@littleboomer Or maybe [URL=http://en.wikipedia.org/wiki/File:Tennis_for_Two.jpg]"Tennis for Two"[/URL] on our home Oscilloscopes. The "winning formula" may not be a bad thing, but it's rarely a great thing.
@Taegre There are quite a few differences, few of which are slight. It's baffling that you can't see that ([URL=http://cdn.planetxbox360.com/image.php?mw=870&mh=870&sf=0000001500-0000026712.jpg&wp=0]360[/URL] : [URL=http://image.gamespotcdn.net/gamespot/images/2011/278/reviews/960869_20111007_640screen009.jpg]PC[/URL], for example). Also, the better the screen, the worse flaws look. If you were to try and play an older game on an old CRT, it would look much better than if you played it on a brand new LED, if only for the fact that jagged edges and grainy textures aren't as easy to see (oh, though your TV may be bigger than your monitor, average widescreen resolutions for PC games are definitely higher than the vast majority of console titles).
@BladeStrike1234 Getting a better TV/monitor would make the difference more apparent. Just because you don't notice, doesn't mean the difference is small, anyway.
@Joedgabe I'd say $1000-$1200 is even a bit of an exaggeration, given how much the console dominant market has slowed things. I bought my current setup almost exactly 2 years ago for $594.94 ($611.79 after shipping), and it's been able to max everything I've played (save for AA and Vsync in recent games). Granted, I built it, but that's not too hard. I spent more on my PS3.
@jekyll Cloud gaming affords the publisher complete control over your experience, and leaves you with next to none. It's not a product, nothing you spend money on becomes yours, you simply pay for the right to utilize OnLive's software and hardware. It may be convenient, but will do nothing good for the industry.
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