@gord0nd: How far did you get? The combat really opens up/provides new and interesting tactics, early on you suck because you've never used a sword or have any fighting experience.
@nibbin1191: Yeah my buddy punched a cow and got thrown in jail. Told me what happened and I was just cracking up. I had a completely different experience.
@DuskStrider: If it's PC, get it now and mod what you don't like. 50 hours in and loving it. Sure there are some bugs but the quests are great. Some of them just have me laughing my butt off at the absurdity of it.
Either way, it's amazing what these guys did with their small budget.
@Xristophoros: Any specific reasons why you think the combat in this specific game isn't fluid or responsive?
It does get hectic/disorienting when you get hit in the head and spun around or your head/shoulders tilt so you lose visibility for a second but that's part of the fun. I've got one combo where I slash at the enemies wrists, another which circle parrys their blade and stabs them. Those only go off if you land each swing in the combo (if they parry or dodge it's interrupted).
I would say few first person melee games exist because it's difficult to do well (not a lot of engines are built to streamline development for it and development parameters/staples for how to do it well don't exist) and game publishers don't fund what they aren't sure about. They will pump out the same generic shooter over and over again instead. To get this game going they had to prove there was profit to be made by their kickstarter first, then a publisher picked them up.
Personally I think this game has great melee combat. It does start off simple with your first fist fight just being you getting your butt kicked and grabbed over and over but as the game goes on your fist fighting really gets better. After getting the sword you just kind of flail around with slashes but that's because you're completely untrained so you suck. As you unlock more complex moves/progress it builds on itself.
@Xristophoros: Chivalry, Mordhau, and this game all have fun first person melee mechanics. While you do get pretty RPG strong later on most of the game has fun and interesting swordplay (50 hours in myself).
By comparison, the Witcher 3s combat was not that exciting after the first few hours. Just mash buttons and kill everything in that game.
@R3FURBISHED: Could just buy or craft the save potions, sleep outside for 2 hours, or sleep in an inn for any amount of time. Could also do the PC mod for manual saves. 50 hours in and the default save system hasn't really been an issue.
I'd have preferred a dark souls save system but it is what it is. The game is worth the minor annoyances.
I don't care about regulation of loot boxes. However, this line is stupid, "no video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale."
So developers cannot add free content to their game after launch. I assume DLC would still be on the table since it's technically a separate purchase and fully documented but maybe this is trying to go after that? I have no idea. Either way that last line is overreaching by a lot.
This would have literally killed indie games like Terraria.
@banhammer: I believe I was posting my desires not the worlds. I think stating that 'no one' is complaining might be a stretch but I wasn't arguing other peoples opinion. I never said we, us, everyone, others, etc...
To be clear, in my personal opinion, I am tired of climbing towers in the many games that do it these days and look forward to games coming up with more varied and organic avenues of discovery.
kappamerc's comments