All this talk about great fighting games has really given me feelings of inspiration. I thought one of my favorite genres was dying out, but now I see that isn't true. You all have given me hope. It's nice to see that people are still out there fighting it out like mad.
I have been playing a lot of Street Fighter lately. I have the Street Fighter Collections on PS1 and I also have Street Fighter Anniversary Collection and Street Fighter Alpha (not to mention many other Street Fighter games). So, I basically have my pick of Street Fighter games to play in perfect arcade glory. I'm going to take this time to tell what is so great about the ground breaking series that started the fighting game revolution, Street Fighter II. And I will break down each game one by one to tell what made them all so special.
Street Fighter II: The World Warrior- This game was groundbreaking for its time.The graphics were outstanding along with the music. I remember how psyched everyone got when super moves were pulled off. People would crowd around arcade machines just to watch brawls go underway. Another thing that was nice was the diversity of characters. You started out with the original eight characters; Blanka, Chun Li, Dhalsim, E. Honda, Guile, Ken, Ryu, and Zangief. All of them had their own stages, music, and fighting style (well Ken and Ryu were the same). Then you had to face the four boss characters which presented plenty of challenge. Beating Street Fighter II in the arcade was quite an accomplishment. Especially when you consider all of the people that wanted to challenge you. It was a phenomenal hit and revitalized the arcade market.
Street Fighter II: Championship Edition- This game was virtually identical to Street Fighter II: The World Warrior. The main difference was the ability to play as the boss characters; Balrog, Vega, Saggat, and M. Bison. This game offered a whole new combination of fights to ensue between players and was wildly popular. It also featured new colors and character profile pictures for the original eight characters in the game.
Street Fighter II: Hyper Fighting Edition- This game was Capcom's reaction to many pirated and altered version of the wildly popular Street Fighter II: Champion Edition. The pirated versions offered moves to characters that could be done in mid-air, which added a whole new level of strategy to the game. While Capcom wasn't about to let these versions of their own game be available, they did recognize that something needed to be done to enhance the experience further. So they released Street Fighter II: Hyper Fighting Edition. This new game offered the same characters as before but with a few alterations. Chun Li now had a fireball, Blanka could now have an upward rolling attack along with his forward rolling attack, M. Bison was balanced a little so he couldn't wipe the floor with anyone that stood against him, Guile was made a little more balanced but was given a new knee thrust move, Ken and Ryu were separated so one was faster while the other was stronger. Many game play tweaks made this game stand out among all version of the Street Fighter II and is still considered the favorite version of the Street Fighter II formula by many today.
Super Street Fighter II: The New Challengers- This game gave Street Fighter fans something that was long overdue; more characters. Street Fighter II: The New Challengers offered four new fighters into the mix; Cammy, Deejay, Fei-Long, and T. Hawk. While the new characters were a welcome edition to the series, they weren't the only changes. Graphical touch ups were done to all the stages and character models. A few new moves were introduced to characters, such as Ken's flaming Sho Ryu Ken (rising dragon punch), Ryu's flaming Hado Ken (Flaming Fireball), and a few other tweaks were made. Also, the music was updated to give better quality sound on the CPS II board. Sadly, this game wasn't perfect. While it offered these new editions and features it was a step back in one major way that became integral to the Street Fighter II formula; fast game play. With Street Fighter II: Hyper Fighting Edition, players were introduced to lightning fast game play and Street Fighter II: The New Challengers couldn't measure up. But, that didn't mean Capcom was giving up yet...
Super Street Fighter II: Turbo- This was Capcom's quick fix for a game that needed it if it was going to continue to remain on top. Here, you had all the fighters from all the Street Fighter II series, you had the fast game play from Street Fighter II: Hyper Fighting Edition, you had the graphics and the sound. But Capcom didn't stop there. They added a super meter that let you do a super special move to do serious damage to your opponent. On top of all that, Capcom introduced another new character; the super elusive and powerful, Akuma (Gouki in Japan). Akuma was an end boss that was even more powerful than M. Bison and was very hard to even find. Then, there was a rumor that you could play as the new boss character, but you had to know the secret way to obtain him. This game was the last of the Street Fighter II games and was very popular, even among the growing competition in arcades.
Street Fighter II changed the way games were played and designed. It inspired more knock-offs and clones than almost any game before it. Street Fighter II introduced a new formula of game play that led to the inspiration of new titles and ideas for games of all genres, not just fighting games. Street Fighter II is one of the most influential game series of all time. We all, as gamers, owe a great deal of respect to Capcom for giving us this truly great series of games. Even eleven years after its first introduction as Street Fighter II: The World Warrior the game continues to be played in tournaments, arcades, and at home between friends to this day. I dearly love all of these games and what they have given us. Thanks for all the fun Capcom!
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