1 - there are people out there who didn't play Mass Effect 3;
2 - Among those people, there are those who played the first games and still want to finish the trilogy, and also there are those who will see a ME3 sitting around and think, "what the heck, never played one of those, let me take a look" (remember: ME2 outsold ME1: not everybody has problems in catching a storyline in the middle, people do that with movies and books, let alone games), these people will still (potentially) buy the game;
3 - If you're buying something, you're usually attracted by one of two things: quality or price. Odds are Wii U version will be improved, when compared to others versions (example: ME2 for PS3 came up with improved models and free DLC, 'cause it was released one year after Xbox360 version), so, if one of those guys above want the "quality" version, not the "cheapo", and they happen to have an Wii U, that's what they'll be getting: Wii U's version.
That's what all this have to do with Wii U version;
4 - there's also other possible buyers for Wii U's version: the fan, who bought it before, but wants the highest quality version (again, it may end up not being the "ultimate version of ME3", but odds are it will be - we'll have to wait to know for sure); the completionist, who wants to "catch 'em all"; the "late guy", who never played the series before but will want to play the entire trilogy in the future, etcetera...
Now, will all those people together help Wii U's version outsell the previous ones? Hardly. But, as it's only a port, it didn't cost that much to make anyway, so, no harm done and more easy profit to EA.
If you still think all this is hard to believe, let me remember you lots of people bought "Bully", "Resident Evil 4" and "Okami" for Wii (I know I did it), even if lots more got 'em earlier for PS2.
@Evilnator Lol man! You're really reading much more in my comment than what I ever wrote. EA already ceased to launch ME1 and 2 DLCs and they're plenty available in bargain bins (and were also pretty common in Steam promos, before all the Origins crap), so you can be pretty sure the optimal time to buy 'em has already arrived a while ago. :)
@mrzero1982pt2 Well, if they can raise a guy from the dead, they certainly can use mass effects technology to perform a retroactive sex-change surgery. Sure, that technology would NEVER be used to troll harmless citizens...
@Raeldor Well, or that person may just be poor or be quite young and have parents who aren't that cooperative. :) I teach game design and videogame history at a brazilian public professional highschool dedicated to game development. Most of my students are still stuck in the PS2 era. There's a large crowd of them who have a PS3 or Xbox360 (as a curiosity: PS3 is WAY more popular around here than the 360, why it is so is anyone's guess) and there's an even large crowd who got a DS: it's very cheap now, they can carry it around and has a huge library. Lots of them I would call hardcore gamers. Heck, someone could survive for years just playing the extensive library of JRPGs and Strategy/Tatical RPGs for the DS alone. I would call those RPGs fans hardcore gamers. Maybe not "mainstream" gamers yet (wait 'til they start working and get their hands on the money :D), but hardcore nonetheless. As I said, there are lots of people around, each one will have distinct consuming habits - and the world is pretty huge. :)
@LindBergh2007 Man, you know lots of your complaints are addressed exactly in some of the tittles I mentioned, right? More challenge? More Skill? More art? More story? More innovation? AAA games with face-melting graphics can be nice (lots of them are), but they're exactly one of the reasons why we're getting "more of the same" every year: it's too damn expensive to produce face-melting graphics, meaning AAA games are increasingly risky to make, slowing down innovation to a drag. You want innovation other the graphics alone? A great way to look for it is exactly in the niche, alternative market. Here, take a look at this article at GamaSutra, it's called "AAA games: What lies ahead?" and has a few thought provoking points. You don't need to agree entirely with what's said there, but it may present you a fresh perspective, which is always nice. The link is: ( http://www.gamasutra.com/view/news/174972/ ). IMHO, "what's wrong with gaming today", other than the mentioned "lack for innovation" are far more urgent matters like: rampant DLC, blocking used/borrowed games and oppressive DRM. For starters.
PS: I don't like Minecraft either (I prefer it's "2D version" Terraria), but believe me: it's way, way more than a mini game. Don't dismiss it's relevance just like that.
@LindBergh2007 I wouldn't call having a multimedia-multipurpose machine a "gimmick". Again, that's what consoles nowadays are: multipurpose. But I agree with you in everything else. You're missing my point: CD-i was a great CONCEPT, that doesn't mean it were well implemented or supported.
@LindBergh2007 Have you ever heard about Terraria? Minecraft? Lone Survivor? Superbrothers: Sword & Sorcery? To The Moon? World of Goo? Gemini Rue? Cthulhu Saves the World? Hoard? Madworld? No More Heroes? Muramasa: The Demon Blade? Orcs Must Die? Beat.Trip.Beat? Botanicula? Machinarium? Fate of This World? Beat.Trip.Runner? Broken Sword? The Longest Journey? Pixel Junk Eden? Heck, do you even know there games around which doesn't even need consoles to be played? Shadows Over Camelot? Ticket to Ride? Settlers of Catan? Mall of Horror? Arkham Horror? Powergrid? Go play some more, kid. Of course Batman: AA and AC, GTV IV, Dead Space, Portal 2, Alan Wake and God of War are lots of fun, but there's much to than only the ultra-graphics-filled AAA games, "Mr. True Gamer".
@LindBergh2007 Man, it was 1991! PCs with CD-ROM drives were incredibly expensive at the time and consoles were only meant to play games, they didn't do anything else. Then CD-i proposed to be a machine that would be much cheaper then a PC, would play games and still offer us other entertainment options: listening to CD music, play CD+G, play movies on VCD and even photo CDs, it was also Karaoke ready (hey, they love karaoke in Japan), and that's exactly the idea of consoles nowadays: to be machines where we can watch videos, play photos, listen to music and also play games. It's the same idea, the same concept, and you'll tell me it wasn't a great concept? I'm not arguing CD-i wasn't awful: it was! It was to be a lot cheaper, but was launched at U$700,00, its games were a joke, the technologies it supported never caught up (for instance: we only really started to watch movies on an optical media after the DVD), but that was the implementation, not the "idea", not the "concept".
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