv, and im the only person with a wii.

Nothing about bots, though doesnt really matter anymore with no splitscreen (see how much I wanted splitscreen :P)

I really dont care much about friend codes... im indifferent.

I think this game will be good though, AAA, maybe.

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jsquared0905

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#2 jsquared0905
Member since 2008 • 57 Posts

As per their new approach to announcing games(said around E3 when people were wondering were the Megatonz) Miyamoto apoligized and said they won't announce a game until it is near release.

That said, we have animal crossing for the winter, and they more than likely consider wii sports resort, conduit, and wii music to cover q1 of 2009, so I dont think we will here about a summer release until maybe early 2009, which could plausibly be Pikmin, or a revival of a franchise(starfox plz)

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#3 jsquared0905
Member since 2008 • 57 Posts

Make every temple water temple OOT caliber :P, but seriously, the game needs to be much much much much harder.

I remember my bro was pissed how he did not die once in TP.

They need to find a way to tinker with it a little but keep it the same at the core.

Because now the game has become *cool, I got a new weapon in this dungeon...now I wonder how I use it to beat the boss here.*

I would like it so that the dungeons build up off of each other -IE rather than specializing with one weapon, as the game goes on, the puzzles require you to use all of them.

I'd also like the puzzles to be better disguised. I kinda chuckled when my other bro and I were confused by tha lizard in the sky temple, and then I realized his shield was a hook shot thingy, and felt stupid...

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#4 jsquared0905
Member since 2008 • 57 Posts

To be fair if we read the samurai panda threads when they existed, we all knew what we were getting into, as sakurai said the game would be slower.

That said, some people say that a more watered down expierience is more fun since anyone can pick it up and play now.

See though, people have a different definition of fun, some people think of fun as jus chillin with friends and havin a laugh as they play. Other people are in it to win it, to be the best at their craft, and want to play competitively.

I still do not understand why people think advance techs= you stomp people who don't know them. Someone who has good mindgames can beat someone who knew advance techs. Its the people that learn how to do both that become pro like. Look at Aniki (yes melee but w.e), Aniki used the untourney-viable link in Japan, but he knew his character so well, that he became one of the elite in Japan.

The so called balancing still resulted in tourney viable and non tourney viable characters by the way. Link has no true combos, Captain Falcons knee has been uber nerfed and no L Cancel=no shffl. GDorf and bowser can't be fast anymore. On the otherside. SNAAAKE pit and rob and camp camp camp, Toonlink is wtf? Fox and wolf can still shinespike :O.

That said, I do not think Brawl was overrated. I think they were targeting a different audience this time around. Dumbing down the metagame and trying to make character balance so the gap between a beginner and a regular is small enough so the regular can't 3 stock him? Sounds like a casual approach.

I think one of the problems with brawl was so many people were expecting brawl would have the advanced techs that made the metagame so high, and when they saw they weren't there, people labeled it as bad. Brawl is a good game in its own way, but if I want a competitive expierience ive gotta go to melee.

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#5 jsquared0905
Member since 2008 • 57 Posts

Yea... so sakurai knew about WDing and Lcancelling. Lcancelling was Z cancelling in SSB and was broken because it eliminated all lag from aerials, and was dumbed down a knotch in melee so it wasnt complete lag elimination. It made slow characters fast, and people could execute moves without fear of being shield grabbed. The Lag cancel was much more important than the WD ever was... It was taken out in Brawl and now a few moves autocancel, but now slow characters are slow and shield grabbing can be abused.

Wavedashing.. http://smashboards.com/showthread.php?t=162416

Too lazy to click? Sakurai was interviewed in the may nintendo power about wavedashing. He said they saw it in development and did not take it out, and was removed to BRIDGE THE GAP between beginners and hardcore.

This bridge the gap mentality took out so many things, Jump cancelling, the directional airdodge... But the most important one was the L cancel. And the speed of the game. I never understood why people complain about the wavedash the most when it is the L cancel that was the game changer. Ken barely wavedashes. The removal of so many techs also dumbed down mindgames, which was what made ken so good.

Dumbing the game down to bridge the gap is what killed brawl for me. I think it is a great game, but after knowing how far people could go with Melee, I look at brawl, and hope that sakurai left something in there for us to find out.

On a sidenote I have never seen so much camping in a fighting game than in brawl.

In addition brawl was balanced the wrong way, rather than try and make characters unique traits negate the other characters so it went down to player execution, they decided to nerf nerf nerf take out something nerf

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jsquared0905

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#6 jsquared0905
Member since 2008 • 57 Posts

Oh I don't know guys, if L Cancelling WDing, and the Ken Combo couldn't get him through this than Survivor is hopeless :P.

Watch people will be shouting at their tvs as he does a challenge. "CMON KEN! FAIR FAIR FAIR DAIR!!!"

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#7 jsquared0905
Member since 2008 • 57 Posts

Im really liking the control customizing after seeing that. Still prayin for splitscreen.

Notice how the video is NOT in HD.

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#8 jsquared0905
Member since 2008 • 57 Posts

This game looks like its going to be amazing and innovative. On top of that its third party right? Unfortunately I'm not really into the horror genre.

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#9 jsquared0905
Member since 2008 • 57 Posts

March 2009 is fine, it gives them like 6 or so months to polish and add more multiplayer stuff such as something I have been begging them to put in (splitscreen)..Ever since E3 they have claimed they were mostly focusing on multiplayer and polish, so this should give them no excuse for having the current environments.

On a sidenote when looking at the related links..(granted its pretty old)

http://www.nintendoeverything.com/?p=2401

If they can put in splitscreen and bots, that would make this a must buy for me.

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#10 jsquared0905
Member since 2008 • 57 Posts
Game is much more fun than SSBB IMO.