This will only be good for developers;I think that's what MS is putting their bets on, and whether or not it will be good for developers remains to be seen. It punishes gamers, but as long as the developers are able to make definite money, they might consider putting games on the nextbox. This is the only upside I can see to MS putting out a forced online console. Of course you have to wonder how many gamers will actually buy any game on the 720 with a wireless connection.
@krashjr @swyg Selecting options would require graphical capabilities. Also, how the text appears, how fast, what the text looks like and I suppose the text itself would be considered graphics.
@Daian @swyg He was talking about how the proficiency of the graphics would make the art direction better though; that's not necessarily true. The art style is all about how something looks, not how good it looks. Making something look better after you have made it a part of the world you have already created (for instance) might take away from the charm of the game. Sometimes a blurry graphic is better than a life-like graphic to invoke emotions.
Yerli is actually correct, but not in the way he specifically views it. The majority of a game is made up of graphics. In order for one to interact inside of a game, the game has to have an environment, which is built upon what you see; otherwise, what are you going to play with if the environment doesn't exist first?
Depends on how you utilize the graphics. Also, the art style of the graphics brings far more emotional content than the proficiency of the graphics. Pre-rendered backgrounds back in the late 90s and early 2000s can show such incredible environments and bring about a strong attachment to a game's story.
Hard to say if this is real or not about the Xbox. I can't imagine a company would be that dense and require a constant online connection for a console. It's possible that they're doing this to see if it will convince Sony to take the bait and spill the hardware specs about the PS4 prematurely; thus giving Sony a false sense of advantage over customers. At least, that's the only possible upside I see to this for MS if they are actually lying about this....
@TheWizardMagus @swyg @Crossel777 I'm not talking about Anime though; I'm talking about Japanese story telling techniques. FF13's characters were quite vague and not 'aware' in a sense with everything going on around them in a relatable manner; Anime happens to do this. As for FF6-10, while there were indeed Anime influences, the characters were not as vague as in FF13. Certain dramatic reactions (or lackthereof) were also apparent in FF13 moreso than in previous FF games.
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