worlock77 Really, lots of people backing those projects on Kickstarter realize it's a somewhat risky endeavor. I'm backing six projects there, I know pretty well I can receive a subpar, disappointing game. I know some projects may fail... And, still, I'm willing to take those risks to support some of my favorite game designers make their games, to make the games I miss and want to see again. That's what Kickstarter is. Sure, there may be a few thousand of misguided people who believe Kickstarter is just a different way of pre-ording, but that fault isn't on Kickstarter, but on those persons willingness to find out what really crowd-funding is about.
Besides, I'm not only a gamer, I'm a games researcher and game design teacher, so the ability to follow those games creation process, to watch the documentaries they make, to talk to the devs, getting access to the conceptual art, game vision and game documents and all the material related to creating a game? That, per se, is worth to me. You can learn so much! I'm actually using Kickstarter-funded games support material to teach my students.
@AleksandarTale Well, next time you can play other things while waiting for the whole season to be completed, that's what I do. That way nor only you don't have to wait between games, but you get more shots at catching them a great Steam promo.
@M-S-M-S I thought the graphics were fine, was more annoyed by the invisible barriers ("you can't cross the street here"), the "click'n'drag" as sole movement mechanic and the HUGE (though only four) interface icons, clearly optimized for the iPad's 10 inch screen (PC version should have icons at least 40% the size of those). Still, I enjoyed the games a lot! IMHO, they weren't better than Tales of Monkey Island, but were certainly better than Sam & Max first season. Telltale is improving, overall, and I'm glad they're doing point'n'click adventures, a genre that needed some love for a long, long time.
@DrRockso87 That's why I always wait for the season to be finished before I start playing. That usually works very well, because I can play other games while they don't finish it, don't have to wait between games (which, I agree, is annoying) and, better yet, have more chances of buying the season at a "steam promo" discount price. :)
@theslovakian38 Yeah... this season of Walking Dead will end soon, they'll have to make other games to sustain themselves, y'know? Also, Walking Dead was only possible because Telltale is creating seasonal adventures for a few years now, learning and improving their techniques and the episodic games format. Id say "focus on what you're doing, Telltale, 'cause you're doing it great!": more Sam & Max, more Tales of Monkey Island and more Back to the Future would be very welcome!
@dreamfist11 Well, I won't discuss the merit of what's being argued here, but wanted to add a little something: we could say with great accuracy that today's standard aren't blurays, but digital content. Optical discs are becoming, more and more, a thing from the past.
I know, not everybody like all-digital content... lots of people love their discs and cases and covers and etcetera (me included), but there's no denying that digital content IS the standard today.
What's worrying more is that *streamed* digital content is apparently moving on to become the *next* standard, and I don't like this cloud computing THAT much, it has it's uses, sure, but I don't really think it should be used for *everything*.
@tommynj Well, the creative director of this project is Chris Avellone, Planescape: Torment's lead designer; and Planescape: Torment is, to me, the BEST RPG ever made. So, there, for me that's reason enough to support this project.
@pleasetakeabow What you say may be true, but, personally I loved the fact that he almost didn't mention 1st person adventures and dedicated almost all the show to the 3rd person ones. I really dislike 1st person adventures - not that some of them didn't deserve more (like Myst or it's spiritual predecessor: The 7th Guest).
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