Wait people are saying Sony is first among the current cloud game streaming companies? DId anyone forget Nvidia with Geforce Now on Nvidia Shield? Nvidia did it even earlier than Sony and has a better IQ, resolution amd also better framerates, not to mention Sony's own PS Now utilizes Nvidia's GRID technology for codecs/compression/decompression.
No one is bringing Nvidia into this we are talking about MS and sony which lemmings have claim for years does everything better than sony,i see once again you feel left out and have to bring Nvidia to the topic.
And no one is claiming sony did it first.
By the way Gforce now was release in beta form in 2013, but was officially launch in 2015 PS Now was launch in 2014 and the company which sony bought for for its cloud streaming tech both predate Gforce now as well Onlive and Gaikai.
But even before that sony was already experimenting on streaming games online.
Remote play on PS3 allowed you to turn on your PS3 from PSP in any wifi connection and allowed you to stream PS1 games music and movies.
In this ^^ case basically your PS3 acted as the cloud server and your PSP was the receiving device,by the way this feature was since launch on PS3 on 2006 so yeah sony has had some time experimenting with streaming content.
But again the argument we were having is that PS Now works while this shit MS just faked didn't.
WOW, I actually came to say this exact same thing almost word for word. Glad people are finally understanding the history of game streaming and realizing that Sony isn't "just" starting this process. They have almost a decade and a half of game streaming via the internet experience.
Since that's covered, I just want to add some fun facts in. AWS which is PSNow's largest hosting environment, starting rolling out v340s paired with 32 core eypc servers around the time PSNow drastically reduced various platform clients. I believe this is due to Sony offloading auxiliary functions such party chat and friends function to the client machines which the Vita or a Bravia TV isn't to have the processing power to adequately support. The latest server offering is here:
https://community.amd.com/community/radeon-pro-graphics/blog/2018/11/13/amd-server-cpus-gpus-the-ultimate-virtualization-solution
At VMworld 2018 in Las Vegas in the AMD booth, we demonstrated how A + A makes an astounding duet. For the first time, we showed a technology demonstration of a virtualized environment driven by an HPE ProLiant DL385 Gen10 from AMD’s Santa Clara, CA datacenter. Inside, the server we have two 32 core, 64 thread Epyc CPUs and a recently announced dual GPU solution based on the “Vega” architecture1, the Radeon Pro V340. The result, an awesome system for virtualized workloads. And a GPU that delivers 33% greater user density than our competition3.
Also, in the booth was our A + A gorilla. It’s a dual Epyc server with 4 Radeon Pro V340s. 8 GPUs (2 per card), each with 56 compute units thumping graphics and supported by 2 Epyc 32 core CPUs.
The reason this is significant is that theoretically just one of these servers could support either 16 PS4s or 16 PS3s in emulation. Further, and this is the most interesting part.
If the PS5 is 16GB vRAM + more for the OS and 10Tflops (I'm estimated 10.2), then this perfectly splits evenly to allow 8 PS5 sessions per server. Basically what I am saying is that it is very possible we could see PS5 PSNow games at launch or even in beta via PSNow while also having a singular Server solution to stream PS1-PS5 games. The hardware actually exists to do it now and I doubt it's a coincidence that this thing launched late last year. As it's specifically designed for high load and multi-client game emulation.
Look at this beast.

This also has the added benefit of running multiple configurations. Example a single server to run 2 theoretical PS5 sessions, 4 PS4 Sessions, 4 PS3 Sessions, and dozens if not hundreds of PS2 and PS1 sessions all concurrently on a single server. Using a model like this it would be much more feasible for Sony to make this cost effective to run.
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