Everything that I have seen and read about UC4, makes me think they are heading in the right direction. It will of course, have similar elements to the other games in the series and I enjoy the fast paced climbing and run-and-gun shooting mechanics with some cover system. However, with all that, ND are adding in things I've wanted for a while i.e. fully playable vehicle sections, branching paths and bigger, less linear levels.
I felt and I know a lot of other people did too, that UC3 became way too scripted and held our hands throughout most of the campaign. This seems to be rectifying some of that.
Log in to comment