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Linusa

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@Flyin3lvl: Or the card is resold and put back into more gambling boxes. Also, you can only trade it if someone else doesn't have it. You're betting on whether or not you can get something even worth trading. That's still gambling. You aren't saying anything that makes this not gambling.

Children are buying gambling packs hoping they get something worthwhile, and usually they don't. Occasionally they do, and that feeds their addiction to keep trying. Nothing you're saying changes that.

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Linusa

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8 playable characters, not 8 players.

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Edited By Linusa

@Flyin3lvl: Okay, but that was in no way mentioned in the discussion. It is still gambling. Even slot machines sometimes give a small payout, that's part of how they keep you hooked. Except these gambling packs are sold to children, instead of being in casinos.

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Linusa

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@Doomerang: Yes, there is a "but", the one I said. It is relevant that, if they actually believe what they are saying and this isn't just a rationalization, they should make a similar bill for other forms of gambling. You don't get to decide what people talk about. I mean, you're seriously going to tell someone they aren't allowed to speculate about something? Who the **** do you think you are?

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Linusa

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@linthenius: Right, they don't need to ban the whole game, just the gambling packs.

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Linusa

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@newbpwnr: What are you on about? Similar as in "selling gambling boxes to children shouldn't be allowed".

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Linusa

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Edited By Linusa

@Flyin3lvl: What does that have to do with gambling?

To be clear, slot machines also give small payouts from time to time. That's part of how it keeps the addiction going.

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Linusa

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@newbpwnr: Yes, they are governed differently, but they can have a similar law that governs trading card games. Now I'm repeating myself.

If people are seriously against encouraging gambling, then they need to end it in trading cards games, too. That is, if this isn't just about people piling hate onto specific games they don't like. The question is, is this a principled stand against gambling, or a rationalization?

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Linusa

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@newbpwnr: WHAT DOES FORTNITE HAVE TO DO WITH THIS!?

AND CARDS COULD STILL HAVE SIMILAR LAWS APPLY TO THEM, EVEN IF THEY AREN'T EXACTLY THE SAME LAWS! WHAT THE HELL DO YOU THINK IS HAPPENING RIGHT NOW?

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Linusa

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@newbpwnr: I really hate hearing from people who can't be bothered to get all of the information.

From Hawley's page on this legislation: "

  • Loot boxes: Loot boxes, incorporated both in free and paid games, offer players randomized rewards for spending money, combining the addictive properties of pay-to-win with the compulsive behavior inherent in other forms of gambling.
    "

This is where the talk of addictive behavior in the article comes from: gambling addiction.

Moreover, the packs in Pokemon could also be considered pay-to-win, in addition to the gambling.

Where do you come up with Fortnite?