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#1  Edited By ScrollingLayers
Member since 2015 • 632 Posts

I want a true successor to Xbox 360. Whenever the next Xbox is released (i.e. 2018, 2019) it should be as close to top of the line hardware as possible that retails for $400, even if Microsoft has to sell it at somewhat of a loss. When Xbox 360 released in November 2005, the only PCs that could match it were high-end configurations, and Xbox 360's GPU was still more efficient with unified shaders that PC GPUs did not have until 2006. I am not saying that Xbox 360 blew high-end PCs of late 2005 away, I'm saying Xbox 360 was able to provide roughly the same experience as a high-end PC, at much lower cost.

That was completely different to 2013 when the PS4 and Xbox One launched. Even though both current gen consoles were a significant leap from Xbox 360 and PS3, both the PS4 and Xbox One were equivalent to mid-range laptop PC hardware, at best. The CPU was low-end and the GPUs were barely mid-range. Of course the PS4 has a somewhat more powerful GPU than Xbox One. It's not an insignificant difference, but not a massive difference either. But with that said, even PS4's GPU was just midrange laptop class, in 2013. Now 2 years later, both consoles are definitely low-end compared to even modest gaming PCs. Yes I know, consoles are consoles, they are closed-box systems that developers target for 5, 6 even 7 years. That said, its really obvious that neither PS4 nor Xbox One were intended to last 7-8 years like the last-gen was. It doesn't mean they won't be supported beyond 2018/2019, but it's pretty clear their successors should arrive before the decade is over.

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#2  Edited By ScrollingLayers
Member since 2015 • 632 Posts

We can see where AMD is headed in terms of next generation APUs.

Multi TFLOP APUs with 16 'Zen' CPU cores, next gen Greenland GPU from the Arctic Islands family and High Bandwidth Memory (HMB2).

The next gen console APUs will be *derived* from this APU roadmap, no matter what the precise specs AMD's customers (Nintendo, Microsoft, Sony) want for their individual platforms (future iterations of NX beyond 2016/2017, the next Xbox, and PS5). If Nintendo goes with ARM CPU cores instead of x86, that's fine too, AMD has it covered in terms of roadmap / architecture.

Note: The above next generation APU is not an actual product. It's an example of what AMD thinks it can do in 2017 for the professional high performance computing market. AMD is able to develop semi custom chips for its customers. So for example, a next gen console APU for Microsoft / Sony might have 8, 10, 12 CPU cores and whatever GPU architecture is available, to fit the specs its customers want for their products.

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#3 ScrollingLayers
Member since 2015 • 632 Posts

I'm thinking the next generation Xbox will be capable of graphics like this, at launch (in 4K Ultra HD) and have this very game as well!

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#4 ScrollingLayers
Member since 2015 • 632 Posts

I'm thinking the next generation Xbox will be capable of graphics like this, at launch, and have this very game as well!

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#5 ScrollingLayers
Member since 2015 • 632 Posts

No. Not possible. Not next year either. Xbone won't catch upto PS4 anytime this generation.

Microsoft will start fresh with a next gen Xbox in 2018 or 2019, where it will face off against PS5.

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#6 ScrollingLayers
Member since 2015 • 632 Posts

Next generation Xbox - Fall 2018 or Fall 2019 release $400.

Count on it!

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#7  Edited By ScrollingLayers
Member since 2015 • 632 Posts

http://www.theverge.com/2015/12/10/9880594/microsoft-xbox-games-2016-interview-crackdown-3-quantum-break-recore

As televisions, computers, and smart devices become the all-in-one-devices that seek to displace consoles, does Xbox just become an app or a storefront or a brand?

"No," Spencer says, "I fully expect that you’ll see another console from us […] Our best customers are Xbox console customers, and I want to keep those people engaged both on the Xbox One and anything we might do in the future. I’m 100 percent committed to that."

"I don’t want to dilute what the Xbox console customer feels," says Spencer. "I want to expand what we’re able to do for more customers."

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#8 ScrollingLayers
Member since 2015 • 632 Posts

http://www.neogaf.com/forum/showthread.php?t=1154051

Originally Posted by raven777

some info from famitsu:

-everything from the trailer was real-time.

-you can pick certain cloud in the sky and fly toward it, and the cloud will be there properly.

-The orbital elevator is the symbol of this title

-The big airship is imaginary ship that fly around and protect the orbital elevator

-PSVR is something that seems to fit the concept of flying freely in the sky, so they decided to implement right away

-development is about 20% done.

http://blog.esuteru.com/archives/8431236.html

Originally Posted by oimori

Some information cut by fockin Hachima

- the concept is to make better numbered sequel by making sure of what is important for numbered series

-AC7 has three axis, first one is drawing of the sky including three-dimensional cloud

-another axis is seeking the enjoyment of "airplane-pretend play"(the very first concept of Ace Combat). not a finish move by pushing one button but maneuvers by piloting

-third is enhancing variety of the way to beat missions

-return to the fictional world called Strangereal, but want to make it enjoyable for beginners of the series.

-the place where the woman stood in PV was so high that people can't go there without pressurized suit

that giant air ship is called "FAS"

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#9  Edited By ScrollingLayers
Member since 2015 • 632 Posts

So, a few days after the official reveal of Ace Combat 7 for PS4 with VR support, and absolutely confirming the rumor was true, what do you guys think?

Reveal trailer (1080p 60fps)

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#10 ScrollingLayers
Member since 2015 • 632 Posts

GameSpot even picked up on this.

http://www.gamespot.com/articles/ace-combat-7-announcement-set-for-playstation-expe/1100-6432648/