Lazy developers, yes blame the developers. Everytime someone can't run a game you people throw around "Lazy, unoptimized, poorly coded..." Are you even qualified to make that kind of judgement? Have you ever made a Direct3D engine of that sophistication? Have you looked at the source code? Always quick to point fingers with no evidence to suggest that it's poorly coded. Don't tell me the fact that it doesn't run on todays hardware is enough evidence because that's assuming they scaled the engine to run well on todays hardware and you have no way of telling what they aimed for. If they say they aimed for future generations, take their word for it.Marfoo
I'm sorry, but it IS poorly coded. Guess what, they said that it would run at 60 FPS on DX10 on SLI'd 8800GTX. Guess what, it doesn't.
It takes a $800+ video card to run this game at any where CLOSE to 60 FPS at 1920x1200 with only 2xAA and NO AF.
http://www.guru3d.com/article/asus-mars-review-test/11
And the card isn't even released yet. Takes a $500 video card to run it at 60 FPS at 1600x1200.
Crysis IS and always WILL be poorly coded. Crytek dropped the ball because I remember them saying that it would run just fine at MAX settings DX10 on the, at the time, current generation video cards, IE 8800 series.
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