GT5 to GT6 would demand substantial development differences to buy a PS4 alone for such a short time frame which I would've prefered. GT6 still has time for blossoming content for ps3 for classic a swansong collecting too.
If they used almost the same method as an online pass for offline without online DRM restrictions, and unlocks specific progressive incentives for the new buyer and prohibit specific privilege promoting advancement in a game for second hand buyers, this could be a fulfilling right for all based on achievement, and in turn, continue to promote reflective studio ambitions.
This would legitimize and promote achievement earn't incentive alternatives than second hand user options but still allow standard play without the code but with much less incentives. second hand gamers can still buy the earn't stuff on dlc.
This approach to consumers will always pose risks in the wider variable demands it's used for which contradicts any notion that consumers are ready for it as a standard. Businesses will always legitimize this venture concurrently at the inconvenience to it's illogical practice until it's structured reliably for all. Always-on is selling your soul to the MdevilS.
@Gravity_Slave @pmamba45 I'm sure there are some gamers that want accessible worth keepable (having contributed for years for some) in physical form. though it seems, compared to anything else, MS casts a blind eye to the heart of consumers ethical sense of memorabilia aquirement at a deplorable collected cost if DRM worsens.
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