@_Judas_ They're both essentially the same (solo campaign played by two), but minor differences occur in co-op to account for Carver being alongside Isaac, like in cutscenes or in-game dialogue between the two
Not that I'll ever accept their online passes and micro transactions and so forth, but this is nice. Its also entertaining to see articles like this expose bigots and homophobes in the comments section, and inspiring to see other users confront them
Enjoyed Sand of time and Warrior within. Seriously enjoyed the Prince of Persia 2008 cell-shaded reboot too. And I think I may have been the only one to enjoy the ending..
So the bill itself just means that selling mature games to minors will induce a fine? I don't really have a problem with that, in fact its good if the only incentive for retailers to follow ratings is 'we recommend this isn't sold to minors, but you won't be punished if you do'. As long as the bill doesn't trespass on developers or freedom of expression its all good to me.
The separate issue Tom goes off on a tangent about is interesting. I certainly don't get entertained by violence for the sake of violence. I know many games use it as a crutch that strings you along with obsessively killing/shooting people, when you're actually not quite sure why. Games bore me easily when it comes to that, so it usually doesn't grab me. I have to admit, the one game that totally fits that bill that I enjoyed the heck out of was Ninja Gaiden II. For some reason I seriously did enjoy killing hordes of enemies with ridiculous flare until the credits rolled, without much care for the (bad) story. An example where I felt violence was purposeful might have been Dead Space, I was scared and I was tearing off limbs off things for survival, I was invested in fighting for a reason, not for its own sake
"Major corporations, including the video game industry, make billions on marketing and selling violent content to children," Rockefeller said at the time. "They have a responsibility to protect our children. If they do not, you can count on the Congress to take a more aggressive role."
You idiot. The video game industry doesn't have a responsibility to protect children from mature content. Their products have ratings, with mature content legally only sold to adults. If those adults, namely parents, give children mature content, it is not the fault of the industry. Even if this - yet another - research venture into finding a casual role between video game and real life violence finds a significant connection, all it does is put more pressure on parents to better raise their children, i.e. buy g-rated games.
Only positive to digital distribution is that it should be cheaper, seeing as it cuts the cost of packaging and shipping etc. If they want to move to digital and sell it to me at the same price, they can shove it. Like most people here I prefer to 'own' my physical copy. Still, I only buy one or two games a year now anyway
Dead Space actually had me scared, Dead Space 2 was a little tense but I was already desensitised to the necros and it more of a mildly creepy action game (loved it though), Dead Space 3... I am not expecting to be scared, but to be honest, it doesn't bother me as much as I thought it would. First of all, after two games, they would really, really have to try hard to actually install fear in me. Second, Isaac himself has faced the necros over and over, if anything, he's the most qualified person in the galaxy to defeat them, so the change in game style to me reflects his character arc. My two cents.. Scary or non-scary I'm certain it'll be a great game
Anyone play Miasmata? Falls short a little on the scary aspect after you initially encounter 'it', ultimately a survival game, but has the potential to be a great survival horror
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