How the hell do you finish a 20+ hour game already?nutcrackr
I picked the game up earlier this week on Monday. I called to EB to see if they had a copy and I've been playing 6-8 hours a night. Just need to cut into sleep time to make that happen.
How the hell do you finish a 20+ hour game already?nutcrackr
I picked the game up earlier this week on Monday. I called to EB to see if they had a copy and I've been playing 6-8 hours a night. Just need to cut into sleep time to make that happen.
The game is excellent. I finished it in 23 hours 22 minutes, on hard mode. I had gotten to level 16 and I think I did about maybe a third to half of the side quests. Here are my impressions.
I was extremely sceptical of what quality of the game would be when I heard Bethesda would be making it. In fact I was upset. In my younger years, fallout was a treasured memory of pure enjoyment. There were no other games like it with all the choice and consequences the game had. The game also had a great feeling of wandering out into the unknown. I loved fallout and fallout 2. After playing Oblivion, I was scared to what Bethesda would do.
Mission structure and dialogue where two major parts of the original fallout. I'm glad to say Bethesda did a great job. They paid attention to detail on this one. For example:
**SLIGHT SPOILER AHEAD**
In megaton, when helping a local shop keeper write her survival of the wastes book, she asked my character to go toa minefield and get a landmine for her. After looting some corpses on the way there I head back to unload at the same shop. I had a landmine from somewhere previous. I had the option to lie to her and give her one of my landmines. I tried to give the fake landmine to her and she replied that she doesn't believe me because it would take at least a day to get there and back. Oblivion did not have this type of polish.
**END OF SPOILER**
Another good feature in relation to dialogue is that in Fallout had different dialogue options, or trees, depending on how intelligent or charismatic your character is. Fallout 3 does this too, you can say things only if you had a certain attribute high enough and outsmart or charm someone. Bethesda takes this a step further as well. Your skills also can affect conversation. For example if you have high skill in medicine, you can have deeper conversations with doctors. Even the small guns skill can help out in conversation.
The graphics in the game are superb. They do seem a little Oblivionesque, only if your looking for the similarities. The animations in the game are much better than those in oblivion. The sound is great. The music hits the right note.
The game was challenging for me (noted again playing on hard) in the begining much like the previous fallouts. This one more so, only because ammo is very scarce. I found myself using all the different types of weapons trying to save the good guns for tougher fights. VATS works very well and using it is a must. You'll be switching to VATS from real time often.
There is quite a bit to strategy to the combat, more than I thought there would be. I noticed this a lot when the first time I rolled with the Brother Hood of Steel. And for your scout/thieves out there, there were many a times where I could, and would sneak up ahead in dark areas setup some traps, sneak away and fire some shots at the supermutants to have them running into my minefield.
There are a good a mount of weapons in the game, some fun, some nessasary, some just for novelty and some just useless. There are many types of armour in the game, more than oblivion and fallout+2 combined. Also your equipment, needs to be repaired. The only way you could do this is if you have another item just like the one your repairing. You have a 10mm at 50%, you need another 10mm gun to repair it, for the parts. I like this system it works well, its more realistic. When repairing armour you need the same type of armour, for example, if you're wearing combat leather armour, you can use a lesser leather armour to repair it with.
The story and some of the quests you're given, are written superbly. There are a couple times where I burst out laughing. They hit the tone and atmosphere of the game amazingly. Honestly I think bethesda fired those monkeys on the typewriters they had earlier.
**SLIGHT SPOILER AHEAD**
This will be vague, but if you've played this far you'll know what I mean. When game turns into Leave It To Beaver, I decided to check my pip boy and lol.
**END OF SPOILER**
The ending of the game was cool. But there some news about over 200 endings? Now I imagined that what would happen is the same of the previous fallouts: The game ends and then you get a little blurb about each city you visited telling you how your actions reflected upon the city. And from mix matching these endings you get over 200. This didn't happen at the end. I just got a generic you saved the world by your good actions. I was a little peeved.
Another issue is the bugs. Installing was hindered because the game has secure rom or something along those lines. When I tried to auto install I had an error message saying the image cannot load or something. So I explored the CD for a setup.exe file and viola it worked. Starting the game I had the same problem but there is a fallout launcher you can download from bethesda or secure rom whoever made it.
Searching through forums for anwsers, it appears the game has trouble running with things like NERO installed or any kind of image burner.
When I first played through about 6-8 hours no crashes. My second day I started getting crashes about an hour or two in. Then crashes every 5 - 30 min or so randomly back to the desktop. This seemed to have happened only in certain areas/quests. They need to patch this. I overlooked it though, because the game is that great.
9/10 for me.
If you're a fallout fan from the original games. This is a MUST buy. IT IS THAT GOOD. If not. BUY IT.
I'm far more excited to see Earthworm Jim 4 than I am the Fallout MMO.fatshodan
Probably be a console game which is alright but yeah I totaly forgot about Jim.
I don't know why they have a code word for thier upcoming MMO.
Everyone knows its Fallout
OgreB
No kidding, V13? Vault 13? No way..
But they can't use the fallout license cause bethesda owns it now. On the other hand, they do have the wasteland license.
I think this may be old news but, I checked out interplay.com to look for some news.
They opened up a new office in orange county CA, for developing a new MMO code named Project V13, headed by the original creators of fallout.
I think a hallelujah is in order. Rejoice PC gamers. My condolences to the console players not being able to feel this sheer awesomeness I'm feeling right now.
That probably means it's not going to be very diablo-lore-like. My guess it's "similar" to the amazon class, but more closely resembles the WoW hunter (guns).MTBare
I agree with you. I hope it'll be something similar. Why not ponder some classes we would like?
Monk - have some auras with fighting style like the amazon
Fallen Paladin - No auras but made up with more skilled attacks, and some mystic powers.
Thief - Setting up traps, some martial arts, throwing daggers, satchel charges.
Anything new would be great.
A lot of people were upset not having the Necro back. I listened to a podcast where the developers said because the Necro was so perfect in D2 it would be hard to improve on him in D3. So changing the skills, and augmenting to some extent would loose the essence of the Necro to a point where he would feel so different in D3. Or they could be making a real good excuse not to have him in.
This is a very hard thing to do considering PC gaming has been around a lot longer than any console out there. What's the life of a console 5, maybe 6 six years? Anyway here are my top 5 not in any particular order.
Vampire, Bloodlines
Fallout 2
Chronicles of riddick escape from butcher bay
Counterstrike
Mount and Blade
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