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rahzel54

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#1 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="Maverick128"]Ubisoft once again screws over us PS3 fans with their laziness. Or maybe they all just recieved Acer Ferarri laptops with a fresh install of Vista from their "friends."usule
Yeah, ubisoft's fault, so lazy, they didn't make my 600 dollar ps3 look better after all that extra time of developpement... Hmmm, sony's fault, they lazy, they haven't made any PS3 games looking better than the 360 either... why everyone so lazy...pffff gona take a nap!

there are some sony exclusives that do, imo, look better than anything out there. and Motorstorm looks excellent btw. and explain why some ports look better than others if none of the games out so far use anywhere near what the systems are capable of. simply put, its up to the developer.
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rahzel54

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#2 rahzel54
Member since 2004 • 1732 Posts
i
[QUOTE="Pablo620"]All i know is Oblivion looks WAY better on the PS3 than on 360. Conclusion: Blame the developersCellien
I dunno... I wouldnt say way better.. infact most reviews say its a negligible difference...

i'd have to agree and say its not WAY better, but this is proof that it is up to the developers, and that not all ports look inferior on the ps3.
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rahzel54

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#3 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"]to give you an answer that youll understand, in time, the ps3 will have AT LEAST as good lighting as the 360.KSD22
When every dev starts using NAO32 right?

ugh... no! read my post a few messages up.
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#4 rahzel54
Member since 2004 • 1732 Posts
to give you an answer that youll understand, in time (not long i might add), the ps3 will have lighting AT LEAST as good as the 360.
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#5 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"][QUOTE="KSD22"]
  • I know what High Dynamic Range is compared to Bloom lighting. I heard the RSX can't do AA with HDR thus most devs must choose one or the other or use a altrenative method such as Heavenly Sword. Why are PS3 fanboys so defensive?

Relax there fanboys calm down, drink some water now isn't that better. The funny thing is I probably own more Sony products

and PS3 games then most of these fanboys defending the system.

KSD22
just because you own sony products does not negate the fact that you're wrong. and because we correct you doesnt mean were fanboys. anyway, RSX CAN do HDR + AA, it can do HDR FP10 + AA, but not FP16. Xenos can theoretically do FP16 + AA, but it simply cannot handle it in most cases. even if RSX can't do FP16 + AA, there are other methods in achieving similar results. like Ninja Theory created NAO32, which gives them HDR effects and Heavenly Sword runs at 4xAA.

Thats what I wanted to hear, so the 360 can do better HDR than PS3. Thats why the ports look so bland on PS3. So it is the RSX's problem. Until all devs start using NAO32 all the ports are gonna look inferior to 360 I assume.

no, that is not why. i said the 360 considering what the hardware is, is CAPABLE of better lighting, but in most cases, its not able to utilize what its capable of. ports will not always look inferior until they use NAO32, ports will look inferior if: 1. developers don't put effort into their port 2. they don't have enough time 3. they are unfamiliar with the ps3s architecture 4. the development tools for the ps3 are lacking as i said before, the dev tools for the ps3 have already improved in the Playstation Edge tools (just recently released) and as time goes on, developers will be more familiar with the hardware. and not ALL ports are inferior on the ps3.
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#6 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"][QUOTE="Cellien"]I'm known as a troll around these parts.. but even I will tell you you are gonna get flamed. My 2 cents: The bigger issue I think is that the PS3 is such an odd architecture. The hardware is pretty good! I personally just think Sony should have rethought its hardware designs in favor of developers.. but everytime I say anything like that, I am called a troll.Cellien
your points are valid, but i disagree with your opinion. having an odd but powerful architecture is a good thing imo. all previous PlayStation systems have been the same. if they have difficult but powerful hardware with potential, well see a good evolution in the visual quality as the years go on. just think how games looked at the beginning of the ps2 compared to games later on (such as God of War). there have been many discussions at the beyond3d message boards (a computer tech related site with a lot of knowledgeable people, and even developers post there) and many agree that the ps3 has greater potential and the best has obviously yet to come for the ps3.

I do agree that with time the PS3 can look amazing.. But still doesnt make it easy to develop for... That is why it will always get the inferior ports. (For the most part).

the thing is, the ps3's hardware is not as difficult to develop for as many people think. it was possibly hard in the beginning because there was lack of development tools for the ps3. but as all consoles age, the development tools improve. Sony just released the Playstation Edge tools to help ease the process, and from developers who post at beyond3d, they say theyre great. as for ports always being inferior, that simply isn't true. they may be inferior now because the 360s dev tools are more mature, and the hardware is more well known by developers, because its over a year old. once developers get used to the ps3's hardware, things will change. trust me. there are already ports that are turning out arguably better on the ps3, and most of the ports are already looking nearly identical to the 360 version.
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#7 rahzel54
Member since 2004 • 1732 Posts
  • I know what High Dynamic Range is compared to Bloom lighting. I heard the RSX can't do AA with HDR thus most devs must choose one or the other or use a altrenative method such as Heavenly Sword. Why are PS3 fanboys so defensive?

Relax there fanboys calm down, drink some water now isn't that better. The funny thing is I probably own more Sony products

and PS3 games then most of these fanboys defending the system.

KSD22
just because you own sony products does not negate the fact that you're wrong. and because we correct you doesnt mean were fanboys. anyway, RSX CAN do HDR + AA, it can do HDR FP10 + AA, but not FP16. Xenos can theoretically do FP16 + AA, but it simply cannot handle it in most cases. even if RSX can't do FP16 + AA, there are other methods in achieving similar results. like Ninja Theory created NAO32, which gives them HDR effects and Heavenly Sword runs at 4xAA.
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#8 rahzel54
Member since 2004 • 1732 Posts
I'm known as a troll around these parts.. but even I will tell you you are gonna get flamed. My 2 cents: The bigger issue I think is that the PS3 is such an odd architecture. The hardware is pretty good! I personally just think Sony should have rethought its hardware designs in favor of developers.. but everytime I say anything like that, I am called a troll.Cellien
your points are valid, but i disagree with your opinion. having an odd but powerful architecture is a good thing imo. all previous PlayStation systems have been the same. if they have difficult but powerful hardware with potential, well see a good evolution in the visual quality as the years go on. just think how games looked at the beginning of the ps2 compared to games later on (such as God of War). there have been many discussions at the beyond3d message boards (a computer tech related site with a lot of knowledgeable people, and even developers post there) and many agree that the ps3 has greater potential and the best has obviously yet to come for the ps3.
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#9 rahzel54
Member since 2004 • 1732 Posts
you obviously don't even know what HDR is. you may say that the lighting is better, but not necessarily the HDR lighting. anyway, there are many ps3 owners that have complained about the brightness level being too high compared to other devices. you need to calibrate your TV for the ps3 so its not too bright. brightness control on a TV controls the black levels and contrast controls the white or lighter shades. if the brightness is too high, blacks will appear grey and the overall image will seem washed out, not as sharp and will appear to have less contrast. read this thread, it will explain everything. http://www.avsforum.com/avs-vb/showthread.php?t=788813
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#10 rahzel54
Member since 2004 • 1732 Posts
honestly, i wouldn't expect much from any upcoming Ubisoft title either. its pretty obvious that they prefer the Xbox. i think they've even said it before. like i said before, there are some ports that turned out better, and most ports at least turned out to be close to the 360 versions. some developers are just more skilled than others and are willing to put effort into their work. ubisoft obviously didn't put much effort into this. yes the ps3 hardware is more difficult to develop for than the 360, but not as much as people exaggerate it to be, and its no excuse.