It seems obvious to me that this merger is a terrible idea.
I'm a little surprised at how many gamers still can't recognise that when two massive corporations —in a market with not that many of them— consolidate their power and wealth even further, it's almost always the consumer that loses out.
And yet it seems dangling a video game in front of us is all it takes for us to forget everything we know.
Am I missing something here? I watched her die in the same copy/paste way Gamora did just one film earlier. Then they even gave her her own movie right after that which no-one watched. Of course she's “done”.
Unless she's totally lacking self-awareness, I'm guessing that's exactly what she meant by these comments, and not, as GameSpot is misleadingly trying to portray here, that she doesn't want to work with Marvel any more because they're sexist.
For the record though, if you repeatedly over decades take money you don't need, from men, to do un-feminist-y things on film over and over again, as conveyed in the scripts you read before you agreed to take said money, you're not a feminist, you're a business woman. And if you pretend you're all about empowering women while you do it, then you're a dishonest hypocritical businesswoman.
@BESM1984: But that's not how people evaluate things. And they certainly don't play it through from beginning to end when deciding whether or not to buy it. Most people don't even make it as far as watching a 5-minute YouTube review. They look at screenshots, genre, and price. Maybe a gameplay video. “Rhythm” as the leading genre was probably enough on its own to kill it.
@BESM1984: That's quite a lot for what looks like a cartoony kids rhythm game. Also it works out more expensive in most regions. Where I am now in the UK it's the equivalent of $34.
It did a number of things, which when combined are almost a certain death sentence.
1. It was cartoony with a relatively high price. Higher prices don't mix well with less “serious” games. 2. It didn't have any gunplay. People associate this visual style with accessibility, but they perceive melee combat to be less accessible than ranged combat. It's been a long time since melee combat was simple in games. Sunset Overdrive avoided this pitfall. 3. It put “Rhythm” right up front. It's the first genre tag on its Steam page, even before “Action”. That's a niche. Most people associate “rhythm” in a game context, with restriction. The people who do like rhythm games, probably aren't used to paying this much.
Couple that with coming out of nowhere, and loads of amazing games coming out recently, and it's frankly a miracle it sold as well as it did. It must be a really amazing game.
@shamatuu257: The trailer said this is the “End of the Road”, but it seems to be that X and 11 are set up to be like two halves of one movie. Like Avengers, Harry Potter, etc.
naryanrobinson's comments